Add tong shader
parent
ae478fc064
commit
120b59b45f
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@ -548,6 +548,7 @@ https://www.reddit.com/r/gamedev/comments/5iuf3h/i_am_writting_a_3d_monster_mode
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<h1>Sam Hocevar</h1>
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<pre>
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https://gamedev.stackexchange.com/questions/98246/quaternion-slerp-and-lerp-implementation-with-overshoot
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http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl
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</pre>
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<h1>David Rosen</h1>
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@ -86,6 +86,7 @@ uniform samplerCube environmentIrradianceMapId;
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uniform int environmentIrradianceMapEnabled;
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uniform samplerCube environmentSpecularMapId;
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uniform int environmentSpecularMapEnabled;
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uniform int tongShadingEnabled;
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const int MAX_LIGHTS = 8;
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const int TYPE_POINT = 0;
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@ -352,6 +353,25 @@ vec3 gammaCorrect(const in vec3 color)
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return pow(color, vec3(1.0 / gamma));
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}
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// http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl
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vec3 rgb2hsv(vec3 c)
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{
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vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
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vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
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float d = q.x - min(q.w, q.y);
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float e = 1.0e-10;
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return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
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}
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vec3 hsv2rgb(vec3 c)
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{
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vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
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return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
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}
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vec4 metalRoughFunction(const in vec4 baseColor,
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const in float metalness,
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const in float roughness,
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@ -365,24 +385,35 @@ vec4 metalRoughFunction(const in vec4 baseColor,
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// Remap roughness for a perceptually more linear correspondence
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float alpha = remapRoughness(roughness);
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if (environmentIrradianceMapEnabled == 1) {
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cLinear += pbrIblModel(worldNormal,
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worldView,
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baseColor.rgb,
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metalness,
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alpha,
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ambientOcclusion);
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}
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for (int i = 0; i < lightCount; ++i) {
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cLinear += pbrModel(i,
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worldPosition,
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worldNormal,
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worldView,
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baseColor.rgb,
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metalness,
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alpha,
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ambientOcclusion);
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if (tongShadingEnabled != 1) {
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if (environmentIrradianceMapEnabled == 1) {
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cLinear += pbrIblModel(worldNormal,
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worldView,
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baseColor.rgb,
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metalness,
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alpha,
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ambientOcclusion);
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}
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for (int i = 0; i < lightCount; ++i) {
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cLinear += pbrModel(i,
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worldPosition,
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worldNormal,
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worldView,
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baseColor.rgb,
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metalness,
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alpha,
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ambientOcclusion);
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}
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} else {
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float intensity;
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intensity = dot(vec3(1.0, 1.0, 1.0), worldNormal);
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vec3 hsv = rgb2hsv(baseColor.rgb);
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if (intensity > 0.966)
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cLinear = hsv2rgb(vec3(hsv.r, hsv.g, hsv.b * 2.0));
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else
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cLinear = hsv2rgb(vec3(hsv.r, hsv.g, hsv.b * 0.1));
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}
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// Apply exposure correction
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@ -80,6 +80,7 @@ uniform int ambientOcclusionMapEnabled;
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uniform int mousePickEnabled;
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uniform vec3 mousePickTargetPosition;
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uniform float mousePickRadius;
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uniform int tongShadingEnabled;
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const int MAX_LIGHTS = 8;
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const int TYPE_POINT = 0;
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@ -248,6 +249,25 @@ vec3 gammaCorrect(const in vec3 color)
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return pow(color, vec3(1.0 / gamma));
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}
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// http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl
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vec3 rgb2hsv(vec3 c)
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{
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vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
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vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
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float d = q.x - min(q.w, q.y);
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float e = 1.0e-10;
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return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
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}
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vec3 hsv2rgb(vec3 c)
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{
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vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
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return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
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}
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vec4 metalRoughFunction(const in vec4 baseColor,
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const in float metalness,
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const in float roughness,
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@ -260,16 +280,27 @@ vec4 metalRoughFunction(const in vec4 baseColor,
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// Remap roughness for a perceptually more linear correspondence
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float alpha = remapRoughness(roughness);
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for (int i = 0; i < lightCount; ++i) {
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cLinear += pbrModel(i,
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worldPosition,
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worldNormal,
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worldView,
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baseColor.rgb,
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metalness,
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alpha,
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ambientOcclusion);
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if (tongShadingEnabled != 1) {
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for (int i = 0; i < lightCount; ++i) {
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cLinear += pbrModel(i,
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worldPosition,
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worldNormal,
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worldView,
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baseColor.rgb,
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metalness,
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alpha,
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ambientOcclusion);
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}
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} else {
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float intensity;
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intensity = dot(vec3(1.0, 1.0, 1.0), worldNormal);
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vec3 hsv = rgb2hsv(baseColor.rgb);
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if (intensity > 0.966)
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cLinear = hsv2rgb(vec3(hsv.r, hsv.g, hsv.b * 2.0));
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else
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cLinear = hsv2rgb(vec3(hsv.r, hsv.g, hsv.b * 0.1));
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}
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// Apply exposure correction
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@ -58,6 +58,7 @@ ModelShaderProgram::ModelShaderProgram(bool isCoreProfile)
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m_mousePickEnabledLoc = this->uniformLocation("mousePickEnabled");
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m_mousePickTargetPositionLoc = this->uniformLocation("mousePickTargetPosition");
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m_mousePickRadiusLoc = this->uniformLocation("mousePickRadius");
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m_tongShadingEnabledLoc = this->uniformLocation("tongShadingEnabled");
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if (m_isCoreProfile) {
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m_environmentIrradianceMapIdLoc = this->uniformLocation("environmentIrradianceMapId");
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m_environmentIrradianceMapEnabledLoc = this->uniformLocation("environmentIrradianceMapEnabled");
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@ -166,3 +167,7 @@ int ModelShaderProgram::environmentSpecularMapEnabledLoc()
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return m_environmentSpecularMapEnabledLoc;
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}
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int ModelShaderProgram::tongShadingEnabledLoc()
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{
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return m_tongShadingEnabledLoc;
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}
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@ -27,6 +27,7 @@ public:
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int environmentIrradianceMapEnabledLoc();
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int environmentSpecularMapIdLoc();
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int environmentSpecularMapEnabledLoc();
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int tongShadingEnabledLoc();
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bool isCoreProfile();
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static const QString &loadShaderSource(const QString &name);
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private:
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@ -51,6 +52,7 @@ private:
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int m_environmentIrradianceMapEnabledLoc = 0;
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int m_environmentSpecularMapIdLoc = 0;
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int m_environmentSpecularMapEnabledLoc = 0;
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int m_tongShadingEnabledLoc = 0;
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};
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#endif
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@ -7,6 +7,7 @@
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#include <QSurfaceFormat>
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#include "modelwidget.h"
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#include "util.h"
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#include "preferences.h"
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// Modifed from http://doc.qt.io/qt-5/qtopengl-hellogl2-glwidget-cpp.html
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@ -46,6 +47,13 @@ ModelWidget::ModelWidget(QWidget *parent) :
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}
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setContextMenuPolicy(Qt::CustomContextMenu);
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zoom(200);
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connect(&Preferences::instance(), &Preferences::tongShadingChanged, this, &ModelWidget::reRender);
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}
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void ModelWidget::reRender()
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{
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update();
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}
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int ModelWidget::xRot()
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@ -173,6 +181,7 @@ void ModelWidget::paintGL()
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m_world.rotate(m_zRot / 16.0f, 0, 0, 1);
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m_program->bind();
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m_program->setUniformValue(m_program->tongShadingEnabledLoc(), Preferences::instance().tongShading() ? 1 : 0);
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m_program->setUniformValue(m_program->projectionMatrixLoc(), m_projection);
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m_program->setUniformValue(m_program->modelMatrixLoc(), m_world);
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QMatrix3x3 normalMatrix = m_world.normalMatrix();
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@ -56,6 +56,7 @@ public slots:
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void zoom(float delta);
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void setMousePickTargetPositionInModelSpace(QVector3D position);
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void setMousePickRadius(float radius);
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void reRender();
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signals:
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void xRotationChanged(int angle);
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void yRotationChanged(int angle);
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@ -15,6 +15,7 @@ void Preferences::loadDefault()
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m_componentCombineMode = CombineMode::Normal;
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m_partColor = Qt::white;
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m_flatShading = true;
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m_tongShading = false;
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m_textureSize = 1024;
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}
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@ -38,6 +39,13 @@ Preferences::Preferences()
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else
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m_flatShading = isTrueValueString(value);
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}
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{
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QString value = m_settings.value("tongShading").toString();
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if (value.isEmpty())
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m_tongShading = false;
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else
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m_tongShading = isTrueValueString(value);
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}
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{
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QString value = m_settings.value("textureSize").toString();
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if (!value.isEmpty())
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@ -60,6 +68,11 @@ bool Preferences::flatShading() const
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return m_flatShading;
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}
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bool Preferences::tongShading() const
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{
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return m_tongShading;
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}
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int Preferences::textureSize() const
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{
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return m_textureSize;
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@ -92,6 +105,15 @@ void Preferences::setFlatShading(bool flatShading)
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emit flatShadingChanged();
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}
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void Preferences::setTongShading(bool tongShading)
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{
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if (m_tongShading == tongShading)
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return;
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m_tongShading = tongShading;
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m_settings.setValue("tongShading", tongShading ? "true" : "false");
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emit tongShadingChanged();
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}
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void Preferences::setTextureSize(int textureSize)
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{
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if (m_textureSize == textureSize)
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@ -118,5 +140,6 @@ void Preferences::reset()
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emit componentCombineModeChanged();
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emit partColorChanged();
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emit flatShadingChanged();
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emit tongShadingChanged();
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emit textureSizeChanged();
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}
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@ -14,6 +14,7 @@ public:
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CombineMode componentCombineMode() const;
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const QColor &partColor() const;
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bool flatShading() const;
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bool tongShading() const;
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QSize documentWindowSize() const;
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void setDocumentWindowSize(const QSize&);
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int textureSize() const;
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@ -21,17 +22,20 @@ signals:
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void componentCombineModeChanged();
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void partColorChanged();
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void flatShadingChanged();
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void tongShadingChanged();
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void textureSizeChanged();
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public slots:
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void setComponentCombineMode(CombineMode mode);
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void setPartColor(const QColor &color);
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void setFlatShading(bool flatShading);
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void setTongShading(bool tongShading);
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void setTextureSize(int textureSize);
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void reset();
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private:
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CombineMode m_componentCombineMode;
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QColor m_partColor;
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bool m_flatShading;
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bool m_tongShading;
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QSettings m_settings;
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int m_textureSize;
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private:
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@ -65,6 +65,12 @@ PreferencesWidget::PreferencesWidget(const Document *document, QWidget *parent)
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Preferences::instance().setFlatShading(flatShadingBox->isChecked());
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});
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QCheckBox *tongShadingBox = new QCheckBox();
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Theme::initCheckbox(tongShadingBox);
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connect(tongShadingBox, &QCheckBox::stateChanged, this, [=]() {
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Preferences::instance().setTongShading(tongShadingBox->isChecked());
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});
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QComboBox *textureSizeSelectBox = new QComboBox;
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textureSizeSelectBox->addItem("512");
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textureSizeSelectBox->addItem("1024");
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@ -78,12 +84,14 @@ PreferencesWidget::PreferencesWidget(const Document *document, QWidget *parent)
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formLayout->addRow(tr("Part color:"), colorLayout);
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formLayout->addRow(tr("Combine mode:"), combineModeSelectBox);
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formLayout->addRow(tr("Flat shading:"), flatShadingBox);
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formLayout->addRow(tr("Tong shading:"), tongShadingBox);
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formLayout->addRow(tr("Texture size:"), textureSizeSelectBox);
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auto loadFromPreferences = [=]() {
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updatePickButtonColor();
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combineModeSelectBox->setCurrentIndex((int)Preferences::instance().componentCombineMode());
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flatShadingBox->setChecked(Preferences::instance().flatShading());
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tongShadingBox->setChecked(Preferences::instance().tongShading());
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textureSizeSelectBox->setCurrentIndex(
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textureSizeSelectBox->findText(QString::number(Preferences::instance().textureSize()))
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);
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