Improve Marker pen

Take front view contour into calculation for x-axis.
master
Jeremy Hu 2020-01-02 07:58:33 +09:30
parent 64e0511356
commit 14b65e193b
4 changed files with 41 additions and 3 deletions

View File

@ -187,16 +187,43 @@ void ContourToPartConverter::optimizeNodes()
}
}
void ContourToPartConverter::alignSkeleton(const std::vector<std::pair<QVector2D, float>> &referenceSkeleton,
std::vector<std::pair<QVector2D, float>> &adjustSkeleton)
{
if (referenceSkeleton.empty() || adjustSkeleton.empty())
return;
float sumOfDistance2 = 0.0;
float reversedSumOfDistance2 = 0.0;
for (size_t i = 0; i < adjustSkeleton.size(); ++i) {
size_t j = ((float)i / adjustSkeleton.size()) * referenceSkeleton.size();
if (j >= referenceSkeleton.size())
continue;
size_t k = referenceSkeleton.size() - 1 - j;
sumOfDistance2 += std::pow(adjustSkeleton[i].first.y() - referenceSkeleton[j].first.y(), 2.0f);
reversedSumOfDistance2 += std::pow(adjustSkeleton[i].first.y() - referenceSkeleton[k].first.y(), 2.0f);
}
if (sumOfDistance2 <= reversedSumOfDistance2)
return;
std::reverse(adjustSkeleton.begin(), adjustSkeleton.end());
}
void ContourToPartConverter::convert()
{
std::vector<std::pair<QVector2D, float>> sideSkeleton;
std::vector<std::pair<QVector2D, float>> mainSkeleton;
auto mainBoundingBox = m_mainProfile.boundingRect();
extractSkeleton(m_sideProfile, &sideSkeleton);
extractSkeleton(m_mainProfile, &mainSkeleton);
smoothRadius(&sideSkeleton);
smoothRadius(&mainSkeleton);
if (!sideSkeleton.empty()) {
float x = mainBoundingBox.center().x() / m_canvasSize.height();
alignSkeleton(sideSkeleton, mainSkeleton);
float defaultX = mainBoundingBox.center().x() / m_canvasSize.height();
m_nodes.reserve(sideSkeleton.size());
for (size_t i = 0; i < sideSkeleton.size(); ++i) {
const auto &it = sideSkeleton[i];
size_t j = ((float)i / sideSkeleton.size()) * mainSkeleton.size();
float x = j < mainSkeleton.size() ? mainSkeleton[j].first.x() : defaultX;
m_nodes.push_back(std::make_pair(QVector3D(x, it.first.y(), it.first.x()),
it.second));
}

View File

@ -34,6 +34,8 @@ private:
const std::set<std::pair<int, int>> &black);
void nodesToSnapshot();
void smoothRadius(std::vector<std::pair<QVector2D, float>> *skeleton);
void alignSkeleton(const std::vector<std::pair<QVector2D, float>> &referenceSkeleton,
std::vector<std::pair<QVector2D, float>> &adjustSkeleton);
void optimizeNodes();
};

View File

@ -141,7 +141,8 @@ void SkeletonGraphicsWidget::setBackgroundBlur(float turnaroundOpacity)
void SkeletonGraphicsWidget::shortcutEscape()
{
if (SkeletonDocumentEditMode::Add == m_document->editMode) {
if (SkeletonDocumentEditMode::Add == m_document->editMode ||
SkeletonDocumentEditMode::Mark == m_document->editMode) {
emit setEditMode(SkeletonDocumentEditMode::Select);
return;
}
@ -725,6 +726,10 @@ void SkeletonGraphicsWidget::updateCursor()
m_cursorNodeItem->hide();
}
if (SkeletonDocumentEditMode::Mark != m_document->editMode) {
m_markerItem->reset();
}
switch (m_document->editMode) {
case SkeletonDocumentEditMode::Add:
setCursor(QCursor(Theme::awesome()->icon(fa::plus).pixmap(Theme::toolIconFontSize, Theme::toolIconFontSize)));
@ -1455,6 +1460,7 @@ bool SkeletonGraphicsWidget::mouseRelease(QMouseEvent *event)
const QPolygonF &previousPolygon = m_markerItem->previousPolygon();
if (previousPolygon.empty()) {
m_markerItem->save();
m_markerItem->toggleProfile();
} else {
if (m_markerItem->isMainProfile()) {
emit addPartByPolygons(m_markerItem->polygon(), previousPolygon, sceneRect().size());
@ -1464,7 +1470,6 @@ bool SkeletonGraphicsWidget::mouseRelease(QMouseEvent *event)
m_markerItem->reset();
}
m_markerItem->hide();
m_markerItem->toggleProfile();
updateCursor();
} else {
m_markerItem->clear();

View File

@ -171,6 +171,10 @@ public:
{
m_previousPolygon.clear();
clear();
if (!m_mainProfile) {
m_mainProfile = true;
updateAppearance();
}
}
private:
QPolygonF m_polygon;