Add draw cylinder
parent
a0ebc379b4
commit
230bc2d04a
|
@ -11,7 +11,10 @@ From my initial thought, Dust3D should be a tool like [Makehuman](http://www.mak
|
|||
|
||||
Progress
|
||||
==============
|
||||
Drawing Sphere
|
||||
Drawing Primitives
|
||||
-----------
|
||||
*Sphere*
|
||||
I don't want the whole project have any unnecessary dependent, like glu library.
|
||||
Let's start with [drawing a sphere without gluSphere]( http://stackoverflow.com/questions/7687148/drawing-sphere-in-opengl-without-using-glusphere), because I want implement the same balls which presented in the [B-Mesh paper](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.357.7134&rep=rep1&type=pdf).
|
||||
Let's start with [drawing a sphere without gluSphere]( http://stackoverflow.com/questions/7687148/drawing-sphere-in-opengl-without-using-glusphere), because I want implement the same balls which presented in the [B-Mesh paper](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.357.7134&rep=rep1&type=pdf).
|
||||
*Cylinder*
|
||||
Two caps and many strips composites a cylinder.
|
||||
|
|
|
@ -23,6 +23,7 @@ typedef struct {
|
|||
void normalize(point *p);
|
||||
void midpoint(point *a, point *b, point *mid);
|
||||
void drawTriangle(triangle *poly);
|
||||
int drawCylinder(int slices, float radius, float height);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#ifndef DRAW_SPHERE_H
|
||||
#define DRAW_SPHERE_H
|
||||
#include "drawcommon.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include <QtGui>
|
||||
#include <QtOpenGL>
|
||||
#include <assert.h>
|
||||
#include <math.h>
|
||||
#include "glwidget.h"
|
||||
#include "drawcommon.h"
|
||||
#include "drawsphere.h"
|
||||
|
@ -16,8 +17,71 @@ void drawTriangle(triangle *poly) {
|
|||
glEnd();
|
||||
}
|
||||
|
||||
int drawCylinder(int slices, float radius, float height) {
|
||||
float theta = (2.0 * M_PI) / (float)slices;
|
||||
float a = 0.0f;
|
||||
int lv;
|
||||
float halfHeight = height / 2;
|
||||
float x, y, z;
|
||||
|
||||
if (slices <= 0) {
|
||||
fprintf(stderr, "%s:Invalid parameter(slices:%d).\n", __FUNCTION__, slices);
|
||||
return -1;
|
||||
}
|
||||
|
||||
// bottom cap
|
||||
z = -halfHeight;
|
||||
glBegin(GL_TRIANGLE_FAN);
|
||||
glNormal3f(0, 0, -1);
|
||||
glVertex3f(0, 0, z);
|
||||
for (a = 0, lv = 0; lv <= slices; ++lv) {
|
||||
x = cos(a) * radius;
|
||||
y = sin(a) * radius;
|
||||
glNormal3f(0, 0, -1);
|
||||
glVertex3f(x, y, z);
|
||||
a += theta;
|
||||
}
|
||||
glEnd();
|
||||
|
||||
// top cap
|
||||
z = halfHeight;
|
||||
glBegin(GL_TRIANGLE_FAN);
|
||||
glNormal3f(0, 0, 1);
|
||||
glVertex3f(0, 0, z);
|
||||
for (a = 0, lv = 0; lv <= slices; ++lv) {
|
||||
x = cos(a) * radius;
|
||||
y = sin(a) * radius;
|
||||
glNormal3f(0, 0, 1);
|
||||
glVertex3f(x, y, z);
|
||||
a += theta;
|
||||
}
|
||||
glEnd();
|
||||
|
||||
// strips
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
for (a = 0, lv = 0; lv <= slices; ++lv) {
|
||||
float cosa = cos(a);
|
||||
float sina = sin(a);
|
||||
x = cosa * radius;
|
||||
y = sina * radius;
|
||||
z = -halfHeight;
|
||||
glNormal3f(cosa, sina, 0);
|
||||
glVertex3f(x, y, z);
|
||||
z = halfHeight;
|
||||
glNormal3f(cosa, sina, 0);
|
||||
glVertex3f(x, y, z);
|
||||
a += theta;
|
||||
}
|
||||
glEnd();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
GLWidget::GLWidget(QWidget *parent)
|
||||
: QGLWidget(QGLFormat(QGL::SampleBuffers), parent) {
|
||||
: QGLWidget(QGLFormat(QGL::SampleBuffers), parent) {
|
||||
QTimer *timer = new QTimer(this);
|
||||
connect(timer, SIGNAL(timeout()), this, SLOT(update()));
|
||||
timer->start(100);
|
||||
}
|
||||
|
||||
GLWidget::~GLWidget() {
|
||||
|
@ -47,8 +111,14 @@ void GLWidget::initializeGL() {
|
|||
}
|
||||
|
||||
void GLWidget::paintGL() {
|
||||
static int angle = 0;
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
drawSphere(3);
|
||||
//drawSphere(3);
|
||||
glPushMatrix();
|
||||
glRotatef(angle, 1, 0, 0);
|
||||
angle = (angle + 1) % 360;
|
||||
drawCylinder(50, 0.2, 2);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
void GLWidget::resizeGL(int w, int h) {
|
||||
|
|
Loading…
Reference in New Issue