Remove unused triangle source node resolver
parent
65c793e670
commit
2d5e98d955
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@ -285,8 +285,6 @@ HEADERS += ../dust3d/mesh/mesh_state.h
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SOURCES += ../dust3d/mesh/mesh_state.cc
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HEADERS += ../dust3d/mesh/re_triangulator.h
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SOURCES += ../dust3d/mesh/re_triangulator.cc
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HEADERS += ../dust3d/mesh/resolve_triangle_source_node.h
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SOURCES += ../dust3d/mesh/resolve_triangle_source_node.cc
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HEADERS += ../dust3d/mesh/resolve_triangle_tangent.h
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SOURCES += ../dust3d/mesh/resolve_triangle_tangent.cc
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HEADERS += ../dust3d/mesh/rope_mesh.h
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@ -27,7 +27,6 @@
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#include <dust3d/mesh/box_mesh.h>
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#include <dust3d/mesh/mesh_generator.h>
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#include <dust3d/mesh/mesh_recombiner.h>
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#include <dust3d/mesh/resolve_triangle_source_node.h>
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#include <dust3d/mesh/rope_mesh.h>
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#include <dust3d/mesh/section_preview_mesh_builder.h>
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#include <dust3d/mesh/smooth_normal.h>
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@ -1,211 +0,0 @@
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/*
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* Copyright (c) 2016-2021 Jeremy HU <jeremy-at-dust3d dot org>. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <dust3d/base/position_key.h>
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#include <dust3d/mesh/resolve_triangle_source_node.h>
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#include <map>
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namespace dust3d {
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struct HalfColorEdge {
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int cornVertexIndex;
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std::pair<Uuid, Uuid> source;
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};
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struct CandidateEdge {
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std::pair<Uuid, Uuid> source;
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int fromVertexIndex;
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int toVertexIndex;
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float dot;
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float length;
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};
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static void fixRemainVertexSourceNodes(const Object& object, std::vector<std::pair<Uuid, Uuid>>& triangleSourceNodes,
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std::vector<std::pair<Uuid, Uuid>>* vertexSourceNodes)
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{
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if (nullptr != vertexSourceNodes) {
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std::map<size_t, std::map<std::pair<Uuid, Uuid>, size_t>> remainVertexSourcesMap;
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for (size_t faceIndex = 0; faceIndex < object.triangles.size(); ++faceIndex) {
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for (const auto& vertexIndex : object.triangles[faceIndex]) {
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if (!(*vertexSourceNodes)[vertexIndex].second.isNull())
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continue;
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remainVertexSourcesMap[vertexIndex][triangleSourceNodes[faceIndex]]++;
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}
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}
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for (const auto& it : remainVertexSourcesMap) {
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(*vertexSourceNodes)[it.first] = std::max_element(it.second.begin(), it.second.end(), [](const std::map<std::pair<Uuid, Uuid>, size_t>::value_type& first, const std::map<std::pair<Uuid, Uuid>, size_t>::value_type& second) {
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return first.second < second.second;
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})->first;
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}
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}
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}
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void resolveTriangleSourceNode(const Object& object,
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const std::vector<std::pair<Vector3, std::pair<Uuid, Uuid>>>& nodeVertices,
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std::vector<std::pair<Uuid, Uuid>>& triangleSourceNodes,
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std::vector<std::pair<Uuid, Uuid>>* vertexSourceNodes)
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{
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std::map<int, std::pair<Uuid, Uuid>> vertexSourceMap;
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std::map<PositionKey, std::pair<Uuid, Uuid>> positionMap;
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std::map<std::pair<int, int>, HalfColorEdge> halfColorEdgeMap;
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std::set<int> brokenTriangleSet;
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for (const auto& it : nodeVertices) {
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positionMap.insert({ PositionKey(it.first), it.second });
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}
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if (nullptr != vertexSourceNodes)
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vertexSourceNodes->resize(object.vertices.size());
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for (auto x = 0u; x < object.vertices.size(); x++) {
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const Vector3* resultVertex = &object.vertices[x];
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std::pair<Uuid, Uuid> source;
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auto findPosition = positionMap.find(PositionKey(*resultVertex));
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if (findPosition != positionMap.end()) {
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(*vertexSourceNodes)[x] = findPosition->second;
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vertexSourceMap[x] = findPosition->second;
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}
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}
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for (auto x = 0u; x < object.triangles.size(); x++) {
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const auto triangle = object.triangles[x];
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std::vector<std::pair<std::pair<Uuid, Uuid>, int>> colorTypes;
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for (int i = 0; i < 3; i++) {
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int index = triangle[i];
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const auto& findResult = vertexSourceMap.find(index);
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if (findResult != vertexSourceMap.end()) {
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std::pair<Uuid, Uuid> source = findResult->second;
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bool colorExisted = false;
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for (auto j = 0u; j < colorTypes.size(); j++) {
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if (colorTypes[j].first == source) {
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colorTypes[j].second++;
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colorExisted = true;
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break;
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}
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}
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if (!colorExisted) {
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colorTypes.push_back(std::make_pair(source, 1));
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}
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}
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}
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if (colorTypes.empty()) {
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triangleSourceNodes.push_back(std::make_pair(Uuid(), Uuid()));
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brokenTriangleSet.insert(x);
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continue;
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}
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if (colorTypes.size() != 1 || 3 == colorTypes[0].second) {
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std::sort(colorTypes.begin(), colorTypes.end(), [](const std::pair<std::pair<Uuid, Uuid>, int>& a, const std::pair<std::pair<Uuid, Uuid>, int>& b) -> bool {
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return a.second > b.second;
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});
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}
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std::pair<Uuid, Uuid> choosenColor = colorTypes[0].first;
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triangleSourceNodes.push_back(choosenColor);
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for (int i = 0; i < 3; i++) {
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int oppositeStartIndex = triangle[(i + 1) % 3];
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int oppositeStopIndex = triangle[i];
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auto oppositePair = std::make_pair(oppositeStartIndex, oppositeStopIndex);
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if (halfColorEdgeMap.find(oppositePair) != halfColorEdgeMap.end()) {
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halfColorEdgeMap.erase(oppositePair);
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continue;
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}
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auto selfPair = std::make_pair(oppositeStopIndex, oppositeStartIndex);
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HalfColorEdge edge;
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edge.cornVertexIndex = triangle[(i + 2) % 3];
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edge.source = choosenColor;
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halfColorEdgeMap[selfPair] = edge;
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}
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}
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std::map<std::pair<int, int>, int> brokenTriangleMapByEdge;
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std::vector<CandidateEdge> candidateEdges;
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for (const auto& x : brokenTriangleSet) {
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const auto triangle = object.triangles[x];
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for (int i = 0; i < 3; i++) {
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int oppositeStartIndex = triangle[(i + 1) % 3];
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int oppositeStopIndex = triangle[i];
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auto selfPair = std::make_pair(oppositeStopIndex, oppositeStartIndex);
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brokenTriangleMapByEdge[selfPair] = x;
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auto oppositePair = std::make_pair(oppositeStartIndex, oppositeStopIndex);
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const auto& findOpposite = halfColorEdgeMap.find(oppositePair);
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if (findOpposite == halfColorEdgeMap.end())
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continue;
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Vector3 selfPositions[3] = {
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object.vertices[triangle[i]], // A
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object.vertices[triangle[(i + 1) % 3]], // B
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object.vertices[triangle[(i + 2) % 3]] // C
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};
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Vector3 oppositeCornPosition = object.vertices[findOpposite->second.cornVertexIndex]; // D
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Vector3 AB = selfPositions[1] - selfPositions[0];
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float length = AB.length();
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Vector3 AC = selfPositions[2] - selfPositions[0];
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Vector3 AD = oppositeCornPosition - selfPositions[0];
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AB.normalize();
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AC.normalize();
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AD.normalize();
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Vector3 ABxAC = Vector3::crossProduct(AB, AC);
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Vector3 ADxAB = Vector3::crossProduct(AD, AB);
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ABxAC.normalize();
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ADxAB.normalize();
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float dot = Vector3::dotProduct(ABxAC, ADxAB);
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CandidateEdge candidate;
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candidate.dot = dot;
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candidate.length = length;
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candidate.fromVertexIndex = triangle[i];
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candidate.toVertexIndex = triangle[(i + 1) % 3];
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candidate.source = findOpposite->second.source;
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candidateEdges.push_back(candidate);
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}
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}
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if (candidateEdges.empty()) {
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fixRemainVertexSourceNodes(object, triangleSourceNodes, vertexSourceNodes);
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return;
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}
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std::sort(candidateEdges.begin(), candidateEdges.end(), [](const CandidateEdge& a, const CandidateEdge& b) -> bool {
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if (a.dot > b.dot)
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return true;
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else if (a.dot < b.dot)
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return false;
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return a.length > b.length;
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});
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for (auto cand = 0u; cand < candidateEdges.size(); cand++) {
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const auto& candidate = candidateEdges[cand];
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if (brokenTriangleSet.empty())
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break;
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std::vector<std::pair<int, int>> toResolvePairs;
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toResolvePairs.push_back(std::make_pair(candidate.fromVertexIndex, candidate.toVertexIndex));
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for (auto order = 0u; order < toResolvePairs.size(); order++) {
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const auto& findTriangle = brokenTriangleMapByEdge.find(toResolvePairs[order]);
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if (findTriangle == brokenTriangleMapByEdge.end())
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continue;
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int x = findTriangle->second;
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if (brokenTriangleSet.find(x) == brokenTriangleSet.end())
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continue;
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brokenTriangleSet.erase(x);
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triangleSourceNodes[x] = candidate.source;
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const auto triangle = object.triangles[x];
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for (int i = 0; i < 3; i++) {
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int oppositeStartIndex = triangle[(i + 1) % 3];
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int oppositeStopIndex = triangle[i];
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auto oppositePair = std::make_pair(oppositeStartIndex, oppositeStopIndex);
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toResolvePairs.push_back(oppositePair);
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}
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}
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}
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fixRemainVertexSourceNodes(object, triangleSourceNodes, vertexSourceNodes);
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}
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}
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@ -1,38 +0,0 @@
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/*
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* Copyright (c) 2016-2021 Jeremy HU <jeremy-at-dust3d dot org>. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef DUST3D_MESH_RESOLVE_TRIANGLE_SOURCE_NODE_H_
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#define DUST3D_MESH_RESOLVE_TRIANGLE_SOURCE_NODE_H_
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#include <dust3d/base/object.h>
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#include <dust3d/base/uuid.h>
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namespace dust3d {
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void resolveTriangleSourceNode(const Object& object,
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const std::vector<std::pair<Vector3, std::pair<Uuid, Uuid>>>& nodeVertices,
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std::vector<std::pair<Uuid, Uuid>>& triangleSourceNodes,
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std::vector<std::pair<Uuid, Uuid>>* vertexSourceNodes = nullptr);
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}
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#endif
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