From 30ae8b1acd7bd887d62188f7704fe194bd567f63 Mon Sep 17 00:00:00 2001 From: Jeremy Hu Date: Fri, 20 Apr 2018 07:05:58 +0800 Subject: [PATCH] Fix typo --- docs/origin-and-future.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/origin-and-future.rst b/docs/origin-and-future.rst index 903b4600..2d2d1db0 100644 --- a/docs/origin-and-future.rst +++ b/docs/origin-and-future.rst @@ -22,10 +22,10 @@ Some day, I googled some monster generation keywords, and found Jimmy Gunawan’ .. _article: https://blendersushi.blogspot.com.au/2013/06/inspiration-pixar-monster-factory-part.html -Lunch +Launch ====================== -I lunched the Dust3D project, and post my plan on reddit_ even I haven’t done much things. I did this because, as a newbie in game industry, I don’t want miss somethings in the very beginning. Thanks the amazing Redditors, I learned lots of new software names and modeling terms, such as Meshmixer, CGAL, and so on. +I launched the Dust3D project, and post my plan on reddit_ even I haven’t done much things. I did this because, as a newbie in game industry, I don’t want miss somethings in the very beginning. Thanks the amazing Redditors, I learned lots of new software names and modeling terms, such as Meshmixer, CGAL, and so on. .. _reddit: https://www.reddit.com/r/gamedev/comments/5iuf3h/i_am_writting_a_3d_monster_model_generate_tool/