From 36ebce180b426a5648d9f9f9eb034bd30dcdcb5d Mon Sep 17 00:00:00 2001 From: Jeremy Hu Date: Sat, 31 Dec 2016 12:52:33 +0930 Subject: [PATCH] Update progress. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 2d60ad85..faadac41 100644 --- a/README.md +++ b/README.md @@ -36,7 +36,7 @@ Two caps and many strips composites a cylinder. Almost all 3D editor have a infinite grid ground, I just made a finite one, in the future, I should expand the grid outside of the screen to make it infinite. Now, for just beginning, I think it's a not bad start. -- [ ] Implement B-Mesh algorithm (Dec 18, 2016 ~ Dec 26, 2016) +- [ ] Implement B-Mesh algorithm (Dec 18, 2016 ~ Dec 31, 2016) *Drawing Skeletal Shape Balls* Draw shape ball is easy, no need to rotate, I just need scale it along the ball's radius. Draw the cylinder which connects two shape balls is more difficult, I need do some math to rotate it. [Here](http://www.thjsmith.com/40/cylinder-between-two-points-opengl-c) described it.