Update progress.
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@ -36,7 +36,7 @@ Two caps and many strips composites a cylinder.
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Almost all 3D editor have a infinite grid ground, I just made a finite one, in the future, I should expand the grid outside of the screen to make it infinite.
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Almost all 3D editor have a infinite grid ground, I just made a finite one, in the future, I should expand the grid outside of the screen to make it infinite.
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Now, for just beginning, I think it's a not bad start.
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Now, for just beginning, I think it's a not bad start.
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<img src="screenshot/dust3d_sphere_cylinder.png">
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<img src="screenshot/dust3d_sphere_cylinder.png">
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- [ ] Implement B-Mesh algorithm (Dec 18, 2016 ~ Dec 26, 2016)
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- [ ] Implement B-Mesh algorithm (Dec 18, 2016 ~ Dec 31, 2016)
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*Drawing Skeletal Shape Balls*
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*Drawing Skeletal Shape Balls*
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Draw shape ball is easy, no need to rotate, I just need scale it along the ball's radius.
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Draw shape ball is easy, no need to rotate, I just need scale it along the ball's radius.
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Draw the cylinder which connects two shape balls is more difficult, I need do some math to rotate it. [Here](http://www.thjsmith.com/40/cylinder-between-two-points-opengl-c) described it.
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Draw the cylinder which connects two shape balls is more difficult, I need do some math to rotate it. [Here](http://www.thjsmith.com/40/cylinder-between-two-points-opengl-c) described it.
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