Disable IBL on software opengl (Mesa)
parent
b28c911b3e
commit
3a14b05977
|
@ -63,6 +63,18 @@ void ModelMeshBinder::enableEnvironmentLight()
|
|||
|
||||
void ModelMeshBinder::paint(ModelShaderProgram *program)
|
||||
{
|
||||
static int s_softwareGlState = 0;
|
||||
if (0 == s_softwareGlState) {
|
||||
QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
|
||||
const char *versionString = (const char *)f->glGetString(GL_VERSION);
|
||||
if (nullptr != versionString &&
|
||||
'\0' != versionString[0] &&
|
||||
0 == strstr(versionString, "Mesa")) {
|
||||
s_softwareGlState = 2;
|
||||
} else {
|
||||
s_softwareGlState = 1;
|
||||
}
|
||||
}
|
||||
MeshLoader *newMesh = nullptr;
|
||||
bool hasNewMesh = false;
|
||||
if (m_newMeshComing) {
|
||||
|
@ -113,7 +125,9 @@ void ModelMeshBinder::paint(ModelShaderProgram *program)
|
|||
m_environmentIrradianceMap = nullptr;
|
||||
delete m_environmentSpecularMap;
|
||||
m_environmentSpecularMap = nullptr;
|
||||
if (program->isCoreProfile() && m_environmentLightEnabled &&
|
||||
if (program->isCoreProfile() &&
|
||||
m_environmentLightEnabled &&
|
||||
2 == s_softwareGlState &&
|
||||
(m_hasMetalnessMap || m_hasRoughnessMap)) {
|
||||
DdsFileReader irradianceFile(":/resources/cedar_bridge_irradiance.dds");
|
||||
m_environmentIrradianceMap = irradianceFile.createOpenGLTexture();
|
||||
|
@ -222,17 +236,6 @@ void ModelMeshBinder::paint(ModelShaderProgram *program)
|
|||
QOpenGLVertexArrayObject::Binder vaoBinder(&m_vaoEdge);
|
||||
QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
|
||||
// glDrawArrays GL_LINES crashs on Mesa GL
|
||||
static int s_softwareGlState = 0;
|
||||
if (0 == s_softwareGlState) {
|
||||
const char *versionString = (const char *)f->glGetString(GL_VERSION);
|
||||
if (nullptr != versionString &&
|
||||
'\0' != versionString[0] &&
|
||||
0 == strstr(versionString, "Mesa")) {
|
||||
s_softwareGlState = 2;
|
||||
} else {
|
||||
s_softwareGlState = 1;
|
||||
}
|
||||
}
|
||||
if (2 == s_softwareGlState) {
|
||||
program->setUniformValue(program->textureEnabledLoc(), 0);
|
||||
program->setUniformValue(program->normalMapEnabledLoc(), 0);
|
||||
|
|
Loading…
Reference in New Issue