Fix seam UV
parent
da7536ea8f
commit
3e81a4e45f
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@ -132,29 +132,11 @@ void UvMapGenerator::generateTextureColorImage()
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colorTexturePainter.setPen(Qt::NoPen);
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for (const auto& layout : m_mapPacker->packedLayouts()) {
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const QImage* image = nullptr;
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std::unique_ptr<QImage> seamImage;
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if (layout.isSeam) {
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seamImage = std::make_unique<QImage>(layout.imageWidth, layout.imageHeight, QImage::Format_ARGB32);
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seamImage->fill(Qt::red);
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for (const auto& it : layout.uvCopyMap) {
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const auto& sourceImageId = m_mapPacker->packedLayouts()[it.first].id;
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const QImage* sourceImage = ImageForever::get(sourceImageId);
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if (nullptr == sourceImage) {
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dust3dDebug << "Find image failed:" << sourceImageId.toString();
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continue;
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}
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// TODO: copy triangle UV from source to seam image
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}
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//dust3dDebug << "layout.imageWidth:" << layout.imageWidth << "layout.imageHeight:" << layout.imageHeight;
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image = seamImage.get();
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} else {
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image = ImageForever::get(layout.id);
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const QImage* image = image = ImageForever::get(layout.id);
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if (nullptr == image) {
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dust3dDebug << "Find image failed:" << layout.id.toString();
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continue;
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}
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}
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QPixmap brushPixmap;
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if (layout.flipped) {
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auto scaledImage = image->scaled(QSize(layout.height * UvMapGenerator::m_textureSize,
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@ -54,41 +54,26 @@ void UvMapPacker::resolveSeamUvs()
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for (const auto& it : part.localUv) {
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halfEdgeToUvMap.insert(std::make_pair(std::array<PositionKey, 2> {
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it.first[1], it.first[0] },
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TriangleUv { partIndex, it.second }));
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TriangleUv { partIndex, { it.second[1], it.second[0], it.second[2] } }));
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halfEdgeToUvMap.insert(std::make_pair(std::array<PositionKey, 2> {
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it.first[2], it.first[1] },
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TriangleUv { partIndex, it.second }));
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TriangleUv { partIndex, { it.second[2], it.second[1], it.second[0] } }));
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halfEdgeToUvMap.insert(std::make_pair(std::array<PositionKey, 2> {
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it.first[0], it.first[2] },
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TriangleUv { partIndex, it.second }));
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TriangleUv { partIndex, { it.second[0], it.second[2], it.second[1] } }));
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}
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}
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for (size_t seamIndex = 0; seamIndex < m_seams.size(); ++seamIndex) {
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const auto& seam = m_seams[seamIndex];
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double seamUvMapWidth = 0.0;
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double seamUvMapHeight = 0.0;
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std::unordered_map<size_t, std::array<std::array<Vector2, 3>, 2>> uvCopyMap;
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for (const auto& triangle : seam) {
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auto findUv = halfEdgeToUvMap.find({ triangle.first[0], triangle.first[1] });
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if (findUv == halfEdgeToUvMap.end())
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continue;
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const auto& triangleUv = findUv->second;
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const auto& part = m_partTriangleUvs[triangleUv.partIndex];
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seamUvMapWidth += std::abs(triangleUv.uv[0].x() - triangleUv.uv[1].x()) * part.width;
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seamUvMapHeight += std::abs(triangleUv.uv[0].y() - triangleUv.uv[1].y()) * part.height;
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uvCopyMap.insert({ triangleUv.partIndex, { triangleUv.uv, triangle.second } });
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m_partTriangleUvs[triangleUv.partIndex].localUv.insert({ triangle.first,
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triangleUv.uv });
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}
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if (uvCopyMap.empty())
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continue;
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Part newPart;
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newPart.isSeam = true;
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newPart.width = seamUvMapWidth;
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newPart.height = seamUvMapHeight;
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newPart.uvCopyMap = std::move(uvCopyMap);
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newPart.localUv = seam;
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m_partTriangleUvs.emplace_back(newPart);
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// dust3dDebug << "Seam uv map size:" << seamUvMapWidth << seamUvMapHeight;
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}
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}
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@ -121,10 +106,6 @@ void UvMapPacker::pack()
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//dust3dDebug << "left:" << left << "top:" << top << "width:" << width << "height:" << height << "flipped:" << flipped;
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Layout layout;
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layout.id = part.id;
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layout.isSeam = part.isSeam;
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layout.imageWidth = part.width;
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layout.imageHeight = part.height;
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layout.uvCopyMap = part.uvCopyMap;
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layout.flipped = flipped;
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if (flipped) {
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layout.left = left;
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@ -37,10 +37,8 @@ class UvMapPacker {
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public:
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struct Part {
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Uuid id;
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bool isSeam = false;
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double width = 0.0;
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double height = 0.0;
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std::unordered_map<size_t, std::array<std::array<Vector2, 3>, 2>> uvCopyMap;
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std::map<std::array<PositionKey, 3>, std::array<Vector2, 3>> localUv;
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};
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@ -51,10 +49,6 @@ public:
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double width = 0.0;
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double height = 0.0;
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bool flipped = false;
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bool isSeam = false;
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size_t imageWidth = 0;
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size_t imageHeight = 0;
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std::unordered_map<size_t, std::array<std::array<Vector2, 3>, 2>> uvCopyMap;
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std::map<std::array<PositionKey, 3>, std::array<Vector2, 3>> globalUv;
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};
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