Fix rope mesh

master
Jeremy HU 2022-10-19 19:54:20 +11:00
parent 5e0ea394f8
commit 439ea25a86
2 changed files with 4 additions and 2 deletions

View File

@ -87,9 +87,11 @@ void RopeMesh::addRope(const std::vector<Vector3>& positions, bool isCircle)
Vector3 baseNormal = isCircle ? BaseNormal::calculateCircleBaseNormal(nodePositions) : BaseNormal::calculateTubeBaseNormal(nodePositions);
std::vector<std::vector<size_t>> circles;
circles.reserve(nodePositions.size());
Vector3 forwardDirection;
for (size_t i = 0; i < nodePositions.size(); ++i) {
size_t j = (i + 1) % nodePositions.size();
Vector3 forwardDirection = (nodePositions[j] - nodePositions[i]).normalized();
if (isCircle || i + 1 < nodePositions.size())
forwardDirection = (nodePositions[j] - nodePositions[i]).normalized();
auto circlePositions = BaseNormal::calculateCircleVertices(m_buildParameters.defaultRadius,
m_buildParameters.sectionSegments,
forwardDirection,

View File

@ -84,7 +84,7 @@ void SectionPreviewMeshBuilder::build()
RopeMesh ropeMesh(ropeParameters);
ropeMesh.addRope(cutFaceVertices, true);
for (size_t i = 0; i < cutFaceVertices.size(); ++i) {
ropeMesh.addRope({ cutFaceVertices[i], cutFaceVertices[i] - Vector3(0.0, 0.0, 2.0) }, false);
ropeMesh.addRope({ cutFaceVertices[i], cutFaceVertices[i] - Vector3(0.0, 0.0, 1.5) }, false);
}
for (const auto& it : ropeMesh.resultVertices()) {
m_resultVertices.push_back(it);