Fix negative skinning weight

master
Jeremy Hu 2020-03-11 21:33:41 +09:30
parent b1984804a9
commit 4eddbaa2b7
5 changed files with 10 additions and 27 deletions

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@ -3,7 +3,6 @@
#include <QVector2D>
#include <QGuiApplication>
#include <QMatrix4x4>
#include <iostream>
#include "strokemeshbuilder.h"
#include "strokemodifier.h"
#include "meshrecombiner.h"
@ -1488,13 +1487,6 @@ void MeshGenerator::generate()
std::vector<std::pair<QUuid, QUuid>> sourceNodes;
triangleSourceNodeResolve(*outcome, sourceNodes, &outcome->vertexSourceNodes);
{
for (const auto &it: outcome->vertexSourceNodes) {
if (!it.first.isNull() && !it.second.isNull())
continue;
std::cout << "source node:" << it.first.toString().toUtf8().constData() << " " << it.second.toString().toUtf8().constData() << std::endl;
}
}
outcome->setTriangleSourceNodes(sourceNodes);
std::map<std::pair<QUuid, QUuid>, QColor> sourceNodeToColorMap;

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@ -1,6 +1,5 @@
#include <QQuaternion>
#include <QRegularExpression>
#include <iostream>
#include "poser.h"
Poser::Poser(const std::vector<RiggerBone> &bones) :
@ -96,12 +95,4 @@ void Poser::fetchChains(const std::vector<QString> &boneNames, std::map<QString,
return first < second;
});
}
//std::cout << "======= poser begin ================" << std::endl;
//for (const auto &chain: chains) {
// std::cout << "poser chain:" << chain.first.toUtf8().constData() << std::endl;
// for (const auto &it: chain.second) {
// std::cout << " poser name:" << it.toUtf8().constData() << std::endl;
// }
//}
//std::cout << "======= poser end ================" << std::endl;
}

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@ -1,7 +1,6 @@
#include <tbb/parallel_for.h>
#include <tbb/blocked_range.h>
#include <cmath>
#include <iostream>
#include "projectfacestonodes.h"
#include "util.h"

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@ -6,7 +6,6 @@
#include <cmath>
#include <QVector2D>
#include <queue>
#include <iostream>
#include <unordered_map>
#include "riggenerator.h"
#include "util.h"
@ -166,7 +165,6 @@ void RigGenerator::buildNeighborMap()
}
//std::vector<std::tuple<QVector3D, QVector3D, float, float, QColor>> debugBoxes;
while (true) {
std::vector<std::unordered_set<size_t>> groups;
groupNodeIndices(m_neighborMap, &groups);
@ -422,6 +420,7 @@ void RigGenerator::buildSkeleton()
bone.tailPosition = firstSpineNode.origin;
bone.headRadius = 0;
bone.tailRadius = firstSpineNode.radius;
bone.color = Theme::white;
bone.name = QString("Body");
bone.index = m_resultBones->size();
bone.parent = -1;
@ -788,6 +787,8 @@ void RigGenerator::computeBranchSkinWeights(size_t fromBoneIndex,
if (QVector3D::dotProduct(direction, cutNormal) > 0) {
float angle = radianBetweenVectors(direction, currentDirection);
auto projectedLength = std::cos(angle) * (position - currentBone.headPosition).length();
if (projectedLength < 0)
projectedLength = 0;
if (projectedLength <= endGradientLength) {
auto factor = 0.5 * (1.0 - projectedLength / endGradientLength);
(*m_resultWeights)[vertexIndex].addBone(previousBoneIndex, factor);
@ -804,6 +805,8 @@ void RigGenerator::computeBranchSkinWeights(size_t fromBoneIndex,
}
float angle = radianBetweenVectors(direction, -parentDirection);
auto projectedLength = std::cos(angle) * (position - currentBone.headPosition).length();
if (projectedLength < 0)
projectedLength = 0;
if (projectedLength <= endGradientLength) {
(*m_resultWeights)[vertexIndex].addBone(previousBoneIndex, 0.5 + 0.5 * projectedLength / endGradientLength);
(*m_resultWeights)[vertexIndex].addBone(currentBoneIndex, 0.5 * (1.0 - projectedLength / endGradientLength));
@ -1039,12 +1042,10 @@ void RigGenerator::buildDemoMesh()
int blendR = 0, blendG = 0, blendB = 0;
for (int i = 0; i < 4; i++) {
int boneIndex = weight.boneIndices[i];
if (boneIndex > 0) {
const auto &bone = resultBones[boneIndex];
blendR += bone.color.red() * weight.boneWeights[i];
blendG += bone.color.green() * weight.boneWeights[i];
blendB += bone.color.blue() * weight.boneWeights[i];
}
const auto &bone = resultBones[boneIndex];
blendR += bone.color.red() * weight.boneWeights[i];
blendG += bone.color.green() * weight.boneWeights[i];
blendB += bone.color.blue() * weight.boneWeights[i];
}
QColor blendColor = QColor(blendR, blendG, blendB, 255);
inputVerticesColors[vertexIndex] = blendColor;

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@ -36,7 +36,7 @@ subject to the following restrictions:
#pragma warning(disable : 4556) // value of intrinsic immediate argument '4294967239' is out of range '0 - 255'
#endif
#define BT_SHUFFLE(x, y, z, w) ((w) << 6 | (z) << 4 | (y) << 2 | (x))
#define BT_SHUFFLE(x, y, z, w) (((w) << 6 | (z) << 4 | (y) << 2 | (x)) & 0xff)
//#define bt_pshufd_ps( _a, _mask ) (__m128) _mm_shuffle_epi32((__m128i)(_a), (_mask) )
#define bt_pshufd_ps(_a, _mask) _mm_shuffle_ps((_a), (_a), (_mask))
#define bt_splat3_ps(_a, _i) bt_pshufd_ps((_a), BT_SHUFFLE(_i, _i, _i, 3))