Remove skeleton document
parent
86a6e5f163
commit
4fb109a583
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@ -189,8 +189,6 @@ HEADERS += sources/preferences.h
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SOURCES += sources/preferences.cc
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HEADERS += sources/preview_grid_view.h
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SOURCES += sources/preview_grid_view.cc
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HEADERS += sources/skeleton_document.h
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SOURCES += sources/skeleton_document.cc
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HEADERS += sources/skeleton_graphics_widget.h
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SOURCES += sources/skeleton_graphics_widget.cc
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HEADERS += sources/skeleton_ik_mover.h
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@ -203,8 +201,8 @@ HEADERS += sources/theme.h
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SOURCES += sources/theme.cc
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HEADERS += sources/toolbar_button.h
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SOURCES += sources/toolbar_button.cc
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HEADERS += sources/tube_uv_preview_image_generator.h
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SOURCES += sources/tube_uv_preview_image_generator.cc
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HEADERS += sources/uv_preview_image_generator.h
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SOURCES += sources/uv_preview_image_generator.cc
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HEADERS += sources/turnaround_loader.h
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SOURCES += sources/turnaround_loader.cc
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HEADERS += sources/updates_check_widget.h
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@ -243,8 +241,6 @@ SOURCES += ../dust3d/base/ds3_file.cc
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HEADERS += ../dust3d/base/math.h
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HEADERS += ../dust3d/base/matrix4x4.h
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HEADERS += ../dust3d/base/object.h
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HEADERS += ../dust3d/base/part_base.h
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SOURCES += ../dust3d/base/part_base.cc
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HEADERS += ../dust3d/base/part_target.h
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SOURCES += ../dust3d/base/part_target.cc
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HEADERS += ../dust3d/base/position_key.h
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@ -188,12 +188,29 @@ ComponentPropertyWidget::ComponentPropertyWidget(Document* document,
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cutFaceGroupBox->setLayout(cutFaceLayout);
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}
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QGroupBox* skinGroupBox = nullptr;
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if (nullptr != m_part) {
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QCheckBox* useImageBox = new QCheckBox();
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Theme::initCheckbox(useImageBox);
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useImageBox->setText(tr("Use image"));
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useImageBox->setChecked(m_part->rounded);
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QHBoxLayout* skinLayout = new QHBoxLayout;
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skinLayout->addStretch();
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skinLayout->addWidget(useImageBox);
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skinGroupBox = new QGroupBox(tr("Skin"));
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skinGroupBox->setLayout(skinLayout);
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}
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QVBoxLayout* mainLayout = new QVBoxLayout;
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mainLayout->addLayout(colorLayout);
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if (nullptr != deformGroupBox)
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mainLayout->addWidget(deformGroupBox);
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if (nullptr != cutFaceGroupBox)
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mainLayout->addWidget(cutFaceGroupBox);
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if (nullptr != skinGroupBox)
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mainLayout->addWidget(skinGroupBox);
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mainLayout->setSizeConstraint(QLayout::SetFixedSize);
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connect(this, &ComponentPropertyWidget::setPartColorState, m_document, &Document::setPartColorState);
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File diff suppressed because it is too large
Load Diff
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@ -1,10 +1,10 @@
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#ifndef DUST3D_APPLICATION_DOCUMENT_H_
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#define DUST3D_APPLICATION_DOCUMENT_H_
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#include "debug.h"
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#include "material_layer.h"
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#include "model_mesh.h"
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#include "monochrome_mesh.h"
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#include "skeleton_document.h"
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#include "theme.h"
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#include <QImage>
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#include <QObject>
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@ -13,6 +13,8 @@
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#include <cmath>
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#include <deque>
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#include <dust3d/base/combine_mode.h>
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#include <dust3d/base/cut_face.h>
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#include <dust3d/base/part_target.h>
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#include <dust3d/base/snapshot.h>
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#include <dust3d/base/texture_type.h>
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#include <dust3d/base/uuid.h>
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@ -20,6 +22,535 @@
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#include <set>
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#include <vector>
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class SkeletonNode {
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public:
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SkeletonNode(const dust3d::Uuid& withId = dust3d::Uuid())
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: radius(0)
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, cutRotation(0.0)
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, cutFace(dust3d::CutFace::Quad)
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, hasCutFaceSettings(false)
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, m_x(0)
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, m_y(0)
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, m_z(0)
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{
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id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
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}
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void setRadius(float toRadius);
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void setCutRotation(float toRotation)
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{
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if (toRotation < -1)
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toRotation = -1;
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else if (toRotation > 1)
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toRotation = 1;
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cutRotation = toRotation;
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hasCutFaceSettings = true;
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}
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void setCutFace(dust3d::CutFace face)
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{
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cutFace = face;
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cutFaceLinkedId = dust3d::Uuid();
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hasCutFaceSettings = true;
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}
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void setCutFaceLinkedId(const dust3d::Uuid& linkedId)
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{
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if (linkedId.isNull()) {
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clearCutFaceSettings();
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return;
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}
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cutFace = dust3d::CutFace::UserDefined;
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cutFaceLinkedId = linkedId;
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hasCutFaceSettings = true;
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}
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void clearCutFaceSettings()
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{
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cutFace = dust3d::CutFace::Quad;
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cutFaceLinkedId = dust3d::Uuid();
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cutRotation = 0;
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hasCutFaceSettings = false;
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}
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float getX(bool rotated = false) const
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{
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if (rotated)
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return m_y;
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return m_x;
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}
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float getY(bool rotated = false) const
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{
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if (rotated)
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return m_x;
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return m_y;
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}
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float getZ(bool rotated = false) const
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{
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(void)rotated;
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return m_z;
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}
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void setX(float x)
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{
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m_x = x;
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}
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void setY(float y)
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{
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m_y = y;
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}
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void setZ(float z)
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{
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m_z = z;
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}
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void addX(float x)
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{
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m_x += x;
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}
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void addY(float y)
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{
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m_y += y;
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}
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void addZ(float z)
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{
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m_z += z;
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}
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dust3d::Uuid id;
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dust3d::Uuid partId;
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QString name;
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float radius;
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float cutRotation;
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dust3d::CutFace cutFace;
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dust3d::Uuid cutFaceLinkedId;
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bool hasCutFaceSettings;
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std::vector<dust3d::Uuid> edgeIds;
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private:
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float m_x;
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float m_y;
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float m_z;
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};
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class SkeletonEdge {
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public:
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SkeletonEdge(const dust3d::Uuid& withId = dust3d::Uuid())
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{
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id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
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}
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dust3d::Uuid id;
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dust3d::Uuid partId;
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QString name;
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std::vector<dust3d::Uuid> nodeIds;
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dust3d::Uuid neighborOf(dust3d::Uuid nodeId) const
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{
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if (nodeIds.size() != 2)
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return dust3d::Uuid();
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return nodeIds[0] == nodeId ? nodeIds[1] : nodeIds[0];
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}
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};
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class SkeletonPart {
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public:
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dust3d::Uuid id;
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QString name;
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bool visible;
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bool locked;
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bool subdived;
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bool disabled;
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bool xMirrored;
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float deformThickness;
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float deformWidth;
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bool deformUnified;
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bool rounded;
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bool chamfered;
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QColor color;
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bool hasColor;
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dust3d::Uuid componentId;
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std::vector<dust3d::Uuid> nodeIds;
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bool dirty;
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float cutRotation;
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dust3d::CutFace cutFace;
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dust3d::Uuid cutFaceLinkedId;
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dust3d::Uuid materialId;
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dust3d::PartTarget target;
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float colorSolubility;
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float metalness;
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float roughness;
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float hollowThickness;
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bool countershaded;
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bool smooth;
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dust3d::Uuid colorImageId;
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SkeletonPart(const dust3d::Uuid& withId = dust3d::Uuid())
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: visible(true)
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, locked(false)
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, subdived(false)
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, disabled(false)
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, xMirrored(false)
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, deformThickness(1.0)
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, deformWidth(1.0)
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, deformUnified(false)
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, rounded(false)
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, chamfered(false)
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, color(Qt::white)
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, hasColor(false)
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, dirty(true)
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, cutRotation(0.0)
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, cutFace(dust3d::CutFace::Quad)
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, target(dust3d::PartTarget::Model)
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, colorSolubility(0.0)
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, metalness(0.0)
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, roughness(1.0)
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, hollowThickness(0.0)
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, countershaded(false)
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, smooth(false)
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{
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id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
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}
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bool hasPolyFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasSmoothFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasSubdivFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasRoundEndFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasMirrorFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasChamferFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasRotationFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasHollowFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasCutFaceFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasLayerFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasTargetFunction() const
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{
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return true;
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}
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bool hasBaseFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasCombineModeFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasDeformFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasColorFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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void setDeformThickness(float toThickness)
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{
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if (toThickness < 0)
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toThickness = 0;
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else if (toThickness > 2)
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toThickness = 2;
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deformThickness = toThickness;
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}
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void setDeformWidth(float toWidth)
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{
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if (toWidth < 0)
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toWidth = 0;
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else if (toWidth > 2)
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toWidth = 2;
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deformWidth = toWidth;
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}
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void setCutRotation(float toRotation)
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{
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if (toRotation < -1)
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toRotation = -1;
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else if (toRotation > 1)
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toRotation = 1;
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cutRotation = toRotation;
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}
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void setCutFace(dust3d::CutFace face)
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{
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cutFace = face;
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cutFaceLinkedId = dust3d::Uuid();
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}
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void setCutFaceLinkedId(const dust3d::Uuid& linkedId)
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{
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if (linkedId.isNull()) {
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setCutFace(dust3d::CutFace::Quad);
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return;
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}
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cutFace = dust3d::CutFace::UserDefined;
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cutFaceLinkedId = linkedId;
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}
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bool deformThicknessAdjusted() const
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{
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return fabs(deformThickness - 1.0) >= 0.01;
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}
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bool deformWidthAdjusted() const
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{
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return fabs(deformWidth - 1.0) >= 0.01;
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}
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bool deformAdjusted() const
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{
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return deformThicknessAdjusted() || deformWidthAdjusted() || deformUnified;
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}
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bool colorSolubilityAdjusted() const
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{
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return fabs(colorSolubility - 0.0) >= 0.01;
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}
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bool metalnessAdjusted() const
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{
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return fabs(metalness - 0.0) >= 0.01;
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}
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bool roughnessAdjusted() const
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{
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return fabs(roughness - 1.0) >= 0.01;
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}
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bool cutRotationAdjusted() const
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{
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return fabs(cutRotation - 0.0) >= 0.01;
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}
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bool hollowThicknessAdjusted() const
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{
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return fabs(hollowThickness - 0.0) >= 0.01;
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}
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bool cutFaceAdjusted() const
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{
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return cutFace != dust3d::CutFace::Quad;
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}
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bool cutAdjusted() const
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{
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return cutRotationAdjusted() || cutFaceAdjusted() || hollowThicknessAdjusted();
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}
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bool materialAdjusted() const
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{
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return !materialId.isNull();
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}
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bool isEditVisible() const
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{
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return visible && !disabled;
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}
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void copyAttributes(const SkeletonPart& other)
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{
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visible = other.visible;
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locked = other.locked;
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subdived = other.subdived;
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disabled = other.disabled;
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xMirrored = other.xMirrored;
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deformThickness = other.deformThickness;
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deformWidth = other.deformWidth;
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rounded = other.rounded;
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chamfered = other.chamfered;
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color = other.color;
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hasColor = other.hasColor;
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cutRotation = other.cutRotation;
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cutFace = other.cutFace;
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cutFaceLinkedId = other.cutFaceLinkedId;
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componentId = other.componentId;
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dirty = other.dirty;
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materialId = other.materialId;
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target = other.target;
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colorSolubility = other.colorSolubility;
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countershaded = other.countershaded;
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metalness = other.metalness;
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roughness = other.roughness;
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deformUnified = other.deformUnified;
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smooth = other.smooth;
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hollowThickness = other.hollowThickness;
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}
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private:
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Q_DISABLE_COPY(SkeletonPart);
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};
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enum class DocumentEditMode {
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Add = 0,
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Select,
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Paint,
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Drag,
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ZoomIn,
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ZoomOut
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};
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enum class SkeletonProfile {
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Unknown = 0,
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Main,
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Side
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};
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class SkeletonComponent {
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public:
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SkeletonComponent()
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{
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}
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SkeletonComponent(const dust3d::Uuid& withId, const QString& linkData = QString(), const QString& linkDataType = QString())
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{
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id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
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if (!linkData.isEmpty()) {
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if ("partId" == linkDataType) {
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linkToPartId = dust3d::Uuid(linkData.toUtf8().constData());
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}
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}
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}
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dust3d::Uuid id;
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QString name;
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dust3d::Uuid linkToPartId;
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dust3d::Uuid parentId;
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bool expanded = true;
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dust3d::CombineMode combineMode = dust3d::CombineMode::Normal;
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bool dirty = true;
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std::vector<dust3d::Uuid> childrenIds;
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bool isPreviewMeshObsolete = false;
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std::unique_ptr<QImage> previewImage;
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bool isPreviewImageDecorationObsolete = false;
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QPixmap previewPixmap;
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QString linkData() const
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{
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return linkToPartId.isNull() ? QString() : QString(linkToPartId.toString().c_str());
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}
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QString linkDataType() const
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{
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return linkToPartId.isNull() ? QString() : QString("partId");
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}
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void addChild(dust3d::Uuid childId)
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{
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if (m_childrenIdSet.find(childId) != m_childrenIdSet.end())
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return;
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m_childrenIdSet.insert(childId);
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childrenIds.push_back(childId);
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}
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void replaceChildWithOthers(const dust3d::Uuid& childId, const std::vector<dust3d::Uuid>& others)
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{
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if (m_childrenIdSet.find(childId) == m_childrenIdSet.end())
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return;
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m_childrenIdSet.erase(childId);
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std::vector<dust3d::Uuid> candidates;
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for (const auto& it : others) {
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if (m_childrenIdSet.find(it) == m_childrenIdSet.end()) {
|
||||
m_childrenIdSet.insert(it);
|
||||
candidates.emplace_back(it);
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < childrenIds.size(); ++i) {
|
||||
if (childId == childrenIds[i]) {
|
||||
size_t newAddSize = candidates.size() - 1;
|
||||
if (newAddSize > 0) {
|
||||
size_t oldSize = childrenIds.size();
|
||||
childrenIds.resize(childrenIds.size() + newAddSize);
|
||||
for (int j = (int)oldSize - 1; j > (int)i; --j) {
|
||||
childrenIds[j + newAddSize] = childrenIds[j];
|
||||
}
|
||||
}
|
||||
for (size_t k = 0; k < candidates.size(); ++k)
|
||||
childrenIds[i + k] = candidates[k];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
void removeChild(dust3d::Uuid childId)
|
||||
{
|
||||
if (m_childrenIdSet.find(childId) == m_childrenIdSet.end())
|
||||
return;
|
||||
m_childrenIdSet.erase(childId);
|
||||
auto findResult = std::find(childrenIds.begin(), childrenIds.end(), childId);
|
||||
if (findResult != childrenIds.end())
|
||||
childrenIds.erase(findResult);
|
||||
}
|
||||
void replaceChild(dust3d::Uuid childId, dust3d::Uuid newId)
|
||||
{
|
||||
if (m_childrenIdSet.find(childId) == m_childrenIdSet.end())
|
||||
return;
|
||||
if (m_childrenIdSet.find(newId) != m_childrenIdSet.end())
|
||||
return;
|
||||
m_childrenIdSet.erase(childId);
|
||||
m_childrenIdSet.insert(newId);
|
||||
auto findResult = std::find(childrenIds.begin(), childrenIds.end(), childId);
|
||||
if (findResult != childrenIds.end())
|
||||
*findResult = newId;
|
||||
}
|
||||
void moveChildUp(dust3d::Uuid childId)
|
||||
{
|
||||
auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
|
||||
if (it == childrenIds.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto index = std::distance(childrenIds.begin(), it);
|
||||
if (index == 0)
|
||||
return;
|
||||
std::swap(childrenIds[index - 1], childrenIds[index]);
|
||||
}
|
||||
void moveChildDown(dust3d::Uuid childId)
|
||||
{
|
||||
auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
|
||||
if (it == childrenIds.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto index = std::distance(childrenIds.begin(), it);
|
||||
if (index == (int)childrenIds.size() - 1)
|
||||
return;
|
||||
std::swap(childrenIds[index], childrenIds[index + 1]);
|
||||
}
|
||||
void moveChildToTop(dust3d::Uuid childId)
|
||||
{
|
||||
auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
|
||||
if (it == childrenIds.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto index = std::distance(childrenIds.begin(), it);
|
||||
if (index == 0)
|
||||
return;
|
||||
for (int i = index; i >= 1; i--)
|
||||
std::swap(childrenIds[i - 1], childrenIds[i]);
|
||||
}
|
||||
void moveChildToBottom(dust3d::Uuid childId)
|
||||
{
|
||||
auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
|
||||
if (it == childrenIds.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto index = std::distance(childrenIds.begin(), it);
|
||||
if (index == (int)childrenIds.size() - 1)
|
||||
return;
|
||||
for (int i = index; i <= (int)childrenIds.size() - 2; i++)
|
||||
std::swap(childrenIds[i], childrenIds[i + 1]);
|
||||
}
|
||||
void updatePreviewMesh(std::unique_ptr<ModelMesh> mesh)
|
||||
{
|
||||
m_previewMesh = std::move(mesh);
|
||||
isPreviewMeshObsolete = true;
|
||||
}
|
||||
ModelMesh* takePreviewMesh() const
|
||||
{
|
||||
if (nullptr == m_previewMesh)
|
||||
return nullptr;
|
||||
return new ModelMesh(*m_previewMesh);
|
||||
}
|
||||
|
||||
private:
|
||||
std::unique_ptr<ModelMesh> m_previewMesh;
|
||||
std::set<dust3d::Uuid> m_childrenIdSet;
|
||||
};
|
||||
|
||||
class MaterialPreviewsGenerator;
|
||||
class TextureGenerator;
|
||||
class MeshGenerator;
|
||||
|
@ -66,7 +597,7 @@ enum class DocumentToSnapshotFor {
|
|||
Materials
|
||||
};
|
||||
|
||||
class Document : public SkeletonDocument {
|
||||
class Document : public QObject {
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void nodeCutRotationChanged(dust3d::Uuid nodeId);
|
||||
|
@ -80,7 +611,6 @@ signals:
|
|||
void postProcessedResultChanged();
|
||||
void partSubdivStateChanged(dust3d::Uuid partId);
|
||||
void partXmirrorStateChanged(dust3d::Uuid partId);
|
||||
void partBaseChanged(dust3d::Uuid partId);
|
||||
void partDeformThicknessChanged(dust3d::Uuid partId);
|
||||
void partDeformWidthChanged(dust3d::Uuid partId);
|
||||
void partDeformUnifyStateChanged(dust3d::Uuid partId);
|
||||
|
@ -118,6 +648,33 @@ signals:
|
|||
void postProcessing();
|
||||
void textureGenerating();
|
||||
void textureChanged();
|
||||
void partAdded(dust3d::Uuid partId);
|
||||
void nodeAdded(dust3d::Uuid nodeId);
|
||||
void edgeAdded(dust3d::Uuid edgeId);
|
||||
void partRemoved(dust3d::Uuid partId);
|
||||
void partLockStateChanged(dust3d::Uuid partId);
|
||||
void partVisibleStateChanged(dust3d::Uuid partId);
|
||||
void partDisableStateChanged(dust3d::Uuid partId);
|
||||
void partColorImageChanged(const dust3d::Uuid& partId);
|
||||
void componentNameChanged(dust3d::Uuid componentId);
|
||||
void componentChildrenChanged(dust3d::Uuid componentId);
|
||||
void componentRemoved(dust3d::Uuid componentId);
|
||||
void componentAdded(dust3d::Uuid componentId);
|
||||
void componentExpandStateChanged(dust3d::Uuid componentId);
|
||||
void componentPreviewMeshChanged(const dust3d::Uuid& componentId);
|
||||
void componentPreviewPixmapChanged(const dust3d::Uuid& componentId);
|
||||
void nodeRemoved(dust3d::Uuid nodeId);
|
||||
void edgeRemoved(dust3d::Uuid edgeId);
|
||||
void nodeRadiusChanged(dust3d::Uuid nodeId);
|
||||
void nodeOriginChanged(dust3d::Uuid nodeId);
|
||||
void edgeReversed(dust3d::Uuid edgeId);
|
||||
void originChanged();
|
||||
void skeletonChanged();
|
||||
void optionsChanged();
|
||||
void xlockStateChanged();
|
||||
void ylockStateChanged();
|
||||
void zlockStateChanged();
|
||||
void radiusLockStateChanged();
|
||||
|
||||
public: // need initialize
|
||||
QImage* textureImage = nullptr;
|
||||
|
@ -133,6 +690,18 @@ public: // need initialize
|
|||
bool weldEnabled = true;
|
||||
float brushMetalness = ModelMesh::m_defaultMetalness;
|
||||
float brushRoughness = ModelMesh::m_defaultRoughness;
|
||||
DocumentEditMode editMode = DocumentEditMode::Select;
|
||||
bool xlocked = false;
|
||||
bool ylocked = false;
|
||||
bool zlocked = false;
|
||||
bool radiusLocked = false;
|
||||
QImage turnaround;
|
||||
QByteArray turnaroundPngByteArray;
|
||||
std::map<dust3d::Uuid, SkeletonPart> partMap;
|
||||
std::map<dust3d::Uuid, SkeletonNode> nodeMap;
|
||||
std::map<dust3d::Uuid, SkeletonEdge> edgeMap;
|
||||
std::map<dust3d::Uuid, SkeletonComponent> componentMap;
|
||||
SkeletonComponent rootComponent;
|
||||
|
||||
public:
|
||||
Document();
|
||||
|
@ -140,13 +709,13 @@ public:
|
|||
std::map<dust3d::Uuid, Material> materialMap;
|
||||
std::vector<dust3d::Uuid> materialIdList;
|
||||
|
||||
bool undoable() const override;
|
||||
bool redoable() const override;
|
||||
bool hasPastableNodesInClipboard() const override;
|
||||
bool originSettled() const override;
|
||||
bool isNodeEditable(dust3d::Uuid nodeId) const override;
|
||||
bool isEdgeEditable(dust3d::Uuid edgeId) const override;
|
||||
void copyNodes(std::set<dust3d::Uuid> nodeIdSet) const override;
|
||||
bool undoable() const;
|
||||
bool redoable() const;
|
||||
bool hasPastableNodesInClipboard() const;
|
||||
bool originSettled() const;
|
||||
bool isNodeEditable(dust3d::Uuid nodeId) const;
|
||||
bool isEdgeEditable(dust3d::Uuid edgeId) const;
|
||||
void copyNodes(std::set<dust3d::Uuid> nodeIdSet) const;
|
||||
void toSnapshot(dust3d::Snapshot* snapshot, const std::set<dust3d::Uuid>& limitNodeIds = std::set<dust3d::Uuid>(),
|
||||
DocumentToSnapshotFor forWhat = DocumentToSnapshotFor::Document,
|
||||
const std::set<dust3d::Uuid>& limitMaterialIds = std::set<dust3d::Uuid>()) const;
|
||||
|
@ -179,15 +748,72 @@ public:
|
|||
bool isPostProcessing() const;
|
||||
bool isTextureGenerating() const;
|
||||
void collectCutFaceList(std::vector<QString>& cutFaces) const;
|
||||
float getOriginX(bool rotated = false) const
|
||||
{
|
||||
if (rotated)
|
||||
return m_originY;
|
||||
return m_originX;
|
||||
}
|
||||
float getOriginY(bool rotated = false) const
|
||||
{
|
||||
if (rotated)
|
||||
return m_originX;
|
||||
return m_originY;
|
||||
}
|
||||
float getOriginZ(bool rotated = false) const
|
||||
{
|
||||
(void)rotated;
|
||||
return m_originZ;
|
||||
}
|
||||
void setOriginX(float originX)
|
||||
{
|
||||
m_originX = originX;
|
||||
}
|
||||
void setOriginY(float originY)
|
||||
{
|
||||
m_originY = originY;
|
||||
}
|
||||
void setOriginZ(float originZ)
|
||||
{
|
||||
m_originZ = originZ;
|
||||
}
|
||||
void addOriginX(float originX)
|
||||
{
|
||||
m_originX += originX;
|
||||
}
|
||||
void addOriginY(float originY)
|
||||
{
|
||||
m_originY += originY;
|
||||
}
|
||||
void addOriginZ(float originZ)
|
||||
{
|
||||
m_originZ += originZ;
|
||||
}
|
||||
const SkeletonNode* findNode(dust3d::Uuid nodeId) const;
|
||||
const SkeletonEdge* findEdge(dust3d::Uuid edgeId) const;
|
||||
const SkeletonPart* findPart(dust3d::Uuid partId) const;
|
||||
const SkeletonEdge* findEdgeByNodes(dust3d::Uuid firstNodeId, dust3d::Uuid secondNodeId) const;
|
||||
void findAllNeighbors(dust3d::Uuid nodeId, std::set<dust3d::Uuid>& neighbors) const;
|
||||
bool isNodeConnectable(dust3d::Uuid nodeId) const;
|
||||
const SkeletonComponent* findComponent(dust3d::Uuid componentId) const;
|
||||
const SkeletonComponent* findComponentParent(dust3d::Uuid componentId) const;
|
||||
dust3d::Uuid findComponentParentId(dust3d::Uuid componentId) const;
|
||||
void collectComponentDescendantParts(dust3d::Uuid componentId, std::vector<dust3d::Uuid>& partIds) const;
|
||||
void collectComponentDescendantComponents(dust3d::Uuid componentId, std::vector<dust3d::Uuid>& componentIds) const;
|
||||
void setComponentPreviewMesh(const dust3d::Uuid& componentId, std::unique_ptr<ModelMesh> mesh);
|
||||
void setComponentPreviewImage(const dust3d::Uuid& componentId, std::unique_ptr<QImage> image);
|
||||
void resetDirtyFlags();
|
||||
void markAllDirty();
|
||||
|
||||
public slots:
|
||||
void undo() override;
|
||||
void redo() override;
|
||||
void paste() override;
|
||||
void undo();
|
||||
void redo();
|
||||
void paste();
|
||||
void setNodeCutRotation(dust3d::Uuid nodeId, float cutRotation);
|
||||
void setNodeCutFace(dust3d::Uuid nodeId, dust3d::CutFace cutFace);
|
||||
void setNodeCutFaceLinkedId(dust3d::Uuid nodeId, dust3d::Uuid linkedId);
|
||||
void clearNodeCutFaceSettings(dust3d::Uuid nodeId);
|
||||
void setEditMode(SkeletonDocumentEditMode mode);
|
||||
void setEditMode(DocumentEditMode mode);
|
||||
void uiReady();
|
||||
void generateMesh();
|
||||
void regenerateMesh();
|
||||
|
@ -200,7 +826,6 @@ public slots:
|
|||
void materialPreviewsReady();
|
||||
void setPartSubdivState(dust3d::Uuid partId, bool subdived);
|
||||
void setPartXmirrorState(dust3d::Uuid partId, bool mirrored);
|
||||
void setPartBase(dust3d::Uuid partId, dust3d::PartBase base);
|
||||
void setPartDeformThickness(dust3d::Uuid partId, float thickness);
|
||||
void setPartDeformWidth(dust3d::Uuid partId, float width);
|
||||
void setPartDeformUnified(dust3d::Uuid partId, bool unified);
|
||||
|
@ -231,11 +856,73 @@ public slots:
|
|||
void removeMaterial(dust3d::Uuid materialId);
|
||||
void setMaterialLayers(dust3d::Uuid materialId, std::vector<MaterialLayer> layers);
|
||||
void renameMaterial(dust3d::Uuid materialId, QString name);
|
||||
void removeNode(dust3d::Uuid nodeId);
|
||||
void removeEdge(dust3d::Uuid edgeId);
|
||||
void removePart(dust3d::Uuid partId);
|
||||
void addNodeWithId(dust3d::Uuid nodeId, float x, float y, float z, float radius, dust3d::Uuid fromNodeId);
|
||||
void addNode(float x, float y, float z, float radius, dust3d::Uuid fromNodeId);
|
||||
void scaleNodeByAddRadius(dust3d::Uuid nodeId, float amount);
|
||||
void moveNodeBy(dust3d::Uuid nodeId, float x, float y, float z);
|
||||
void setNodeOrigin(dust3d::Uuid nodeId, float x, float y, float z);
|
||||
void setNodeRadius(dust3d::Uuid nodeId, float radius);
|
||||
void switchNodeXZ(dust3d::Uuid nodeId);
|
||||
void moveOriginBy(float x, float y, float z);
|
||||
void addEdge(dust3d::Uuid fromNodeId, dust3d::Uuid toNodeId);
|
||||
void moveComponentUp(dust3d::Uuid componentId);
|
||||
void moveComponentDown(dust3d::Uuid componentId);
|
||||
void moveComponentToTop(dust3d::Uuid componentId);
|
||||
void moveComponentToBottom(dust3d::Uuid componentId);
|
||||
void renameComponent(dust3d::Uuid componentId, QString name);
|
||||
void removeComponent(dust3d::Uuid componentId);
|
||||
void addComponent(dust3d::Uuid parentId);
|
||||
void moveComponent(dust3d::Uuid componentId, dust3d::Uuid toParentId);
|
||||
void setCurrentCanvasComponentId(dust3d::Uuid componentId);
|
||||
void groupComponents(const std::vector<dust3d::Uuid>& componentIds);
|
||||
void ungroupComponent(const dust3d::Uuid& componentId);
|
||||
void createNewChildComponent(dust3d::Uuid parentComponentId);
|
||||
void setComponentExpandState(dust3d::Uuid componentId, bool expanded);
|
||||
void hideOtherComponents(dust3d::Uuid componentId);
|
||||
void lockOtherComponents(dust3d::Uuid componentId);
|
||||
void hideAllComponents();
|
||||
void showAllComponents();
|
||||
void showOrHideAllComponents();
|
||||
void collapseAllComponents();
|
||||
void expandAllComponents();
|
||||
void lockAllComponents();
|
||||
void unlockAllComponents();
|
||||
void hideDescendantComponents(dust3d::Uuid componentId);
|
||||
void showDescendantComponents(dust3d::Uuid componentId);
|
||||
void lockDescendantComponents(dust3d::Uuid componentId);
|
||||
void unlockDescendantComponents(dust3d::Uuid componentId);
|
||||
void setComponentPreviewPixmap(const dust3d::Uuid& componentId, const QPixmap& pixmap);
|
||||
void setPartLockState(dust3d::Uuid partId, bool locked);
|
||||
void setPartVisibleState(dust3d::Uuid partId, bool visible);
|
||||
void setPartDisableState(dust3d::Uuid partId, bool disabled);
|
||||
void setPartColorImage(const dust3d::Uuid& partId, const dust3d::Uuid& imageId);
|
||||
void enableAllPositionRelatedLocks();
|
||||
void disableAllPositionRelatedLocks();
|
||||
bool isPartReadonly(dust3d::Uuid partId) const;
|
||||
void breakEdge(dust3d::Uuid edgeId);
|
||||
void reduceNode(dust3d::Uuid nodeId);
|
||||
void reverseEdge(dust3d::Uuid edgeId);
|
||||
void setXlockState(bool locked);
|
||||
void setYlockState(bool locked);
|
||||
void setZlockState(bool locked);
|
||||
void setRadiusLockState(bool locked);
|
||||
|
||||
private:
|
||||
void resolveSnapshotBoundingBox(const dust3d::Snapshot& snapshot, QRectF* mainProfile, QRectF* sideProfile);
|
||||
void settleOrigin();
|
||||
void checkExportReadyState();
|
||||
void splitPartByNode(std::vector<std::vector<dust3d::Uuid>>* groups, dust3d::Uuid nodeId);
|
||||
void joinNodeAndNeiborsToGroup(std::vector<dust3d::Uuid>* group, dust3d::Uuid nodeId, std::set<dust3d::Uuid>* visitMap, dust3d::Uuid noUseEdgeId = dust3d::Uuid());
|
||||
void splitPartByEdge(std::vector<std::vector<dust3d::Uuid>>* groups, dust3d::Uuid edgeId);
|
||||
void removePartDontCareComponent(dust3d::Uuid partId);
|
||||
void addPartToComponent(dust3d::Uuid partId, dust3d::Uuid componentId);
|
||||
bool isDescendantComponent(dust3d::Uuid componentId, dust3d::Uuid suspiciousId);
|
||||
void removeComponentRecursively(dust3d::Uuid componentId);
|
||||
void updateLinkedPart(dust3d::Uuid oldPartId, dust3d::Uuid newPartId);
|
||||
dust3d::Uuid createNode(dust3d::Uuid nodeId, float x, float y, float z, float radius, dust3d::Uuid fromNodeId);
|
||||
|
||||
bool m_isResultMeshObsolete = false;
|
||||
MeshGenerator* m_meshGenerator = nullptr;
|
||||
|
@ -256,6 +943,11 @@ private:
|
|||
quint64 m_meshGenerationId = 0;
|
||||
quint64 m_nextMeshGenerationId = 0;
|
||||
void* m_generatedCacheContext = nullptr;
|
||||
float m_originX = 0;
|
||||
float m_originY = 0;
|
||||
float m_originZ = 0;
|
||||
dust3d::Uuid m_currentCanvasComponentId;
|
||||
bool m_allPositionRelatedLocksEnabled = true;
|
||||
|
||||
private:
|
||||
static unsigned long m_maxSnapshot;
|
||||
|
|
|
@ -511,11 +511,11 @@ DocumentWindow::DocumentWindow()
|
|||
canvasGraphicsWidget, &SkeletonGraphicsWidget::turnaroundChanged);
|
||||
|
||||
connect(addButton, &QPushButton::clicked, [=]() {
|
||||
m_document->setEditMode(SkeletonDocumentEditMode::Add);
|
||||
m_document->setEditMode(DocumentEditMode::Add);
|
||||
});
|
||||
|
||||
connect(selectButton, &QPushButton::clicked, [=]() {
|
||||
m_document->setEditMode(SkeletonDocumentEditMode::Select);
|
||||
m_document->setEditMode(DocumentEditMode::Select);
|
||||
});
|
||||
|
||||
connect(m_xLockButton, &QPushButton::clicked, [=]() {
|
||||
|
|
|
@ -10,9 +10,9 @@ typedef struct
|
|||
GLfloat posX;
|
||||
GLfloat posY;
|
||||
GLfloat posZ;
|
||||
GLfloat colorR = 0.0;
|
||||
GLfloat colorG = 0.0;
|
||||
GLfloat colorB = 0.0;
|
||||
GLfloat colorR = 24.0 / 255.0;
|
||||
GLfloat colorG = 29.0 / 255.0;
|
||||
GLfloat colorB = 49.0 / 255.0;
|
||||
GLfloat alpha = 1.0;
|
||||
} MonochromeOpenGLVertex;
|
||||
#pragma pack(pop)
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,757 +0,0 @@
|
|||
#ifndef DUST3D_APPLICATION_SKELETON_DOCUMENT_H_
|
||||
#define DUST3D_APPLICATION_SKELETON_DOCUMENT_H_
|
||||
|
||||
#include "debug.h"
|
||||
#include "mesh_generator.h"
|
||||
#include "model_mesh.h"
|
||||
#include "theme.h"
|
||||
#include <QByteArray>
|
||||
#include <QDebug>
|
||||
#include <QImage>
|
||||
#include <QObject>
|
||||
#include <QPixmap>
|
||||
#include <QString>
|
||||
#include <QVector3D>
|
||||
#include <cmath>
|
||||
#include <dust3d/base/combine_mode.h>
|
||||
#include <dust3d/base/cut_face.h>
|
||||
#include <dust3d/base/part_base.h>
|
||||
#include <dust3d/base/part_target.h>
|
||||
#include <dust3d/base/uuid.h>
|
||||
|
||||
class SkeletonNode {
|
||||
public:
|
||||
SkeletonNode(const dust3d::Uuid& withId = dust3d::Uuid())
|
||||
: radius(0)
|
||||
, cutRotation(0.0)
|
||||
, cutFace(dust3d::CutFace::Quad)
|
||||
, hasCutFaceSettings(false)
|
||||
, m_x(0)
|
||||
, m_y(0)
|
||||
, m_z(0)
|
||||
{
|
||||
id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
|
||||
}
|
||||
void setRadius(float toRadius)
|
||||
{
|
||||
if (toRadius < MeshGenerator::m_minimalRadius)
|
||||
toRadius = MeshGenerator::m_minimalRadius;
|
||||
else if (toRadius > 1)
|
||||
toRadius = 1;
|
||||
radius = toRadius;
|
||||
}
|
||||
void setCutRotation(float toRotation)
|
||||
{
|
||||
if (toRotation < -1)
|
||||
toRotation = -1;
|
||||
else if (toRotation > 1)
|
||||
toRotation = 1;
|
||||
cutRotation = toRotation;
|
||||
hasCutFaceSettings = true;
|
||||
}
|
||||
void setCutFace(dust3d::CutFace face)
|
||||
{
|
||||
cutFace = face;
|
||||
cutFaceLinkedId = dust3d::Uuid();
|
||||
hasCutFaceSettings = true;
|
||||
}
|
||||
void setCutFaceLinkedId(const dust3d::Uuid& linkedId)
|
||||
{
|
||||
if (linkedId.isNull()) {
|
||||
clearCutFaceSettings();
|
||||
return;
|
||||
}
|
||||
cutFace = dust3d::CutFace::UserDefined;
|
||||
cutFaceLinkedId = linkedId;
|
||||
hasCutFaceSettings = true;
|
||||
}
|
||||
void clearCutFaceSettings()
|
||||
{
|
||||
cutFace = dust3d::CutFace::Quad;
|
||||
cutFaceLinkedId = dust3d::Uuid();
|
||||
cutRotation = 0;
|
||||
hasCutFaceSettings = false;
|
||||
}
|
||||
float getX(bool rotated = false) const
|
||||
{
|
||||
if (rotated)
|
||||
return m_y;
|
||||
return m_x;
|
||||
}
|
||||
float getY(bool rotated = false) const
|
||||
{
|
||||
if (rotated)
|
||||
return m_x;
|
||||
return m_y;
|
||||
}
|
||||
float getZ(bool rotated = false) const
|
||||
{
|
||||
(void)rotated;
|
||||
return m_z;
|
||||
}
|
||||
void setX(float x)
|
||||
{
|
||||
m_x = x;
|
||||
}
|
||||
void setY(float y)
|
||||
{
|
||||
m_y = y;
|
||||
}
|
||||
void setZ(float z)
|
||||
{
|
||||
m_z = z;
|
||||
}
|
||||
void addX(float x)
|
||||
{
|
||||
m_x += x;
|
||||
}
|
||||
void addY(float y)
|
||||
{
|
||||
m_y += y;
|
||||
}
|
||||
void addZ(float z)
|
||||
{
|
||||
m_z += z;
|
||||
}
|
||||
dust3d::Uuid id;
|
||||
dust3d::Uuid partId;
|
||||
QString name;
|
||||
float radius;
|
||||
float cutRotation;
|
||||
dust3d::CutFace cutFace;
|
||||
dust3d::Uuid cutFaceLinkedId;
|
||||
bool hasCutFaceSettings;
|
||||
std::vector<dust3d::Uuid> edgeIds;
|
||||
|
||||
private:
|
||||
float m_x;
|
||||
float m_y;
|
||||
float m_z;
|
||||
};
|
||||
|
||||
class SkeletonEdge {
|
||||
public:
|
||||
SkeletonEdge(const dust3d::Uuid& withId = dust3d::Uuid())
|
||||
{
|
||||
id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
|
||||
}
|
||||
dust3d::Uuid id;
|
||||
dust3d::Uuid partId;
|
||||
QString name;
|
||||
std::vector<dust3d::Uuid> nodeIds;
|
||||
dust3d::Uuid neighborOf(dust3d::Uuid nodeId) const
|
||||
{
|
||||
if (nodeIds.size() != 2)
|
||||
return dust3d::Uuid();
|
||||
return nodeIds[0] == nodeId ? nodeIds[1] : nodeIds[0];
|
||||
}
|
||||
};
|
||||
|
||||
class SkeletonPart {
|
||||
public:
|
||||
dust3d::Uuid id;
|
||||
QString name;
|
||||
bool visible;
|
||||
bool locked;
|
||||
bool subdived;
|
||||
bool disabled;
|
||||
bool xMirrored;
|
||||
dust3d::PartBase base;
|
||||
float deformThickness;
|
||||
float deformWidth;
|
||||
bool deformUnified;
|
||||
bool rounded;
|
||||
bool chamfered;
|
||||
QColor color;
|
||||
bool hasColor;
|
||||
dust3d::Uuid componentId;
|
||||
std::vector<dust3d::Uuid> nodeIds;
|
||||
bool dirty;
|
||||
float cutRotation;
|
||||
dust3d::CutFace cutFace;
|
||||
dust3d::Uuid cutFaceLinkedId;
|
||||
dust3d::Uuid materialId;
|
||||
dust3d::PartTarget target;
|
||||
float colorSolubility;
|
||||
float metalness;
|
||||
float roughness;
|
||||
float hollowThickness;
|
||||
bool countershaded;
|
||||
bool smooth;
|
||||
SkeletonPart(const dust3d::Uuid& withId = dust3d::Uuid())
|
||||
: visible(true)
|
||||
, locked(false)
|
||||
, subdived(false)
|
||||
, disabled(false)
|
||||
, xMirrored(false)
|
||||
, base(dust3d::PartBase::Average)
|
||||
, deformThickness(1.0)
|
||||
, deformWidth(1.0)
|
||||
, deformUnified(false)
|
||||
, rounded(false)
|
||||
, chamfered(false)
|
||||
, color(Qt::white)
|
||||
, hasColor(false)
|
||||
, dirty(true)
|
||||
, cutRotation(0.0)
|
||||
, cutFace(dust3d::CutFace::Quad)
|
||||
, target(dust3d::PartTarget::Model)
|
||||
, colorSolubility(0.0)
|
||||
, metalness(0.0)
|
||||
, roughness(1.0)
|
||||
, hollowThickness(0.0)
|
||||
, countershaded(false)
|
||||
, smooth(false)
|
||||
{
|
||||
id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
|
||||
}
|
||||
bool hasPolyFunction() const
|
||||
{
|
||||
return dust3d::PartTarget::Model == target;
|
||||
}
|
||||
bool hasSmoothFunction() const
|
||||
{
|
||||
return dust3d::PartTarget::Model == target;
|
||||
}
|
||||
bool hasSubdivFunction() const
|
||||
{
|
||||
return dust3d::PartTarget::Model == target;
|
||||
}
|
||||
bool hasRoundEndFunction() const
|
||||
{
|
||||
return dust3d::PartTarget::Model == target;
|
||||
}
|
||||
bool hasMirrorFunction() const
|
||||
{
|
||||
return dust3d::PartTarget::Model == target;
|
||||
}
|
||||
bool hasChamferFunction() const
|
||||
{
|
||||
return dust3d::PartTarget::Model == target;
|
||||
}
|
||||
bool hasRotationFunction() const
|
||||
{
|
||||
return dust3d::PartTarget::Model == target;
|
||||
}
|
||||
bool hasHollowFunction() const
|
||||
{
|
||||
return dust3d::PartTarget::Model == target;
|
||||
}
|
||||
bool hasCutFaceFunction() const
|
||||
{
|
||||
return dust3d::PartTarget::Model == target;
|
||||
}
|
||||
bool hasLayerFunction() const
|
||||
{
|
||||
return dust3d::PartTarget::Model == target;
|
||||
}
|
||||
bool hasTargetFunction() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
bool hasBaseFunction() const
|
||||
{
|
||||
return dust3d::PartTarget::Model == target;
|
||||
}
|
||||
bool hasCombineModeFunction() const
|
||||
{
|
||||
return dust3d::PartTarget::Model == target;
|
||||
}
|
||||
bool hasDeformFunction() const
|
||||
{
|
||||
return dust3d::PartTarget::Model == target;
|
||||
}
|
||||
bool hasColorFunction() const
|
||||
{
|
||||
return dust3d::PartTarget::Model == target;
|
||||
}
|
||||
void setDeformThickness(float toThickness)
|
||||
{
|
||||
if (toThickness < 0)
|
||||
toThickness = 0;
|
||||
else if (toThickness > 2)
|
||||
toThickness = 2;
|
||||
deformThickness = toThickness;
|
||||
}
|
||||
void setDeformWidth(float toWidth)
|
||||
{
|
||||
if (toWidth < 0)
|
||||
toWidth = 0;
|
||||
else if (toWidth > 2)
|
||||
toWidth = 2;
|
||||
deformWidth = toWidth;
|
||||
}
|
||||
void setCutRotation(float toRotation)
|
||||
{
|
||||
if (toRotation < -1)
|
||||
toRotation = -1;
|
||||
else if (toRotation > 1)
|
||||
toRotation = 1;
|
||||
cutRotation = toRotation;
|
||||
}
|
||||
void setCutFace(dust3d::CutFace face)
|
||||
{
|
||||
cutFace = face;
|
||||
cutFaceLinkedId = dust3d::Uuid();
|
||||
}
|
||||
void setCutFaceLinkedId(const dust3d::Uuid& linkedId)
|
||||
{
|
||||
if (linkedId.isNull()) {
|
||||
setCutFace(dust3d::CutFace::Quad);
|
||||
return;
|
||||
}
|
||||
cutFace = dust3d::CutFace::UserDefined;
|
||||
cutFaceLinkedId = linkedId;
|
||||
}
|
||||
bool deformThicknessAdjusted() const
|
||||
{
|
||||
return fabs(deformThickness - 1.0) >= 0.01;
|
||||
}
|
||||
bool deformWidthAdjusted() const
|
||||
{
|
||||
return fabs(deformWidth - 1.0) >= 0.01;
|
||||
}
|
||||
bool deformAdjusted() const
|
||||
{
|
||||
return deformThicknessAdjusted() || deformWidthAdjusted() || deformUnified;
|
||||
}
|
||||
bool colorSolubilityAdjusted() const
|
||||
{
|
||||
return fabs(colorSolubility - 0.0) >= 0.01;
|
||||
}
|
||||
bool metalnessAdjusted() const
|
||||
{
|
||||
return fabs(metalness - 0.0) >= 0.01;
|
||||
}
|
||||
bool roughnessAdjusted() const
|
||||
{
|
||||
return fabs(roughness - 1.0) >= 0.01;
|
||||
}
|
||||
bool cutRotationAdjusted() const
|
||||
{
|
||||
return fabs(cutRotation - 0.0) >= 0.01;
|
||||
}
|
||||
bool hollowThicknessAdjusted() const
|
||||
{
|
||||
return fabs(hollowThickness - 0.0) >= 0.01;
|
||||
}
|
||||
bool cutFaceAdjusted() const
|
||||
{
|
||||
return cutFace != dust3d::CutFace::Quad;
|
||||
}
|
||||
bool cutAdjusted() const
|
||||
{
|
||||
return cutRotationAdjusted() || cutFaceAdjusted() || hollowThicknessAdjusted();
|
||||
}
|
||||
bool materialAdjusted() const
|
||||
{
|
||||
return !materialId.isNull();
|
||||
}
|
||||
bool isEditVisible() const
|
||||
{
|
||||
return visible && !disabled;
|
||||
}
|
||||
void copyAttributes(const SkeletonPart& other)
|
||||
{
|
||||
visible = other.visible;
|
||||
locked = other.locked;
|
||||
subdived = other.subdived;
|
||||
disabled = other.disabled;
|
||||
xMirrored = other.xMirrored;
|
||||
base = other.base;
|
||||
deformThickness = other.deformThickness;
|
||||
deformWidth = other.deformWidth;
|
||||
rounded = other.rounded;
|
||||
chamfered = other.chamfered;
|
||||
color = other.color;
|
||||
hasColor = other.hasColor;
|
||||
cutRotation = other.cutRotation;
|
||||
cutFace = other.cutFace;
|
||||
cutFaceLinkedId = other.cutFaceLinkedId;
|
||||
componentId = other.componentId;
|
||||
dirty = other.dirty;
|
||||
materialId = other.materialId;
|
||||
target = other.target;
|
||||
colorSolubility = other.colorSolubility;
|
||||
countershaded = other.countershaded;
|
||||
metalness = other.metalness;
|
||||
roughness = other.roughness;
|
||||
deformUnified = other.deformUnified;
|
||||
smooth = other.smooth;
|
||||
hollowThickness = other.hollowThickness;
|
||||
}
|
||||
|
||||
private:
|
||||
Q_DISABLE_COPY(SkeletonPart);
|
||||
};
|
||||
|
||||
enum class SkeletonDocumentEditMode {
|
||||
Add = 0,
|
||||
Select,
|
||||
Paint,
|
||||
Drag,
|
||||
ZoomIn,
|
||||
ZoomOut
|
||||
};
|
||||
|
||||
enum class SkeletonProfile {
|
||||
Unknown = 0,
|
||||
Main,
|
||||
Side
|
||||
};
|
||||
|
||||
class SkeletonComponent {
|
||||
public:
|
||||
SkeletonComponent()
|
||||
{
|
||||
}
|
||||
SkeletonComponent(const dust3d::Uuid& withId, const QString& linkData = QString(), const QString& linkDataType = QString())
|
||||
{
|
||||
id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
|
||||
if (!linkData.isEmpty()) {
|
||||
if ("partId" == linkDataType) {
|
||||
linkToPartId = dust3d::Uuid(linkData.toUtf8().constData());
|
||||
}
|
||||
}
|
||||
}
|
||||
dust3d::Uuid id;
|
||||
QString name;
|
||||
dust3d::Uuid linkToPartId;
|
||||
dust3d::Uuid parentId;
|
||||
bool expanded = true;
|
||||
dust3d::CombineMode combineMode = dust3d::CombineMode::Normal;
|
||||
bool dirty = true;
|
||||
std::vector<dust3d::Uuid> childrenIds;
|
||||
bool isPreviewMeshObsolete = false;
|
||||
std::unique_ptr<QImage> previewImage;
|
||||
bool isPreviewImageDecorationObsolete = false;
|
||||
QPixmap previewPixmap;
|
||||
QString linkData() const
|
||||
{
|
||||
return linkToPartId.isNull() ? QString() : QString(linkToPartId.toString().c_str());
|
||||
}
|
||||
QString linkDataType() const
|
||||
{
|
||||
return linkToPartId.isNull() ? QString() : QString("partId");
|
||||
}
|
||||
void addChild(dust3d::Uuid childId)
|
||||
{
|
||||
if (m_childrenIdSet.find(childId) != m_childrenIdSet.end())
|
||||
return;
|
||||
m_childrenIdSet.insert(childId);
|
||||
childrenIds.push_back(childId);
|
||||
}
|
||||
void replaceChildWithOthers(const dust3d::Uuid& childId, const std::vector<dust3d::Uuid>& others)
|
||||
{
|
||||
if (m_childrenIdSet.find(childId) == m_childrenIdSet.end())
|
||||
return;
|
||||
m_childrenIdSet.erase(childId);
|
||||
std::vector<dust3d::Uuid> candidates;
|
||||
for (const auto& it : others) {
|
||||
if (m_childrenIdSet.find(it) == m_childrenIdSet.end()) {
|
||||
m_childrenIdSet.insert(it);
|
||||
candidates.emplace_back(it);
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < childrenIds.size(); ++i) {
|
||||
if (childId == childrenIds[i]) {
|
||||
size_t newAddSize = candidates.size() - 1;
|
||||
if (newAddSize > 0) {
|
||||
size_t oldSize = childrenIds.size();
|
||||
childrenIds.resize(childrenIds.size() + newAddSize);
|
||||
for (int j = (int)oldSize - 1; j > (int)i; --j) {
|
||||
childrenIds[j + newAddSize] = childrenIds[j];
|
||||
}
|
||||
}
|
||||
for (size_t k = 0; k < candidates.size(); ++k)
|
||||
childrenIds[i + k] = candidates[k];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
void removeChild(dust3d::Uuid childId)
|
||||
{
|
||||
if (m_childrenIdSet.find(childId) == m_childrenIdSet.end())
|
||||
return;
|
||||
m_childrenIdSet.erase(childId);
|
||||
auto findResult = std::find(childrenIds.begin(), childrenIds.end(), childId);
|
||||
if (findResult != childrenIds.end())
|
||||
childrenIds.erase(findResult);
|
||||
}
|
||||
void replaceChild(dust3d::Uuid childId, dust3d::Uuid newId)
|
||||
{
|
||||
if (m_childrenIdSet.find(childId) == m_childrenIdSet.end())
|
||||
return;
|
||||
if (m_childrenIdSet.find(newId) != m_childrenIdSet.end())
|
||||
return;
|
||||
m_childrenIdSet.erase(childId);
|
||||
m_childrenIdSet.insert(newId);
|
||||
auto findResult = std::find(childrenIds.begin(), childrenIds.end(), childId);
|
||||
if (findResult != childrenIds.end())
|
||||
*findResult = newId;
|
||||
}
|
||||
void moveChildUp(dust3d::Uuid childId)
|
||||
{
|
||||
auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
|
||||
if (it == childrenIds.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto index = std::distance(childrenIds.begin(), it);
|
||||
if (index == 0)
|
||||
return;
|
||||
std::swap(childrenIds[index - 1], childrenIds[index]);
|
||||
}
|
||||
void moveChildDown(dust3d::Uuid childId)
|
||||
{
|
||||
auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
|
||||
if (it == childrenIds.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto index = std::distance(childrenIds.begin(), it);
|
||||
if (index == (int)childrenIds.size() - 1)
|
||||
return;
|
||||
std::swap(childrenIds[index], childrenIds[index + 1]);
|
||||
}
|
||||
void moveChildToTop(dust3d::Uuid childId)
|
||||
{
|
||||
auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
|
||||
if (it == childrenIds.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto index = std::distance(childrenIds.begin(), it);
|
||||
if (index == 0)
|
||||
return;
|
||||
for (int i = index; i >= 1; i--)
|
||||
std::swap(childrenIds[i - 1], childrenIds[i]);
|
||||
}
|
||||
void moveChildToBottom(dust3d::Uuid childId)
|
||||
{
|
||||
auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
|
||||
if (it == childrenIds.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto index = std::distance(childrenIds.begin(), it);
|
||||
if (index == (int)childrenIds.size() - 1)
|
||||
return;
|
||||
for (int i = index; i <= (int)childrenIds.size() - 2; i++)
|
||||
std::swap(childrenIds[i], childrenIds[i + 1]);
|
||||
}
|
||||
void updatePreviewMesh(std::unique_ptr<ModelMesh> mesh)
|
||||
{
|
||||
m_previewMesh = std::move(mesh);
|
||||
isPreviewMeshObsolete = true;
|
||||
}
|
||||
ModelMesh* takePreviewMesh() const
|
||||
{
|
||||
if (nullptr == m_previewMesh)
|
||||
return nullptr;
|
||||
return new ModelMesh(*m_previewMesh);
|
||||
}
|
||||
|
||||
private:
|
||||
std::unique_ptr<ModelMesh> m_previewMesh;
|
||||
std::set<dust3d::Uuid> m_childrenIdSet;
|
||||
};
|
||||
|
||||
class SkeletonDocument : public QObject {
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void partAdded(dust3d::Uuid partId);
|
||||
void nodeAdded(dust3d::Uuid nodeId);
|
||||
void edgeAdded(dust3d::Uuid edgeId);
|
||||
void partRemoved(dust3d::Uuid partId);
|
||||
void partLockStateChanged(dust3d::Uuid partId);
|
||||
void partVisibleStateChanged(dust3d::Uuid partId);
|
||||
void partDisableStateChanged(dust3d::Uuid partId);
|
||||
void componentNameChanged(dust3d::Uuid componentId);
|
||||
void componentChildrenChanged(dust3d::Uuid componentId);
|
||||
void componentRemoved(dust3d::Uuid componentId);
|
||||
void componentAdded(dust3d::Uuid componentId);
|
||||
void componentExpandStateChanged(dust3d::Uuid componentId);
|
||||
void componentPreviewMeshChanged(const dust3d::Uuid& componentId);
|
||||
void componentPreviewPixmapChanged(const dust3d::Uuid& componentId);
|
||||
void nodeRemoved(dust3d::Uuid nodeId);
|
||||
void edgeRemoved(dust3d::Uuid edgeId);
|
||||
void nodeRadiusChanged(dust3d::Uuid nodeId);
|
||||
void nodeOriginChanged(dust3d::Uuid nodeId);
|
||||
void edgeReversed(dust3d::Uuid edgeId);
|
||||
void originChanged();
|
||||
void skeletonChanged();
|
||||
void optionsChanged();
|
||||
void xlockStateChanged();
|
||||
void ylockStateChanged();
|
||||
void zlockStateChanged();
|
||||
void radiusLockStateChanged();
|
||||
|
||||
public:
|
||||
SkeletonDocumentEditMode editMode = SkeletonDocumentEditMode::Select;
|
||||
bool xlocked = false;
|
||||
bool ylocked = false;
|
||||
bool zlocked = false;
|
||||
bool radiusLocked = false;
|
||||
QImage turnaround;
|
||||
QByteArray turnaroundPngByteArray;
|
||||
std::map<dust3d::Uuid, SkeletonPart> partMap;
|
||||
std::map<dust3d::Uuid, SkeletonNode> nodeMap;
|
||||
std::map<dust3d::Uuid, SkeletonEdge> edgeMap;
|
||||
std::map<dust3d::Uuid, SkeletonComponent> componentMap;
|
||||
SkeletonComponent rootComponent;
|
||||
|
||||
const SkeletonNode* findNode(dust3d::Uuid nodeId) const;
|
||||
const SkeletonEdge* findEdge(dust3d::Uuid edgeId) const;
|
||||
const SkeletonPart* findPart(dust3d::Uuid partId) const;
|
||||
const SkeletonEdge* findEdgeByNodes(dust3d::Uuid firstNodeId, dust3d::Uuid secondNodeId) const;
|
||||
void findAllNeighbors(dust3d::Uuid nodeId, std::set<dust3d::Uuid>& neighbors) const;
|
||||
bool isNodeConnectable(dust3d::Uuid nodeId) const;
|
||||
const SkeletonComponent* findComponent(dust3d::Uuid componentId) const;
|
||||
const SkeletonComponent* findComponentParent(dust3d::Uuid componentId) const;
|
||||
dust3d::Uuid findComponentParentId(dust3d::Uuid componentId) const;
|
||||
void collectComponentDescendantParts(dust3d::Uuid componentId, std::vector<dust3d::Uuid>& partIds) const;
|
||||
void collectComponentDescendantComponents(dust3d::Uuid componentId, std::vector<dust3d::Uuid>& componentIds) const;
|
||||
void setComponentPreviewMesh(const dust3d::Uuid& componentId, std::unique_ptr<ModelMesh> mesh);
|
||||
void setComponentPreviewImage(const dust3d::Uuid& componentId, std::unique_ptr<QImage> image);
|
||||
void resetDirtyFlags();
|
||||
void markAllDirty();
|
||||
|
||||
virtual bool undoable() const = 0;
|
||||
virtual bool redoable() const = 0;
|
||||
virtual bool hasPastableNodesInClipboard() const = 0;
|
||||
virtual bool originSettled() const = 0;
|
||||
virtual bool isNodeEditable(dust3d::Uuid nodeId) const = 0;
|
||||
virtual bool isEdgeEditable(dust3d::Uuid edgeId) const = 0;
|
||||
virtual bool isNodeDeactivated(dust3d::Uuid nodeId) const
|
||||
{
|
||||
(void)nodeId;
|
||||
return false;
|
||||
};
|
||||
virtual bool isEdgeDeactivated(dust3d::Uuid edgeId) const
|
||||
{
|
||||
(void)edgeId;
|
||||
return false;
|
||||
};
|
||||
virtual void copyNodes(std::set<dust3d::Uuid> nodeIdSet) const = 0;
|
||||
|
||||
float getOriginX(bool rotated = false) const
|
||||
{
|
||||
if (rotated)
|
||||
return m_originY;
|
||||
return m_originX;
|
||||
}
|
||||
float getOriginY(bool rotated = false) const
|
||||
{
|
||||
if (rotated)
|
||||
return m_originX;
|
||||
return m_originY;
|
||||
}
|
||||
float getOriginZ(bool rotated = false) const
|
||||
{
|
||||
(void)rotated;
|
||||
return m_originZ;
|
||||
}
|
||||
void setOriginX(float originX)
|
||||
{
|
||||
m_originX = originX;
|
||||
}
|
||||
void setOriginY(float originY)
|
||||
{
|
||||
m_originY = originY;
|
||||
}
|
||||
void setOriginZ(float originZ)
|
||||
{
|
||||
m_originZ = originZ;
|
||||
}
|
||||
void addOriginX(float originX)
|
||||
{
|
||||
m_originX += originX;
|
||||
}
|
||||
void addOriginY(float originY)
|
||||
{
|
||||
m_originY += originY;
|
||||
}
|
||||
void addOriginZ(float originZ)
|
||||
{
|
||||
m_originZ += originZ;
|
||||
}
|
||||
|
||||
public slots:
|
||||
virtual void undo() = 0;
|
||||
virtual void redo() = 0;
|
||||
virtual void paste() = 0;
|
||||
|
||||
void removeNode(dust3d::Uuid nodeId);
|
||||
void removeEdge(dust3d::Uuid edgeId);
|
||||
void removePart(dust3d::Uuid partId);
|
||||
void addNodeWithId(dust3d::Uuid nodeId, float x, float y, float z, float radius, dust3d::Uuid fromNodeId);
|
||||
void addNode(float x, float y, float z, float radius, dust3d::Uuid fromNodeId);
|
||||
void scaleNodeByAddRadius(dust3d::Uuid nodeId, float amount);
|
||||
void moveNodeBy(dust3d::Uuid nodeId, float x, float y, float z);
|
||||
void setNodeOrigin(dust3d::Uuid nodeId, float x, float y, float z);
|
||||
void setNodeRadius(dust3d::Uuid nodeId, float radius);
|
||||
void switchNodeXZ(dust3d::Uuid nodeId);
|
||||
void moveOriginBy(float x, float y, float z);
|
||||
void addEdge(dust3d::Uuid fromNodeId, dust3d::Uuid toNodeId);
|
||||
void moveComponentUp(dust3d::Uuid componentId);
|
||||
void moveComponentDown(dust3d::Uuid componentId);
|
||||
void moveComponentToTop(dust3d::Uuid componentId);
|
||||
void moveComponentToBottom(dust3d::Uuid componentId);
|
||||
void renameComponent(dust3d::Uuid componentId, QString name);
|
||||
void removeComponent(dust3d::Uuid componentId);
|
||||
void addComponent(dust3d::Uuid parentId);
|
||||
void moveComponent(dust3d::Uuid componentId, dust3d::Uuid toParentId);
|
||||
void setCurrentCanvasComponentId(dust3d::Uuid componentId);
|
||||
void groupComponents(const std::vector<dust3d::Uuid>& componentIds);
|
||||
void ungroupComponent(const dust3d::Uuid& componentId);
|
||||
void createNewChildComponent(dust3d::Uuid parentComponentId);
|
||||
void setComponentExpandState(dust3d::Uuid componentId, bool expanded);
|
||||
void hideOtherComponents(dust3d::Uuid componentId);
|
||||
void lockOtherComponents(dust3d::Uuid componentId);
|
||||
void hideAllComponents();
|
||||
void showAllComponents();
|
||||
void showOrHideAllComponents();
|
||||
void collapseAllComponents();
|
||||
void expandAllComponents();
|
||||
void lockAllComponents();
|
||||
void unlockAllComponents();
|
||||
void hideDescendantComponents(dust3d::Uuid componentId);
|
||||
void showDescendantComponents(dust3d::Uuid componentId);
|
||||
void lockDescendantComponents(dust3d::Uuid componentId);
|
||||
void unlockDescendantComponents(dust3d::Uuid componentId);
|
||||
void setComponentPreviewPixmap(const dust3d::Uuid& componentId, const QPixmap& pixmap);
|
||||
void setPartLockState(dust3d::Uuid partId, bool locked);
|
||||
void setPartVisibleState(dust3d::Uuid partId, bool visible);
|
||||
void setPartDisableState(dust3d::Uuid partId, bool disabled);
|
||||
void enableAllPositionRelatedLocks();
|
||||
void disableAllPositionRelatedLocks();
|
||||
bool isPartReadonly(dust3d::Uuid partId) const;
|
||||
void breakEdge(dust3d::Uuid edgeId);
|
||||
void reduceNode(dust3d::Uuid nodeId);
|
||||
void reverseEdge(dust3d::Uuid edgeId);
|
||||
void setXlockState(bool locked);
|
||||
void setYlockState(bool locked);
|
||||
void setZlockState(bool locked);
|
||||
void setRadiusLockState(bool locked);
|
||||
|
||||
private:
|
||||
float m_originX = 0;
|
||||
float m_originY = 0;
|
||||
float m_originZ = 0;
|
||||
|
||||
dust3d::Uuid m_currentCanvasComponentId;
|
||||
bool m_allPositionRelatedLocksEnabled = true;
|
||||
|
||||
void splitPartByNode(std::vector<std::vector<dust3d::Uuid>>* groups, dust3d::Uuid nodeId);
|
||||
void joinNodeAndNeiborsToGroup(std::vector<dust3d::Uuid>* group, dust3d::Uuid nodeId, std::set<dust3d::Uuid>* visitMap, dust3d::Uuid noUseEdgeId = dust3d::Uuid());
|
||||
void splitPartByEdge(std::vector<std::vector<dust3d::Uuid>>* groups, dust3d::Uuid edgeId);
|
||||
void removePartDontCareComponent(dust3d::Uuid partId);
|
||||
void addPartToComponent(dust3d::Uuid partId, dust3d::Uuid componentId);
|
||||
bool isDescendantComponent(dust3d::Uuid componentId, dust3d::Uuid suspiciousId);
|
||||
void removeComponentRecursively(dust3d::Uuid componentId);
|
||||
void updateLinkedPart(dust3d::Uuid oldPartId, dust3d::Uuid newPartId);
|
||||
dust3d::Uuid createNode(dust3d::Uuid nodeId, float x, float y, float z, float radius, dust3d::Uuid fromNodeId);
|
||||
};
|
||||
|
||||
#endif
|
|
@ -13,7 +13,7 @@
|
|||
#include <cmath>
|
||||
#include <queue>
|
||||
|
||||
SkeletonGraphicsWidget::SkeletonGraphicsWidget(const SkeletonDocument* document)
|
||||
SkeletonGraphicsWidget::SkeletonGraphicsWidget(const Document* document)
|
||||
: m_document(document)
|
||||
{
|
||||
setRenderHint(QPainter::Antialiasing, false);
|
||||
|
@ -101,20 +101,20 @@ void SkeletonGraphicsWidget::shortcutEscape()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if (SkeletonDocumentEditMode::Add == m_document->editMode || SkeletonDocumentEditMode::Paint == m_document->editMode) {
|
||||
emit setEditMode(SkeletonDocumentEditMode::Select);
|
||||
if (DocumentEditMode::Add == m_document->editMode || DocumentEditMode::Paint == m_document->editMode) {
|
||||
emit setEditMode(DocumentEditMode::Select);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void SkeletonGraphicsWidget::showContextMenu(const QPoint& pos)
|
||||
{
|
||||
if (SkeletonDocumentEditMode::Add == m_document->editMode) {
|
||||
emit setEditMode(SkeletonDocumentEditMode::Select);
|
||||
if (DocumentEditMode::Add == m_document->editMode) {
|
||||
emit setEditMode(DocumentEditMode::Select);
|
||||
return;
|
||||
}
|
||||
|
||||
if (SkeletonDocumentEditMode::Select != m_document->editMode) {
|
||||
if (DocumentEditMode::Select != m_document->editMode) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -122,19 +122,19 @@ void SkeletonGraphicsWidget::showContextMenu(const QPoint& pos)
|
|||
|
||||
QAction addAction(tr("Add..."), this);
|
||||
connect(&addAction, &QAction::triggered, [=]() {
|
||||
emit setEditMode(SkeletonDocumentEditMode::Add);
|
||||
emit setEditMode(DocumentEditMode::Add);
|
||||
});
|
||||
contextMenu.addAction(&addAction);
|
||||
|
||||
QAction undoAction(tr("Undo"), this);
|
||||
if (m_document->undoable()) {
|
||||
connect(&undoAction, &QAction::triggered, m_document, &SkeletonDocument::undo);
|
||||
connect(&undoAction, &QAction::triggered, m_document, &Document::undo);
|
||||
contextMenu.addAction(&undoAction);
|
||||
}
|
||||
|
||||
QAction redoAction(tr("Redo"), this);
|
||||
if (m_document->redoable()) {
|
||||
connect(&redoAction, &QAction::triggered, m_document, &SkeletonDocument::redo);
|
||||
connect(&redoAction, &QAction::triggered, m_document, &Document::redo);
|
||||
contextMenu.addAction(&redoAction);
|
||||
}
|
||||
|
||||
|
@ -182,7 +182,7 @@ void SkeletonGraphicsWidget::showContextMenu(const QPoint& pos)
|
|||
|
||||
QAction pasteAction(tr("Paste"), this);
|
||||
if (m_document->hasPastableNodesInClipboard()) {
|
||||
connect(&pasteAction, &QAction::triggered, m_document, &SkeletonDocument::paste);
|
||||
connect(&pasteAction, &QAction::triggered, m_document, &Document::paste);
|
||||
contextMenu.addAction(&pasteAction);
|
||||
}
|
||||
|
||||
|
@ -657,7 +657,7 @@ const QImage* SkeletonGraphicsWidget::loadedTurnaroundImage() const
|
|||
|
||||
void SkeletonGraphicsWidget::updateCursor()
|
||||
{
|
||||
if (SkeletonDocumentEditMode::Add != m_document->editMode) {
|
||||
if (DocumentEditMode::Add != m_document->editMode) {
|
||||
m_cursorEdgeItem->hide();
|
||||
m_cursorNodeItem->hide();
|
||||
}
|
||||
|
@ -670,7 +670,7 @@ void SkeletonGraphicsWidget::updateCursor()
|
|||
void SkeletonGraphicsWidget::editModeChanged()
|
||||
{
|
||||
updateCursor();
|
||||
if (SkeletonDocumentEditMode::Add == m_document->editMode) {
|
||||
if (DocumentEditMode::Add == m_document->editMode) {
|
||||
SkeletonGraphicsNodeItem* choosenNodeItem = nullptr;
|
||||
if (!m_rangeSelectionSet.empty()) {
|
||||
std::set<SkeletonGraphicsNodeItem*> nodeItems;
|
||||
|
@ -771,7 +771,7 @@ bool SkeletonGraphicsWidget::mouseMove(QMouseEvent* event)
|
|||
return true;
|
||||
}
|
||||
|
||||
if (SkeletonDocumentEditMode::Select == m_document->editMode) {
|
||||
if (DocumentEditMode::Select == m_document->editMode) {
|
||||
if (m_rangeSelectionStarted) {
|
||||
QPointF mouseScenePos = mouseEventScenePos(event);
|
||||
m_selectionItem->updateRange(m_rangeSelectionStartPos, mouseScenePos);
|
||||
|
@ -782,7 +782,7 @@ bool SkeletonGraphicsWidget::mouseMove(QMouseEvent* event)
|
|||
}
|
||||
}
|
||||
|
||||
if (SkeletonDocumentEditMode::Select == m_document->editMode || SkeletonDocumentEditMode::Add == m_document->editMode) {
|
||||
if (DocumentEditMode::Select == m_document->editMode || DocumentEditMode::Add == m_document->editMode) {
|
||||
|
||||
//
|
||||
// > For overlapping nodes, you can make it a bit better by selecting the node center nearest the mouse, rather than simply checking against the wider circle.
|
||||
|
@ -872,7 +872,7 @@ bool SkeletonGraphicsWidget::mouseMove(QMouseEvent* event)
|
|||
hoverPart(hoveredPartId);
|
||||
}
|
||||
|
||||
if (SkeletonDocumentEditMode::Add == m_document->editMode) {
|
||||
if (DocumentEditMode::Add == m_document->editMode) {
|
||||
QPointF mouseScenePos = mouseEventScenePos(event);
|
||||
m_cursorNodeItem->setOrigin(mouseScenePos);
|
||||
if (m_addFromNodeItem) {
|
||||
|
@ -889,7 +889,7 @@ bool SkeletonGraphicsWidget::mouseMove(QMouseEvent* event)
|
|||
return true;
|
||||
}
|
||||
|
||||
if (SkeletonDocumentEditMode::Select == m_document->editMode) {
|
||||
if (DocumentEditMode::Select == m_document->editMode) {
|
||||
if (m_moveStarted) {
|
||||
if (m_checkedOriginItem) {
|
||||
QPointF mouseScenePos = mouseEventScenePos(event);
|
||||
|
@ -1200,12 +1200,12 @@ bool SkeletonGraphicsWidget::wheel(QWheelEvent* event)
|
|||
delta = 1;
|
||||
else
|
||||
delta = -1;
|
||||
if (SkeletonDocumentEditMode::Add == m_document->editMode) {
|
||||
if (DocumentEditMode::Add == m_document->editMode) {
|
||||
if (m_cursorNodeItem->isVisible()) {
|
||||
m_cursorNodeItem->setRadius(m_cursorNodeItem->radius() + delta);
|
||||
return true;
|
||||
}
|
||||
} else if (SkeletonDocumentEditMode::Select == m_document->editMode) {
|
||||
} else if (DocumentEditMode::Select == m_document->editMode) {
|
||||
if (!m_rangeSelectionSet.empty()) {
|
||||
if (QGuiApplication::queryKeyboardModifiers().testFlag(Qt::ControlModifier)) {
|
||||
scaleSelected(delta);
|
||||
|
@ -1347,13 +1347,13 @@ QPointF SkeletonGraphicsWidget::mouseEventScenePos(QMouseEvent* event)
|
|||
bool SkeletonGraphicsWidget::mousePress(QMouseEvent* event)
|
||||
{
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
if (SkeletonDocumentEditMode::ZoomIn == m_document->editMode) {
|
||||
if (DocumentEditMode::ZoomIn == m_document->editMode) {
|
||||
ViewportAnchor lastAnchor = transformationAnchor();
|
||||
setTransformationAnchor(QGraphicsView::AnchorUnderMouse);
|
||||
scale(1.25, 1.25);
|
||||
setTransformationAnchor(lastAnchor);
|
||||
return true;
|
||||
} else if (SkeletonDocumentEditMode::ZoomOut == m_document->editMode) {
|
||||
} else if (DocumentEditMode::ZoomOut == m_document->editMode) {
|
||||
ViewportAnchor lastAnchor = transformationAnchor();
|
||||
setTransformationAnchor(QGraphicsView::AnchorUnderMouse);
|
||||
scale(0.8, 0.8);
|
||||
|
@ -1363,20 +1363,20 @@ bool SkeletonGraphicsWidget::mousePress(QMouseEvent* event)
|
|||
// setTransform(QTransform());
|
||||
//}
|
||||
return true;
|
||||
} else if (SkeletonDocumentEditMode::Drag == m_document->editMode) {
|
||||
} else if (DocumentEditMode::Drag == m_document->editMode) {
|
||||
if (!m_dragStarted) {
|
||||
m_lastGlobalPos = event->globalPos();
|
||||
m_dragStarted = true;
|
||||
updateCursor();
|
||||
}
|
||||
} else if (SkeletonDocumentEditMode::Add == m_document->editMode) {
|
||||
} else if (DocumentEditMode::Add == m_document->editMode) {
|
||||
if (m_cursorNodeItem->isVisible()) {
|
||||
if (m_addFromNodeItem) {
|
||||
if (m_hoveredNodeItem && m_addFromNodeItem && m_hoveredNodeItem != m_addFromNodeItem && m_hoveredNodeItem->profile() == m_addFromNodeItem->profile() && !m_document->findEdgeByNodes(m_addFromNodeItem->id(), m_hoveredNodeItem->id()) && m_document->isNodeEditable(m_hoveredNodeItem->id())) {
|
||||
if (m_document->isNodeConnectable(m_hoveredNodeItem->id())) {
|
||||
emit addEdge(m_addFromNodeItem->id(), m_hoveredNodeItem->id());
|
||||
emit groupOperationAdded();
|
||||
emit setEditMode(SkeletonDocumentEditMode::Select);
|
||||
emit setEditMode(DocumentEditMode::Select);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -1410,7 +1410,7 @@ bool SkeletonGraphicsWidget::mousePress(QMouseEvent* event)
|
|||
emit groupOperationAdded();
|
||||
return true;
|
||||
}
|
||||
} else if (SkeletonDocumentEditMode::Select == m_document->editMode) {
|
||||
} else if (DocumentEditMode::Select == m_document->editMode) {
|
||||
bool processed = false;
|
||||
if (m_hoveredOriginItem != m_checkedOriginItem) {
|
||||
if (m_checkedOriginItem) {
|
||||
|
@ -1467,7 +1467,7 @@ bool SkeletonGraphicsWidget::mousePress(QMouseEvent* event)
|
|||
}
|
||||
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
if (SkeletonDocumentEditMode::Select == m_document->editMode) {
|
||||
if (DocumentEditMode::Select == m_document->editMode) {
|
||||
if (!m_rangeSelectionStarted) {
|
||||
m_rangeSelectionStartPos = mouseEventScenePos(event);
|
||||
m_rangeSelectionStarted = true;
|
||||
|
@ -1644,10 +1644,10 @@ void SkeletonGraphicsWidget::shortcutDelete()
|
|||
|
||||
void SkeletonGraphicsWidget::shortcutAddMode()
|
||||
{
|
||||
if (SkeletonDocumentEditMode::Add == m_document->editMode) {
|
||||
emit setEditMode(SkeletonDocumentEditMode::Select);
|
||||
if (DocumentEditMode::Add == m_document->editMode) {
|
||||
emit setEditMode(DocumentEditMode::Select);
|
||||
} else {
|
||||
emit setEditMode(SkeletonDocumentEditMode::Add);
|
||||
emit setEditMode(DocumentEditMode::Add);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1708,12 +1708,12 @@ void SkeletonGraphicsWidget::shortcutPaste()
|
|||
|
||||
void SkeletonGraphicsWidget::shortcutSelectMode()
|
||||
{
|
||||
emit setEditMode(SkeletonDocumentEditMode::Select);
|
||||
emit setEditMode(DocumentEditMode::Select);
|
||||
}
|
||||
|
||||
void SkeletonGraphicsWidget::shortcutPaintMode()
|
||||
{
|
||||
emit setEditMode(SkeletonDocumentEditMode::Paint);
|
||||
emit setEditMode(DocumentEditMode::Paint);
|
||||
}
|
||||
|
||||
void SkeletonGraphicsWidget::shortcutZoomRenderedModelByMinus10()
|
||||
|
@ -1729,10 +1729,10 @@ void SkeletonGraphicsWidget::shortcutZoomSelectedByMinus1()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if (SkeletonDocumentEditMode::Select == m_document->editMode && hasSelection()) {
|
||||
if (DocumentEditMode::Select == m_document->editMode && hasSelection()) {
|
||||
zoomSelected(-1);
|
||||
emit groupOperationAdded();
|
||||
} else if (SkeletonDocumentEditMode::Add == m_document->editMode) {
|
||||
} else if (DocumentEditMode::Add == m_document->editMode) {
|
||||
if (m_cursorNodeItem->isVisible()) {
|
||||
m_cursorNodeItem->setRadius(m_cursorNodeItem->radius() + -1);
|
||||
}
|
||||
|
@ -1752,10 +1752,10 @@ void SkeletonGraphicsWidget::shortcutZoomSelectedBy1()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if (SkeletonDocumentEditMode::Select == m_document->editMode && hasSelection()) {
|
||||
if (DocumentEditMode::Select == m_document->editMode && hasSelection()) {
|
||||
zoomSelected(1);
|
||||
emit groupOperationAdded();
|
||||
} else if (SkeletonDocumentEditMode::Add == m_document->editMode) {
|
||||
} else if (DocumentEditMode::Add == m_document->editMode) {
|
||||
if (m_cursorNodeItem->isVisible()) {
|
||||
m_cursorNodeItem->setRadius(m_cursorNodeItem->radius() + 1);
|
||||
}
|
||||
|
@ -1767,7 +1767,7 @@ void SkeletonGraphicsWidget::shortcutRotateSelectedByMinus1()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if ((SkeletonDocumentEditMode::Select == m_document->editMode) && hasSelection()) {
|
||||
if ((DocumentEditMode::Select == m_document->editMode) && hasSelection()) {
|
||||
rotateSelected(-1);
|
||||
emit groupOperationAdded();
|
||||
}
|
||||
|
@ -1778,7 +1778,7 @@ void SkeletonGraphicsWidget::shortcutRotateSelectedBy1()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if ((SkeletonDocumentEditMode::Select == m_document->editMode) && hasSelection()) {
|
||||
if ((DocumentEditMode::Select == m_document->editMode) && hasSelection()) {
|
||||
rotateSelected(1);
|
||||
emit groupOperationAdded();
|
||||
}
|
||||
|
@ -1789,7 +1789,7 @@ void SkeletonGraphicsWidget::shortcutMoveSelectedToLeft()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if (SkeletonDocumentEditMode::Select == m_document->editMode) {
|
||||
if (DocumentEditMode::Select == m_document->editMode) {
|
||||
if (m_checkedOriginItem) {
|
||||
moveCheckedOrigin(-1, 0);
|
||||
emit groupOperationAdded();
|
||||
|
@ -1805,7 +1805,7 @@ void SkeletonGraphicsWidget::shortcutMoveSelectedToRight()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if (SkeletonDocumentEditMode::Select == m_document->editMode) {
|
||||
if (DocumentEditMode::Select == m_document->editMode) {
|
||||
if (m_checkedOriginItem) {
|
||||
moveCheckedOrigin(1, 0);
|
||||
emit groupOperationAdded();
|
||||
|
@ -1821,7 +1821,7 @@ void SkeletonGraphicsWidget::shortcutMoveSelectedToUp()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if (SkeletonDocumentEditMode::Select == m_document->editMode) {
|
||||
if (DocumentEditMode::Select == m_document->editMode) {
|
||||
if (m_checkedOriginItem) {
|
||||
moveCheckedOrigin(0, -1);
|
||||
emit groupOperationAdded();
|
||||
|
@ -1837,7 +1837,7 @@ void SkeletonGraphicsWidget::shortcutMoveSelectedToDown()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if (SkeletonDocumentEditMode::Select == m_document->editMode) {
|
||||
if (DocumentEditMode::Select == m_document->editMode) {
|
||||
if (m_checkedOriginItem) {
|
||||
moveCheckedOrigin(0, 1);
|
||||
emit groupOperationAdded();
|
||||
|
@ -1853,7 +1853,7 @@ void SkeletonGraphicsWidget::shortcutScaleSelectedByMinus1()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if ((SkeletonDocumentEditMode::Select == m_document->editMode) && hasSelection()) {
|
||||
if ((DocumentEditMode::Select == m_document->editMode) && hasSelection()) {
|
||||
scaleSelected(-1);
|
||||
emit groupOperationAdded();
|
||||
}
|
||||
|
@ -1864,7 +1864,7 @@ void SkeletonGraphicsWidget::shortcutScaleSelectedBy1()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if ((SkeletonDocumentEditMode::Select == m_document->editMode) && hasSelection()) {
|
||||
if ((DocumentEditMode::Select == m_document->editMode) && hasSelection()) {
|
||||
scaleSelected(1);
|
||||
emit groupOperationAdded();
|
||||
}
|
||||
|
@ -1875,7 +1875,7 @@ void SkeletonGraphicsWidget::shortcutSwitchProfileOnSelected()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if ((SkeletonDocumentEditMode::Select == m_document->editMode) && hasSelection()) {
|
||||
if ((DocumentEditMode::Select == m_document->editMode) && hasSelection()) {
|
||||
switchProfileOnRangeSelection();
|
||||
}
|
||||
}
|
||||
|
@ -1885,7 +1885,7 @@ void SkeletonGraphicsWidget::shortcutShowOrHideSelectedPart()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if (SkeletonDocumentEditMode::Select == m_document->editMode) {
|
||||
if (DocumentEditMode::Select == m_document->editMode) {
|
||||
if (!m_lastCheckedPart.isNull()) {
|
||||
const SkeletonPart* part = m_document->findPart(m_lastCheckedPart);
|
||||
bool partVisible = part && part->visible;
|
||||
|
@ -1902,7 +1902,7 @@ void SkeletonGraphicsWidget::shortcutEnableOrDisableSelectedPart()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if ((SkeletonDocumentEditMode::Select == m_document->editMode) && !m_lastCheckedPart.isNull()) {
|
||||
if ((DocumentEditMode::Select == m_document->editMode) && !m_lastCheckedPart.isNull()) {
|
||||
const SkeletonPart* part = m_document->findPart(m_lastCheckedPart);
|
||||
bool partDisabled = part && part->disabled;
|
||||
emit setPartDisableState(m_lastCheckedPart, !partDisabled);
|
||||
|
@ -1915,7 +1915,7 @@ void SkeletonGraphicsWidget::shortcutLockOrUnlockSelectedPart()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if ((SkeletonDocumentEditMode::Select == m_document->editMode) && !m_lastCheckedPart.isNull()) {
|
||||
if ((DocumentEditMode::Select == m_document->editMode) && !m_lastCheckedPart.isNull()) {
|
||||
const SkeletonPart* part = m_document->findPart(m_lastCheckedPart);
|
||||
bool partLocked = part && part->locked;
|
||||
emit setPartLockState(m_lastCheckedPart, !partLocked);
|
||||
|
@ -1928,7 +1928,7 @@ void SkeletonGraphicsWidget::shortcutXmirrorOnOrOffSelectedPart()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if ((SkeletonDocumentEditMode::Select == m_document->editMode) && !m_lastCheckedPart.isNull()) {
|
||||
if ((DocumentEditMode::Select == m_document->editMode) && !m_lastCheckedPart.isNull()) {
|
||||
const SkeletonPart* part = m_document->findPart(m_lastCheckedPart);
|
||||
bool partXmirrored = part && part->xMirrored;
|
||||
emit setPartXmirrorState(m_lastCheckedPart, !partXmirrored);
|
||||
|
@ -1941,7 +1941,7 @@ void SkeletonGraphicsWidget::shortcutSubdivedOrNotSelectedPart()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if ((SkeletonDocumentEditMode::Select == m_document->editMode) && !m_lastCheckedPart.isNull()) {
|
||||
if ((DocumentEditMode::Select == m_document->editMode) && !m_lastCheckedPart.isNull()) {
|
||||
const SkeletonPart* part = m_document->findPart(m_lastCheckedPart);
|
||||
bool partSubdived = part && part->subdived;
|
||||
emit setPartSubdivState(m_lastCheckedPart, !partSubdived);
|
||||
|
@ -1954,7 +1954,7 @@ void SkeletonGraphicsWidget::shortcutChamferedOrNotSelectedPart()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if ((SkeletonDocumentEditMode::Select == m_document->editMode) && !m_lastCheckedPart.isNull()) {
|
||||
if ((DocumentEditMode::Select == m_document->editMode) && !m_lastCheckedPart.isNull()) {
|
||||
const SkeletonPart* part = m_document->findPart(m_lastCheckedPart);
|
||||
bool partChamfered = part && part->chamfered;
|
||||
emit setPartChamferState(m_lastCheckedPart, !partChamfered);
|
||||
|
@ -1975,7 +1975,7 @@ void SkeletonGraphicsWidget::shortcutRoundEndOrNotSelectedPart()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if ((SkeletonDocumentEditMode::Select == m_document->editMode) && !m_lastCheckedPart.isNull()) {
|
||||
if ((DocumentEditMode::Select == m_document->editMode) && !m_lastCheckedPart.isNull()) {
|
||||
const SkeletonPart* part = m_document->findPart(m_lastCheckedPart);
|
||||
bool partRounded = part && part->rounded;
|
||||
emit setPartRoundState(m_lastCheckedPart, !partRounded);
|
||||
|
@ -1986,10 +1986,10 @@ void SkeletonGraphicsWidget::shortcutRoundEndOrNotSelectedPart()
|
|||
bool SkeletonGraphicsWidget::keyPress(QKeyEvent* event)
|
||||
{
|
||||
if (event->key() == Qt::Key_Space) {
|
||||
if (SkeletonDocumentEditMode::ZoomIn == m_document->editMode || SkeletonDocumentEditMode::ZoomOut == m_document->editMode || SkeletonDocumentEditMode::Select == m_document->editMode || SkeletonDocumentEditMode::Add == m_document->editMode) {
|
||||
if (DocumentEditMode::ZoomIn == m_document->editMode || DocumentEditMode::ZoomOut == m_document->editMode || DocumentEditMode::Select == m_document->editMode || DocumentEditMode::Add == m_document->editMode) {
|
||||
m_inTempDragMode = true;
|
||||
m_modeBeforeEnterTempDragMode = m_document->editMode;
|
||||
emit setEditMode(SkeletonDocumentEditMode::Drag);
|
||||
emit setEditMode(DocumentEditMode::Drag);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -2044,10 +2044,6 @@ void SkeletonGraphicsWidget::nodeAdded(dust3d::Uuid nodeId)
|
|||
sideProfileItem->setRadius(sceneRadiusFromUnified(node->radius));
|
||||
mainProfileItem->setId(nodeId);
|
||||
sideProfileItem->setId(nodeId);
|
||||
if (m_document->isNodeDeactivated(nodeId)) {
|
||||
mainProfileItem->setDeactivated(true);
|
||||
sideProfileItem->setDeactivated(true);
|
||||
}
|
||||
scene()->addItem(mainProfileItem);
|
||||
scene()->addItem(sideProfileItem);
|
||||
nodeItemMap[nodeId] = std::make_pair(mainProfileItem, sideProfileItem);
|
||||
|
@ -2115,10 +2111,6 @@ void SkeletonGraphicsWidget::edgeAdded(dust3d::Uuid edgeId)
|
|||
sideProfileEdgeItem->setId(edgeId);
|
||||
mainProfileEdgeItem->setEndpoints(fromIt->second.first, toIt->second.first);
|
||||
sideProfileEdgeItem->setEndpoints(fromIt->second.second, toIt->second.second);
|
||||
if (m_document->isNodeDeactivated(edgeId)) {
|
||||
mainProfileEdgeItem->setDeactivated(true);
|
||||
sideProfileEdgeItem->setDeactivated(true);
|
||||
}
|
||||
scene()->addItem(mainProfileEdgeItem);
|
||||
scene()->addItem(sideProfileEdgeItem);
|
||||
edgeItemMap[edgeId] = std::make_pair(mainProfileEdgeItem, sideProfileEdgeItem);
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
#ifndef DUST3D_APPLICATION_SKELETON_GRAPHICS_VIEW_H_
|
||||
#define DUST3D_APPLICATION_SKELETON_GRAPHICS_VIEW_H_
|
||||
|
||||
#include "document.h"
|
||||
#include "model_widget.h"
|
||||
#include "skeleton_document.h"
|
||||
#include "skeleton_ik_mover.h"
|
||||
#include "theme.h"
|
||||
#include "turnaround_loader.h"
|
||||
|
@ -398,7 +398,7 @@ signals:
|
|||
void moveNodeBy(dust3d::Uuid nodeId, float x, float y, float z);
|
||||
void removeNode(dust3d::Uuid nodeId);
|
||||
void removePart(dust3d::Uuid partId);
|
||||
void setEditMode(SkeletonDocumentEditMode mode);
|
||||
void setEditMode(DocumentEditMode mode);
|
||||
void removeEdge(dust3d::Uuid edgeId);
|
||||
void addEdge(dust3d::Uuid fromNodeId, dust3d::Uuid toNodeId);
|
||||
void cursorChanged();
|
||||
|
@ -442,7 +442,7 @@ signals:
|
|||
void loadedTurnaroundImageChanged();
|
||||
|
||||
public:
|
||||
SkeletonGraphicsWidget(const SkeletonDocument* document);
|
||||
SkeletonGraphicsWidget(const Document* document);
|
||||
std::map<dust3d::Uuid, std::pair<SkeletonGraphicsNodeItem*, SkeletonGraphicsNodeItem*>> nodeItemMap;
|
||||
std::map<dust3d::Uuid, std::pair<SkeletonGraphicsEdgeItem*, SkeletonGraphicsEdgeItem*>> edgeItemMap;
|
||||
bool mouseMove(QMouseEvent* event);
|
||||
|
@ -600,7 +600,7 @@ private:
|
|||
bool isFloatEqual(float a, float b);
|
||||
|
||||
private:
|
||||
const SkeletonDocument* m_document = nullptr;
|
||||
const Document* m_document = nullptr;
|
||||
QGraphicsPixmapItem* m_backgroundItem = nullptr;
|
||||
bool m_turnaroundChanged = false;
|
||||
TurnaroundLoader* m_turnaroundLoader = nullptr;
|
||||
|
@ -629,7 +629,7 @@ private:
|
|||
bool m_eventForwardingToModelWidget = false;
|
||||
ModelWidget* m_modelWidget = nullptr;
|
||||
bool m_inTempDragMode = false;
|
||||
SkeletonDocumentEditMode m_modeBeforeEnterTempDragMode = SkeletonDocumentEditMode::Select;
|
||||
DocumentEditMode m_modeBeforeEnterTempDragMode = DocumentEditMode::Select;
|
||||
float m_turnaroundOpacity = 0.25f;
|
||||
bool m_rotated = false;
|
||||
QImage* m_backgroundImage = nullptr;
|
||||
|
|
|
@ -1,20 +0,0 @@
|
|||
#include "tube_uv_preview_image_generator.h"
|
||||
|
||||
const size_t TubeUvPreviewImageGenerator::m_uvImageSize = 1024;
|
||||
|
||||
TubeUvPreviewImageGenerator::TubeUvPreviewImageGenerator(std::vector<std::vector<dust3d::Vector2>>&& faceUvs)
|
||||
: m_faceUvs(faceUvs)
|
||||
{
|
||||
}
|
||||
|
||||
void TubeUvPreviewImageGenerator::generate()
|
||||
{
|
||||
m_previewImage = std::make_unique<QImage>(m_uvImageSize, m_uvImageSize, QImage::Format_ARGB32);
|
||||
// TODO:
|
||||
}
|
||||
|
||||
void TubeUvPreviewImageGenerator::process()
|
||||
{
|
||||
generate();
|
||||
emit finished();
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
#include "uv_preview_image_generator.h"
|
||||
|
||||
const size_t UvPreviewImageGenerator::m_uvImageSize = 1024;
|
||||
|
||||
UvPreviewImageGenerator::UvPreviewImageGenerator(std::vector<std::vector<dust3d::Vector2>>&& faceUvs)
|
||||
: m_faceUvs(faceUvs)
|
||||
{
|
||||
}
|
||||
|
||||
void UvPreviewImageGenerator::generate()
|
||||
{
|
||||
m_previewImage = std::make_unique<QImage>(m_uvImageSize, m_uvImageSize, QImage::Format_ARGB32);
|
||||
// TODO:
|
||||
}
|
||||
|
||||
void UvPreviewImageGenerator::process()
|
||||
{
|
||||
generate();
|
||||
emit finished();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef DUST3D_APPLICATION_TUBE_UV_PREVIEW_IMAGE_GENERATOR_H_
|
||||
#define DUST3D_APPLICATION_TUBE_UV_PREVIEW_IMAGE_GENERATOR_H_
|
||||
#ifndef DUST3D_APPLICATION_TUBE_PREVIEW_IMAGE_GENERATOR_H_
|
||||
#define DUST3D_APPLICATION_TUBE_PREVIEW_IMAGE_GENERATOR_H_
|
||||
|
||||
#include <QImage>
|
||||
#include <QObject>
|
||||
|
@ -7,10 +7,10 @@
|
|||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
class TubeUvPreviewImageGenerator : public QObject {
|
||||
class UvPreviewImageGenerator : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
TubeUvPreviewImageGenerator(std::vector<std::vector<dust3d::Vector2>>&& faceUvs);
|
||||
UvPreviewImageGenerator(std::vector<std::vector<dust3d::Vector2>>&& faceUvs);
|
||||
void generate();
|
||||
signals:
|
||||
void finished();
|
|
@ -1,31 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Jeremy HU <jeremy-at-dust3d dot org>. All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <dust3d/base/part_base.h>
|
||||
|
||||
namespace dust3d {
|
||||
|
||||
IMPL_PartBaseFromString
|
||||
IMPL_PartBaseToString
|
||||
IMPL_PartBaseToDispName
|
||||
|
||||
}
|
|
@ -1,96 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Jeremy HU <jeremy-at-dust3d dot org>. All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef DUST3D_BASE_PART_BASE_H_
|
||||
#define DUST3D_BASE_PART_BASE_H_
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace dust3d {
|
||||
|
||||
enum class PartBase {
|
||||
XYZ = 0,
|
||||
Average,
|
||||
YZ,
|
||||
XY,
|
||||
ZX,
|
||||
Count
|
||||
};
|
||||
PartBase PartBaseFromString(const char* baseString);
|
||||
#define IMPL_PartBaseFromString \
|
||||
PartBase PartBaseFromString(const char* baseString) \
|
||||
{ \
|
||||
std::string base = baseString; \
|
||||
if (base == "XYZ") \
|
||||
return PartBase::XYZ; \
|
||||
if (base == "Average") \
|
||||
return PartBase::Average; \
|
||||
if (base == "YZ") \
|
||||
return PartBase::YZ; \
|
||||
if (base == "XY") \
|
||||
return PartBase::XY; \
|
||||
if (base == "ZX") \
|
||||
return PartBase::ZX; \
|
||||
return PartBase::XYZ; \
|
||||
}
|
||||
const char* PartBaseToString(PartBase base);
|
||||
#define IMPL_PartBaseToString \
|
||||
const char* PartBaseToString(PartBase base) \
|
||||
{ \
|
||||
switch (base) { \
|
||||
case PartBase::XYZ: \
|
||||
return "XYZ"; \
|
||||
case PartBase::Average: \
|
||||
return "Average"; \
|
||||
case PartBase::YZ: \
|
||||
return "YZ"; \
|
||||
case PartBase::XY: \
|
||||
return "XY"; \
|
||||
case PartBase::ZX: \
|
||||
return "ZX"; \
|
||||
default: \
|
||||
return "XYZ"; \
|
||||
} \
|
||||
}
|
||||
std::string PartBaseToDispName(PartBase base);
|
||||
#define IMPL_PartBaseToDispName \
|
||||
std::string PartBaseToDispName(PartBase base) \
|
||||
{ \
|
||||
switch (base) { \
|
||||
case PartBase::XYZ: \
|
||||
return std::string("Dynamic"); \
|
||||
case PartBase::Average: \
|
||||
return std::string("Average"); \
|
||||
case PartBase::YZ: \
|
||||
return std::string("Side Plane"); \
|
||||
case PartBase::XY: \
|
||||
return std::string("Front Plane"); \
|
||||
case PartBase::ZX: \
|
||||
return std::string("Top Plane"); \
|
||||
default: \
|
||||
return std::string("Dynamic"); \
|
||||
} \
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -21,7 +21,6 @@
|
|||
*/
|
||||
|
||||
#include <dust3d/base/cut_face.h>
|
||||
#include <dust3d/base/part_base.h>
|
||||
#include <dust3d/base/part_target.h>
|
||||
#include <dust3d/base/snapshot_xml.h>
|
||||
#include <dust3d/base/string.h>
|
||||
|
@ -591,7 +590,6 @@ std::unique_ptr<MeshCombiner::Mesh> MeshGenerator::combinePartMesh(const std::st
|
|||
float cutRotation = 0.0;
|
||||
float hollowThickness = 0.0;
|
||||
auto target = PartTargetFromString(String::valueOrEmpty(part, "target").c_str());
|
||||
auto base = PartBaseFromString(String::valueOrEmpty(part, "base").c_str());
|
||||
|
||||
std::string searchPartIdString = __mirrorFromPartId.empty() ? partIdString : __mirrorFromPartId;
|
||||
|
||||
|
|
Loading…
Reference in New Issue