Add joint constraint
parent
51bf40de01
commit
5001453ce3
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@ -164,6 +164,9 @@ HEADERS += src/ikjoint.h
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SOURCES += src/locomotioncontroller.cpp
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HEADERS += src/locomotioncontroller.h
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SOURCES += src/jointconstraint.cpp
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HEADERS += src/jointconstraint.h
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HEADERS += src/qtlightmapper.h
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SOURCES += src/main.cpp
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@ -114,11 +114,11 @@ void AnimationClipGenerator::generate()
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m_locomotionController = new LocomotionController(m_jointNodeTree);
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m_locomotionController->prepare();
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float duration = 0.05;
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float duration = 0.025;
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float nextBeginTime = 0;
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for (float amount = 0.0; amount <= 1; amount += duration) {
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generateFrame(skinnedMesh, amount, nextBeginTime, duration);
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nextBeginTime += duration;
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generateFrame(skinnedMesh, amount, nextBeginTime, duration * 1.5);
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nextBeginTime += duration * 1.5;
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}
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} else if (m_clipName == "Die") {
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#if USE_BULLET
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@ -3,6 +3,7 @@
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#include <QDebug>
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#include <cmath>
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#include "ccdikresolver.h"
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#include "dust3dutil.h"
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CCDIKSolver::CCDIKSolver() :
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m_maxRound(4),
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@ -21,10 +22,14 @@ void CCDIKSolver::setDistanceThreshod(float threshold)
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m_distanceThreshold2 = threshold * threshold;
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}
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int CCDIKSolver::addNodeInOrder(const QVector3D &position)
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int CCDIKSolver::addNodeInOrder(const QVector3D &position, const JointConstraint *constraint)
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{
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CCDIKNode node;
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node.position = position;
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if (nullptr != constraint) {
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node.constraint = *constraint;
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node.hasConstraint = true;
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}
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int nodeCount = m_nodes.size();
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m_nodes.push_back(node);
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return nodeCount;
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@ -66,6 +71,38 @@ void CCDIKSolver::iterate()
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const auto &endEffector = m_nodes[m_nodes.size() - 1];
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QVector3D from = (endEffector.position - origin.position).normalized();
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QVector3D to = (m_destination - origin.position).normalized();
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if (origin.hasConstraint) {
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if (origin.constraint.type() == JointConstraintType::Hinge) {
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const auto &next = m_nodes[i + 1];
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const auto originPointerToChild = projectLineOnPlane(next.position - origin.position, origin.constraint.hingePlaneNormal()).normalized();
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const auto originPointerToParent = i - 1 >= 0 ? projectLineOnPlane(m_nodes[i - 1].position - origin.position, origin.constraint.hingePlaneNormal()).normalized() : QVector3D(0, 1, 0);
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const auto originPointerToDestination = projectLineOnPlane(m_destination - origin.position, origin.constraint.hingePlaneNormal()).normalized();
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const auto originPointerToEndEffector = projectLineOnPlane(endEffector.position - origin.position, origin.constraint.hingePlaneNormal()).normalized();
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const auto originPointerToRotatedDestination = QQuaternion::rotationTo(originPointerToEndEffector, originPointerToChild).rotatedVector(originPointerToDestination);
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float degrees = angleInRangle360BetweenTwoVectors(originPointerToParent, originPointerToRotatedDestination, origin.constraint.hingePlaneNormal());
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float limitToDegrees = degrees;
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bool needLimit = false;
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if (degrees > origin.constraint.maxHingeDegrees()) {
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qDebug() << "Limit degrees:" << degrees << "to max:" << origin.constraint.maxHingeDegrees();
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limitToDegrees = origin.constraint.maxHingeDegrees();
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needLimit = true;
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} else if (degrees < origin.constraint.minHingeDegrees()) {
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qDebug() << "Limit degrees:" << degrees << "to min:" << origin.constraint.minHingeDegrees();
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limitToDegrees = origin.constraint.minHingeDegrees();
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needLimit = true;
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}
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if (needLimit) {
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QQuaternion rotation = QQuaternion::fromAxisAndAngle(origin.constraint.hingePlaneNormal(), limitToDegrees);
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auto revisedRotatedDestDirect = rotation.rotatedVector(originPointerToParent);
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from = originPointerToEndEffector;
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to = QQuaternion::rotationTo(originPointerToChild, originPointerToEndEffector).rotatedVector(revisedRotatedDestDirect);
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}
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}
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}
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auto quaternion = QQuaternion::rotationTo(from, to);
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for (size_t j = i + 1; j <= m_nodes.size() - 1; j++) {
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auto &next = m_nodes[j];
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@ -3,10 +3,13 @@
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#include <vector>
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#include <QVector3D>
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#include <QQuaternion>
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#include "jointconstraint.h"
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struct CCDIKNode
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{
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QVector3D position;
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JointConstraint constraint;
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bool hasConstraint = false;
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};
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class CCDIKSolver
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@ -15,7 +18,7 @@ public:
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CCDIKSolver();
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void setMaxRound(int maxRound);
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void setDistanceThreshod(float threshold);
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int addNodeInOrder(const QVector3D &position);
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int addNodeInOrder(const QVector3D &position, const JointConstraint *constraint=nullptr);
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void solveTo(const QVector3D &position);
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const QVector3D &getNodeSolvedPosition(int index);
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int getNodeCount(void);
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@ -35,3 +35,19 @@ QVector3D pointInHermiteCurve(float t, QVector3D p0, QVector3D m0, QVector3D p1,
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+ (-2.0f * t * t * t + 3.0f * t * t) * p1
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+ (t * t * t - t * t) * m1;
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}
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float angleInRangle360BetweenTwoVectors(QVector3D a, QVector3D b, QVector3D planeNormal)
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{
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float degrees = acos(QVector3D::dotProduct(a, b)) * 180.0 / M_PI;
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QVector3D direct = QVector3D::crossProduct(a, b);
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if (QVector3D::dotProduct(direct, planeNormal) < 0)
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return 180 + degrees;
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return degrees;
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}
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QVector3D projectLineOnPlane(QVector3D line, QVector3D planeNormal)
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{
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const auto verticalOffset = QVector3D::dotProduct(line, planeNormal) * planeNormal;
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return line - verticalOffset;
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}
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@ -15,5 +15,7 @@ bool isTrueValueString(const QString &str);
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bool isFloatEqual(float a, float b);
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void qNormalizeAngle(int &angle);
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QVector3D pointInHermiteCurve(float t, QVector3D p0, QVector3D m0, QVector3D p1, QVector3D m1);
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float angleInRangle360BetweenTwoVectors(QVector3D a, QVector3D b, QVector3D planeNormal);
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QVector3D projectLineOnPlane(QVector3D line, QVector3D planeNormal);
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#endif
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@ -2,7 +2,7 @@
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#include "ccdikresolver.h"
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void moveIkJoints(const JointNodeTree &inputJointNodeTree, JointNodeTree &outputJointNodeTree,
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int startJointIndex, int endJointIndex, QVector3D destination)
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int startJointIndex, int endJointIndex, QVector3D destination, std::map<int, JointConstraint> *constrants)
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{
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CCDIKSolver ikSolver;
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ikSolver.setMaxRound(10);
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@ -18,7 +18,13 @@ void moveIkJoints(const JointNodeTree &inputJointNodeTree, JointNodeTree &output
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}
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std::reverse(std::begin(ikSolvingIndicies), std::end(ikSolvingIndicies));
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for (const auto &jointIndex: ikSolvingIndicies) {
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ikSolver.addNodeInOrder(inputJointNodeTree.joints()[jointIndex].position);
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const JointConstraint *constraint = nullptr;
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if (nullptr != constrants) {
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const auto &findResult = constrants->find(jointIndex);
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if (findResult != constrants->end())
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constraint = &findResult->second;
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}
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ikSolver.addNodeInOrder(inputJointNodeTree.joints()[jointIndex].position, constraint);
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}
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ikSolver.solveTo(destination);
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@ -1,8 +1,9 @@
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#ifndef IK_JOINT_H
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#define IK_JOINT_H
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#include "jointnodetree.h"
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#include "jointconstraint.h"
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void moveIkJoints(const JointNodeTree &inputJointNodeTree, JointNodeTree &outputJointNodeTree,
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int startJointIndex, int endJointIndex, QVector3D destination);
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int startJointIndex, int endJointIndex, QVector3D destination, std::map<int, JointConstraint> *constrants=nullptr);
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#endif
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@ -0,0 +1,33 @@
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#include "jointconstraint.h"
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JointConstraint::JointConstraint(JointConstraintType type) :
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m_type(type)
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{
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}
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void JointConstraint::setHingeLimit(float minDegrees, float maxDegrees, const QVector3D &planeNormal)
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{
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m_minHingeDegrees = minDegrees;
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m_maxHingeDegrees = maxDegrees;
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m_hingePlaneNormal = planeNormal;
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}
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JointConstraintType JointConstraint::type() const
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{
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return m_type;
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}
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float JointConstraint::minHingeDegrees() const
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{
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return m_minHingeDegrees;
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}
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float JointConstraint::maxHingeDegrees() const
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{
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return m_maxHingeDegrees;
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}
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const QVector3D &JointConstraint::hingePlaneNormal() const
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{
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return m_hingePlaneNormal;
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}
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@ -0,0 +1,29 @@
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#ifndef JOINT_CONSTRAINT_H
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#define JOINT_CONSTRAINT_H
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#include <QVector3D>
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// http://bulletphysics.org/mediawiki-1.5.8/index.php/Constraints
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enum class JointConstraintType
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{
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Hinge,
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ConeTwist
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};
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class JointConstraint
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{
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public:
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JointConstraint(JointConstraintType type=JointConstraintType::Hinge);
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void setHingeLimit(float minDegrees, float maxDegrees, const QVector3D &planeNormal);
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JointConstraintType type() const;
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float minHingeDegrees() const;
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float maxHingeDegrees() const;
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const const QVector3D &hingePlaneNormal() const;
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private:
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JointConstraintType m_type;
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float m_minHingeDegrees = 0;
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float m_maxHingeDegrees = 0;
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QVector3D m_hingePlaneNormal;
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};
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#endif
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@ -59,7 +59,10 @@ const std::vector<std::pair<int, int>> &JointNodeTree::rightLegs() const
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void JointNodeTree::collectParts()
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{
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m_legs.clear();
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m_leftLegs.clear();
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m_rightLegs.clear();
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m_spine.clear();
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std::map<int, std::vector<int>> legJointsMap;
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for (const auto &node: joints()) {
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if (node.boneMark == SkeletonBoneMark::Spine) {
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m_spine.push_back(node.jointIndex);
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@ -81,6 +84,7 @@ void JointNodeTree::collectParts()
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const JointInfo *loopNode = &joints()[node.children[0]];
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while (loopNode->boneMark != SkeletonBoneMark::LegEnd &&
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loopNode->children.size() == 1) {
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legJointsMap[legStart].push_back(loopNode->jointIndex);
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loopNode = &joints()[loopNode->children[0]];
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}
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if (loopNode->boneMark == SkeletonBoneMark::LegEnd) {
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@ -93,9 +97,25 @@ void JointNodeTree::collectParts()
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}
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sortLegs(m_leftLegs);
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sortLegs(m_rightLegs);
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for (const auto &leg: m_leftLegs) {
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m_leftLegJoints.push_back(legJointsMap[leg.first]);
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}
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for (const auto &leg: m_rightLegs) {
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m_rightLegJoints.push_back(legJointsMap[leg.first]);
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}
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sortSpine(m_spine);
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}
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const std::vector<std::vector<int>> &JointNodeTree::leftLegJoints() const
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{
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return m_leftLegJoints;
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}
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const std::vector<std::vector<int>> &JointNodeTree::rightLegJoints() const
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{
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return m_rightLegJoints;
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}
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void JointNodeTree::sortLegs(std::vector<std::pair<int, int>> &legs)
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{
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const auto &that = this;
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@ -38,6 +38,8 @@ public:
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const std::vector<int> &spine() const;
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const std::vector<std::pair<int, int>> &leftLegs() const;
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const std::vector<std::pair<int, int>> &rightLegs() const;
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const std::vector<std::vector<int>> &leftLegJoints() const;
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const std::vector<std::vector<int>> &rightLegJoints() const;
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void diff(const JointNodeTree &another, RigFrame &rigFrame);
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int findHubJoint(int jointIndex, std::vector<int> *tracePath=nullptr) const;
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void collectChildren(int jointIndex, std::vector<int> &children) const;
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@ -63,6 +65,8 @@ private:
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std::vector<std::pair<int, int>> m_legs;
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std::vector<std::pair<int, int>> m_leftLegs;
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std::vector<std::pair<int, int>> m_rightLegs;
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std::vector<std::vector<int>> m_leftLegJoints;
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std::vector<std::vector<int>> m_rightLegJoints;
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std::vector<int> m_spine;
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};
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@ -53,7 +53,7 @@ void LocomotionController::prepare()
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}
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}
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void LocomotionController::simulateLeg(PogoStick *pogoStick, const std::vector<int> &childrenOfLegEnd, std::pair<int, int> leg, float amount, QVector3D *footDirection, QVector3D *finalLegStartPosition, float *finalLegStartOffsetY)
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void LocomotionController::simulateLeg(PogoStick *pogoStick, const std::vector<int> &childrenOfLegEnd, std::pair<int, int> leg, std::map<int, JointConstraint> *constrants, float amount, QVector3D *footDirection, QVector3D *finalLegStartPosition, float *finalLegStartOffsetY)
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{
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float time = amount;
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@ -62,7 +62,7 @@ void LocomotionController::simulateLeg(PogoStick *pogoStick, const std::vector<i
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const auto &legStart = m_outputJointNodeTree.joints()[leg.first];
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const auto &legEnd = m_outputJointNodeTree.joints()[leg.second];
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float targetLegStartY = legStart.position.y() + (pogoStick->currentPelvisLocation() - legStart.position.y()) * 0.2;
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float targetLegStartY = legStart.position.y() + (pogoStick->currentPelvisLocation() - legStart.position.y()) * 0.5;
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float targetLegEndY = pogoStick->currentFootLocation();
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float targetLegStartZ = legStart.position.z() + pogoStick->currentFootHorizontalOffset() * 0.05;
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float targetLegEndZ = legEnd.position.z() + pogoStick->currentFootHorizontalOffset();
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@ -80,7 +80,7 @@ void LocomotionController::simulateLeg(PogoStick *pogoStick, const std::vector<i
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moveIkJoints(m_outputJointNodeTree, m_outputJointNodeTree, legParentIndex, leg.first, targetLegStartPosition);
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}
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moveIkJoints(m_outputJointNodeTree, m_outputJointNodeTree, leg.first, leg.second, targetLegEndPosition);
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moveIkJoints(m_outputJointNodeTree, m_outputJointNodeTree, leg.first, leg.second, targetLegEndPosition, constrants);
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QVector3D finalLegEndTranslation = legEnd.position - initialLegEndPosition;
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@ -108,7 +108,7 @@ void LocomotionController::simulate(float amount)
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const auto pointerFront = QVector3D(0, 0, 1);
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const auto pointerOutFromCanvas = QVector3D(1, 0, 0);
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const auto pointerUp = QVector3D(0, 1, 0);
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float offset = 0.3;
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float offsets[2] = {0.5, 0.48};
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float delays[2] = {0};
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m_outputJointNodeTree = m_inputJointNodeTree;
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std::vector<QVector3D> leftPitches;
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@ -124,12 +124,36 @@ void LocomotionController::simulate(float amount)
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const auto &leg = m_inputJointNodeTree.leftLegs()[i];
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auto pogoStick = &m_leftPogoSticks[i];
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QVector3D footDirection;
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simulateLeg(pogoStick, m_childrenOfLeftLegEnds[i], leg, amount + delays[i % 2], &footDirection, &leftLegStartPositions[i], &leftLegStartOffsetYs[i]);
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std::map<int, JointConstraint> constrants;
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/*
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if (2 == m_inputJointNodeTree.leftLegJoints()[i].size()) {
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int firstJointIndex = m_inputJointNodeTree.leftLegJoints()[i][0];
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int secondJointIndex = m_inputJointNodeTree.leftLegJoints()[i][1];
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JointConstraint legStartConstraint;
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JointConstraint firstConstraint;
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JointConstraint secondConstraint;
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const auto pointerOutFromCanvas = QVector3D(1, 0, 0);
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if (0 == i) {
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legStartConstraint.setHingeLimit(195, 195, pointerOutFromCanvas);
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firstConstraint.setHingeLimit(105, 210, pointerOutFromCanvas);
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secondConstraint.setHingeLimit(165, 225, pointerOutFromCanvas);
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} else {
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legStartConstraint.setHingeLimit(185, 185, pointerOutFromCanvas);
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firstConstraint.setHingeLimit(120, 240, pointerOutFromCanvas);
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secondConstraint.setHingeLimit(145, 150, pointerOutFromCanvas);
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}
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constrants[leg.first] = legStartConstraint;
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constrants[firstJointIndex] = firstConstraint;
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constrants[secondJointIndex] = secondConstraint;
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}*/
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simulateLeg(pogoStick, m_childrenOfLeftLegEnds[i], leg, &constrants, amount + delays[i % 2], &footDirection, &leftLegStartPositions[i], &leftLegStartOffsetYs[i]);
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leftPitches[i] = -QVector3D::crossProduct(-footDirection, pointerOutFromCanvas);
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delays[i % 2] += offset;
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delays[i % 2] += offsets[i % 2];
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}
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delays[0] = 0.5;
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delays[1] = 0.5;
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delays[0] = offsets[0] - 0.1;
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delays[1] = offsets[1] - 0.1;
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//delays[0] = 0;
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//delays[1] = 0;
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rightPitches.resize(m_rightPogoSticks.size());
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rightLegStartPositions.resize(m_rightPogoSticks.size());
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rightLegStartOffsetYs.resize(m_rightPogoSticks.size());
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@ -137,9 +161,31 @@ void LocomotionController::simulate(float amount)
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const auto &leg = m_inputJointNodeTree.rightLegs()[i];
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auto pogoStick = &m_rightPogoSticks[i];
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QVector3D footDirection;
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simulateLeg(pogoStick, m_childrenOfRightLegEnds[i], leg, amount + delays[i % 2], &footDirection, &rightLegStartPositions[i], &rightLegStartOffsetYs[i]);
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std::map<int, JointConstraint> constrants;
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/*
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if (2 == m_inputJointNodeTree.rightLegJoints()[i].size()) {
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int firstJointIndex = m_inputJointNodeTree.rightLegJoints()[i][0];
|
||||
int secondJointIndex = m_inputJointNodeTree.rightLegJoints()[i][1];
|
||||
JointConstraint legStartConstraint;
|
||||
JointConstraint firstConstraint;
|
||||
JointConstraint secondConstraint;
|
||||
const auto pointerOutFromCanvas = QVector3D(1, 0, 0);
|
||||
if (0 == i) {
|
||||
legStartConstraint.setHingeLimit(195, 195, pointerOutFromCanvas);
|
||||
firstConstraint.setHingeLimit(105, 210, pointerOutFromCanvas);
|
||||
secondConstraint.setHingeLimit(165, 225, pointerOutFromCanvas);
|
||||
} else {
|
||||
legStartConstraint.setHingeLimit(185, 185, pointerOutFromCanvas);
|
||||
firstConstraint.setHingeLimit(120, 240, pointerOutFromCanvas);
|
||||
secondConstraint.setHingeLimit(145, 150, pointerOutFromCanvas);
|
||||
}
|
||||
constrants[leg.first] = legStartConstraint;
|
||||
constrants[firstJointIndex] = firstConstraint;
|
||||
constrants[secondJointIndex] = secondConstraint;
|
||||
}*/
|
||||
simulateLeg(pogoStick, m_childrenOfRightLegEnds[i], leg, &constrants, amount + delays[i % 2], &footDirection, &rightLegStartPositions[i], &rightLegStartOffsetYs[i]);
|
||||
rightPitches[i] = -QVector3D::crossProduct(-footDirection, pointerOutFromCanvas);
|
||||
delays[i % 2] += offset;
|
||||
delays[i % 2] += offsets[i % 2];
|
||||
}
|
||||
|
||||
if (m_inputJointNodeTree.spine().empty())
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#define LOCOMOTION_CONTROLLER_H
|
||||
#include "jointnodetree.h"
|
||||
#include "pogostick.h"
|
||||
#include "jointconstraint.h"
|
||||
|
||||
class LocomotionController
|
||||
{
|
||||
|
@ -13,7 +14,7 @@ public:
|
|||
void simulate(float amount);
|
||||
const JointNodeTree &outputJointNodeTreeOnlyPositions() const;
|
||||
private:
|
||||
void simulateLeg(PogoStick *pogoStick, const std::vector<int> &childrenOfLegEnd, std::pair<int, int> leg, float amount,
|
||||
void simulateLeg(PogoStick *pogoStick, const std::vector<int> &childrenOfLegEnd, std::pair<int, int> leg, std::map<int, JointConstraint> *constrants, float amount,
|
||||
QVector3D *footDirection, QVector3D *finalLegStartPosition, float *finalLegStartOffsetY);
|
||||
void makeInbetweenNodesInHermiteCurve(int firstJointIndex, QVector3D firstPitch, int secondJointIndex, QVector3D secondPitch);
|
||||
private:
|
||||
|
|
|
@ -6,7 +6,7 @@ float PogoStick::m_gravitationalAcceleration = 9.8;
|
|||
|
||||
PogoStick::PogoStick()
|
||||
{
|
||||
setStancePhaseDuration(0.95);
|
||||
setStancePhaseDuration(0.75);
|
||||
}
|
||||
|
||||
void PogoStick::setGroundLocation(float groundLocation)
|
||||
|
|
Loading…
Reference in New Issue