Deactivate combining by color
Change part's color should not affect the generated mesh.master
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d6f6fb6cdf
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51b7d85c3b
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@ -1102,7 +1102,8 @@ MeshCombiner::Mesh *MeshGenerator::combineComponentMesh(const QString &component
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for (size_t i = 0; i < group.second.size(); ++i) {
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for (size_t i = 0; i < group.second.size(); ++i) {
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if (used.find(i) != used.end())
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if (used.find(i) != used.end())
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continue;
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continue;
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const auto &colorName = group.second[i].second;
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//const auto &colorName = group.second[i].second;
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const QString colorName = "white"; // Force to use the same color = deactivate combine by color
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if (lastColorName != colorName || lastColorName.isEmpty()) {
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if (lastColorName != colorName || lastColorName.isEmpty()) {
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//qDebug() << "New sub group[" << currentSubGroupIndex << "] for color[" << colorName << "]";
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//qDebug() << "New sub group[" << currentSubGroupIndex << "] for color[" << colorName << "]";
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componentIdStrings.push_back({});
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componentIdStrings.push_back({});
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