Add silhouette image generator
parent
86e2075142
commit
52252b70af
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@ -538,6 +538,9 @@ HEADERS += src/motionbuilder.h
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SOURCES += src/statusbarlabel.cpp
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SOURCES += src/statusbarlabel.cpp
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HEADERS += src/statusbarlabel.h
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HEADERS += src/statusbarlabel.h
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SOURCES += src/silhouetteimagegenerator.cpp
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HEADERS += src/silhouetteimagegenerator.h
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SOURCES += src/main.cpp
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SOURCES += src/main.cpp
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HEADERS += src/version.h
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HEADERS += src/version.h
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@ -52,6 +52,7 @@
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#include "objectxml.h"
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#include "objectxml.h"
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#include "rigxml.h"
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#include "rigxml.h"
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#include "statusbarlabel.h"
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#include "statusbarlabel.h"
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#include "silhouetteimagegenerator.h"
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int DocumentWindow::m_autoRecovered = false;
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int DocumentWindow::m_autoRecovered = false;
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@ -80,6 +81,22 @@ const std::map<DocumentWindow *, QUuid> &DocumentWindow::documentWindows()
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return g_documentWindows;
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return g_documentWindows;
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}
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}
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DocumentWindow::GraphicsViewEditTarget DocumentWindow::graphicsViewEditTarget()
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{
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return m_graphicsViewEditTarget;
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}
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void DocumentWindow::updateGraphicsViewEditTarget(GraphicsViewEditTarget target)
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{
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if (m_graphicsViewEditTarget == target)
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return;
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m_graphicsViewEditTarget = target;
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if (GraphicsViewEditTarget::Bone == m_graphicsViewEditTarget)
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generateSilhouetteImage();
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emit graphicsViewEditTargetChanged();
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}
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Document *DocumentWindow::document()
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Document *DocumentWindow::document()
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{
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{
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return m_document;
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return m_document;
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@ -520,12 +537,12 @@ DocumentWindow::DocumentWindow() :
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connect(boneLabel, &StatusBarLabel::clicked, this, [=]() {
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connect(boneLabel, &StatusBarLabel::clicked, this, [=]() {
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boneLabel->setSelected(true);
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boneLabel->setSelected(true);
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shapeLabel->setSelected(false);
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shapeLabel->setSelected(false);
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// TODO:
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updateGraphicsViewEditTarget(GraphicsViewEditTarget::Bone);
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});
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});
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connect(shapeLabel, &StatusBarLabel::clicked, this, [=]() {
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connect(shapeLabel, &StatusBarLabel::clicked, this, [=]() {
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shapeLabel->setSelected(true);
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shapeLabel->setSelected(true);
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boneLabel->setSelected(false);
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boneLabel->setSelected(false);
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// TODO:
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updateGraphicsViewEditTarget(GraphicsViewEditTarget::Shape);
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});
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});
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/////////////////////// Status Bar End ////////////////////////////
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/////////////////////// Status Bar End ////////////////////////////
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@ -1354,6 +1371,9 @@ DocumentWindow::DocumentWindow() :
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connect(m_document, &Document::scriptChanged, m_document, &Document::runScript);
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connect(m_document, &Document::scriptChanged, m_document, &Document::runScript);
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connect(m_document, &Document::scriptModifiedFromExternal, m_document, &Document::runScript);
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connect(m_document, &Document::scriptModifiedFromExternal, m_document, &Document::runScript);
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connect(m_document, &Document::skeletonChanged, this, &DocumentWindow::generateSilhouetteImage);
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connect(m_graphicsWidget, &SkeletonGraphicsWidget::loadedTurnaroundImageChanged, this, &DocumentWindow::generateSilhouetteImage);
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initShortCuts(this, m_graphicsWidget);
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initShortCuts(this, m_graphicsWidget);
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connect(this, &DocumentWindow::initialized, m_document, &Document::uiReady);
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connect(this, &DocumentWindow::initialized, m_document, &Document::uiReady);
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@ -2634,3 +2654,47 @@ ModelWidget *DocumentWindow::modelWidget()
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{
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{
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return m_modelRenderWidget;
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return m_modelRenderWidget;
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}
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}
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void DocumentWindow::generateSilhouetteImage()
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{
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if (GraphicsViewEditTarget::Bone != m_graphicsViewEditTarget ||
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nullptr != m_silhouetteImageGenerator) {
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m_isSilhouetteImageObsolete = true;
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return;
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}
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m_isSilhouetteImageObsolete = false;
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const QImage *loadedTurnaroundImage = m_graphicsWidget->loadedTurnaroundImage();
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if (nullptr == loadedTurnaroundImage) {
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return;
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}
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QThread *thread = new QThread;
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Snapshot *snapshot = new Snapshot;
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m_document->toSnapshot(snapshot);
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m_silhouetteImageGenerator = new SilhouetteImageGenerator(loadedTurnaroundImage->width(),
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loadedTurnaroundImage->height(), snapshot);
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m_silhouetteImageGenerator->moveToThread(thread);
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connect(thread, &QThread::started, m_silhouetteImageGenerator, &SilhouetteImageGenerator::process);
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connect(m_silhouetteImageGenerator, &SilhouetteImageGenerator::finished, this, &DocumentWindow::silhouetteImageReady);
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connect(m_silhouetteImageGenerator, &SilhouetteImageGenerator::finished, thread, &QThread::quit);
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connect(thread, &QThread::finished, thread, &QThread::deleteLater);
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thread->start();
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}
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void DocumentWindow::silhouetteImageReady()
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{
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QImage *image = m_silhouetteImageGenerator->takeResultImage();
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if (nullptr != image)
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image->save("test.png");
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delete image;
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delete m_silhouetteImageGenerator;
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m_silhouetteImageGenerator = nullptr;
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if (m_isSilhouetteImageObsolete)
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generateSilhouetteImage();
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}
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@ -24,6 +24,7 @@
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class SkeletonGraphicsWidget;
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class SkeletonGraphicsWidget;
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class PartTreeWidget;
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class PartTreeWidget;
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class SpinnableAwesomeButton;
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class SpinnableAwesomeButton;
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class SilhouetteImageGenerator;
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class DocumentWindow : public QMainWindow
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class DocumentWindow : public QMainWindow
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{
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{
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@ -33,11 +34,19 @@ signals:
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void uninialized();
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void uninialized();
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void waitingExportFinished(const QString &filename, bool isSuccessful);
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void waitingExportFinished(const QString &filename, bool isSuccessful);
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void mouseTargetVertexPositionChanged(const QVector3D &position);
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void mouseTargetVertexPositionChanged(const QVector3D &position);
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void graphicsViewEditTargetChanged();
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public:
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public:
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enum class GraphicsViewEditTarget
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{
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Shape,
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Bone
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};
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DocumentWindow();
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DocumentWindow();
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~DocumentWindow();
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~DocumentWindow();
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Document *document();
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Document *document();
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ModelWidget *modelWidget();
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ModelWidget *modelWidget();
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GraphicsViewEditTarget graphicsViewEditTarget();
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static DocumentWindow *createDocumentWindow();
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static DocumentWindow *createDocumentWindow();
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static const std::map<DocumentWindow *, QUuid> &documentWindows();
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static const std::map<DocumentWindow *, QUuid> &documentWindows();
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static void showAcknowlegements();
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static void showAcknowlegements();
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@ -105,6 +114,9 @@ public slots:
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void generatePartPreviewImages();
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void generatePartPreviewImages();
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void partPreviewImagesReady();
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void partPreviewImagesReady();
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void updateRegenerateIcon();
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void updateRegenerateIcon();
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void updateGraphicsViewEditTarget(GraphicsViewEditTarget target);
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void generateSilhouetteImage();
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void silhouetteImageReady();
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private:
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private:
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void initLockButton(QPushButton *button);
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void initLockButton(QPushButton *button);
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void setCurrentFilename(const QString &filename);
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void setCurrentFilename(const QString &filename);
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@ -242,6 +254,10 @@ private:
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SpinnableAwesomeButton *m_regenerateButton = nullptr;
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SpinnableAwesomeButton *m_regenerateButton = nullptr;
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QWidget *m_paintWidget = nullptr;
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QWidget *m_paintWidget = nullptr;
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GraphicsViewEditTarget m_graphicsViewEditTarget = GraphicsViewEditTarget::Shape;
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bool m_isSilhouetteImageObsolete = false;
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SilhouetteImageGenerator *m_silhouetteImageGenerator = nullptr;
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public:
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public:
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static int m_autoRecovered;
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static int m_autoRecovered;
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};
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};
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@ -0,0 +1,146 @@
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#include <QPainter>
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#include <QBrush>
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#include "silhouetteimagegenerator.h"
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#include "util.h"
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SilhouetteImageGenerator::SilhouetteImageGenerator(int width, int height, Snapshot *snapshot) :
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m_width(width),
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m_height(height),
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m_snapshot(snapshot)
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{
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}
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SilhouetteImageGenerator::~SilhouetteImageGenerator()
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{
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delete m_snapshot;
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delete m_resultImage;
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}
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QImage *SilhouetteImageGenerator::takeResultImage()
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{
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QImage *resultImage = m_resultImage;
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m_resultImage = nullptr;
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return resultImage;
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}
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void SilhouetteImageGenerator::generate()
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{
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if (m_width <= 0 || m_height <= 0 || nullptr == m_snapshot)
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return;
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//float originX = valueOfKeyInMapOrEmpty(m_snapshot->canvas, "originX").toFloat();
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//float originY = valueOfKeyInMapOrEmpty(m_snapshot->canvas, "originY").toFloat();
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//float originZ = valueOfKeyInMapOrEmpty(m_snapshot->canvas, "originZ").toFloat();
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delete m_resultImage;
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m_resultImage = new QImage(m_width, m_height, QImage::Format_ARGB32);
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m_resultImage->fill(QColor(0xE1, 0xD2, 0xBD));
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struct NodeInfo
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{
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QVector3D position;
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float radius;
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};
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std::map<QString, NodeInfo> nodePositionMap;
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for (const auto &node: m_snapshot->nodes) {
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NodeInfo nodeInfo;
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nodeInfo.position = QVector3D(valueOfKeyInMapOrEmpty(node.second, "x").toFloat(),
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valueOfKeyInMapOrEmpty(node.second, "y").toFloat(),
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valueOfKeyInMapOrEmpty(node.second, "z").toFloat());
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nodeInfo.radius = valueOfKeyInMapOrEmpty(node.second, "radius").toFloat();
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nodePositionMap.insert({node.first, nodeInfo});
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}
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QPainter painter;
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painter.begin(m_resultImage);
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painter.setRenderHint(QPainter::Antialiasing);
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painter.setRenderHint(QPainter::HighQualityAntialiasing);
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painter.setPen(Qt::NoPen);
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QBrush brush;
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brush.setColor(QColor(0x88, 0x80, 0x73));
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brush.setStyle(Qt::SolidPattern);
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painter.setBrush(brush);
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for (const auto &it: nodePositionMap) {
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const auto &nodeInfo = it.second;
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painter.drawEllipse((nodeInfo.position.x() - nodeInfo.radius) * m_height,
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(nodeInfo.position.y() - nodeInfo.radius) * m_height,
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nodeInfo.radius * m_height * 2.0,
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nodeInfo.radius * m_height * 2.0);
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painter.drawEllipse((nodeInfo.position.z() - nodeInfo.radius) * m_height,
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(nodeInfo.position.y() - nodeInfo.radius) * m_height,
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nodeInfo.radius * m_height * 2.0,
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nodeInfo.radius * m_height * 2.0);
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}
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for (int round = 0; round < 2; ++round) {
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if (1 == round)
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painter.setCompositionMode(QPainter::CompositionMode_Multiply);
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for (const auto &edge: m_snapshot->edges) {
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QString partId = valueOfKeyInMapOrEmpty(edge.second, "partId");
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QString fromNodeId = valueOfKeyInMapOrEmpty(edge.second, "from");
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QString toNodeId = valueOfKeyInMapOrEmpty(edge.second, "to");
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const auto &fromNodeInfo = nodePositionMap[fromNodeId];
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const auto &toNodeInfo = nodePositionMap[toNodeId];
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{
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QVector3D pointerOut = QVector3D(0.0, 0.0, 1.0);
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QVector3D direction = (QVector3D(toNodeInfo.position.x(), toNodeInfo.position.y(), 0.0) -
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QVector3D(fromNodeInfo.position.x(), fromNodeInfo.position.y(), 0.0)).normalized();
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QVector3D fromBaseDirection = QVector3D::crossProduct(pointerOut, direction);
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QVector3D fromBaseRadius = fromBaseDirection * fromNodeInfo.radius;
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QVector3D fromBaseFirstPoint = QVector3D(fromNodeInfo.position.x(), fromNodeInfo.position.y(), 0.0) - fromBaseRadius;
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QVector3D fromBaseSecondPoint = QVector3D(fromNodeInfo.position.x(), fromNodeInfo.position.y(), 0.0) + fromBaseRadius;
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QVector3D tobaseDirection = -fromBaseDirection;
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QVector3D toBaseRadius = tobaseDirection * toNodeInfo.radius;
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QVector3D toBaseFirstPoint = QVector3D(toNodeInfo.position.x(), toNodeInfo.position.y(), 0.0) - toBaseRadius;
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QVector3D toBaseSecondPoint = QVector3D(toNodeInfo.position.x(), toNodeInfo.position.y(), 0.0) + toBaseRadius;
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QPolygon polygon;
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polygon.append(QPoint(fromBaseFirstPoint.x() * m_height, fromBaseFirstPoint.y() * m_height));
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polygon.append(QPoint(fromBaseSecondPoint.x() * m_height, fromBaseSecondPoint.y() * m_height));
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polygon.append(QPoint(toBaseFirstPoint.x() * m_height, toBaseFirstPoint.y() * m_height));
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polygon.append(QPoint(toBaseSecondPoint.x() * m_height, toBaseSecondPoint.y() * m_height));
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QPainterPath path;
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path.addPolygon(polygon);
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painter.fillPath(path, brush);
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}
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{
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QVector3D pointerOut = QVector3D(0.0, 0.0, 1.0);
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QVector3D direction = (QVector3D(toNodeInfo.position.z(), toNodeInfo.position.y(), 0.0) -
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QVector3D(fromNodeInfo.position.z(), fromNodeInfo.position.y(), 0.0)).normalized();
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QVector3D fromBaseDirection = QVector3D::crossProduct(pointerOut, direction);
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QVector3D fromBaseRadius = fromBaseDirection * fromNodeInfo.radius;
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QVector3D fromBaseFirstPoint = QVector3D(fromNodeInfo.position.z(), fromNodeInfo.position.y(), 0.0) - fromBaseRadius;
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QVector3D fromBaseSecondPoint = QVector3D(fromNodeInfo.position.z(), fromNodeInfo.position.y(), 0.0) + fromBaseRadius;
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QVector3D tobaseDirection = -fromBaseDirection;
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QVector3D toBaseRadius = tobaseDirection * toNodeInfo.radius;
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QVector3D toBaseFirstPoint = QVector3D(toNodeInfo.position.z(), toNodeInfo.position.y(), 0.0) - toBaseRadius;
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QVector3D toBaseSecondPoint = QVector3D(toNodeInfo.position.z(), toNodeInfo.position.y(), 0.0) + toBaseRadius;
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QPolygon polygon;
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polygon.append(QPoint(fromBaseFirstPoint.x() * m_height, fromBaseFirstPoint.y() * m_height));
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polygon.append(QPoint(fromBaseSecondPoint.x() * m_height, fromBaseSecondPoint.y() * m_height));
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polygon.append(QPoint(toBaseFirstPoint.x() * m_height, toBaseFirstPoint.y() * m_height));
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polygon.append(QPoint(toBaseSecondPoint.x() * m_height, toBaseSecondPoint.y() * m_height));
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QPainterPath path;
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path.addPolygon(polygon);
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painter.fillPath(path, brush);
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}
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}
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}
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painter.end();
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}
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void SilhouetteImageGenerator::process()
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{
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generate();
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emit finished();
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}
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@ -0,0 +1,26 @@
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#ifndef DUST3D_SILHOUETTE_IMAGE_GENERATOR_H
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#define DUST3D_SILHOUETTE_IMAGE_GENERATOR_H
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#include <QObject>
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#include <QImage>
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#include "snapshot.h"
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class SilhouetteImageGenerator : public QObject
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{
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Q_OBJECT
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public:
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SilhouetteImageGenerator(int width, int height, Snapshot *snapshot);
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~SilhouetteImageGenerator();
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QImage *takeResultImage();
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void generate();
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signals:
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void finished();
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public slots:
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void process();
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private:
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int m_width = 0;
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int m_height = 0;
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QImage *m_resultImage = nullptr;
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Snapshot *m_snapshot = nullptr;
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};
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#endif
|
|
@ -761,11 +761,18 @@ void SkeletonGraphicsWidget::turnaroundImageReady()
|
||||||
delete m_turnaroundLoader;
|
delete m_turnaroundLoader;
|
||||||
m_turnaroundLoader = nullptr;
|
m_turnaroundLoader = nullptr;
|
||||||
|
|
||||||
|
emit loadedTurnaroundImageChanged();
|
||||||
|
|
||||||
if (m_turnaroundChanged) {
|
if (m_turnaroundChanged) {
|
||||||
updateTurnaround();
|
updateTurnaround();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const QImage *SkeletonGraphicsWidget::loadedTurnaroundImage() const
|
||||||
|
{
|
||||||
|
return m_backgroundImage;
|
||||||
|
}
|
||||||
|
|
||||||
void SkeletonGraphicsWidget::updateCursor()
|
void SkeletonGraphicsWidget::updateCursor()
|
||||||
{
|
{
|
||||||
if (SkeletonDocumentEditMode::Add != m_document->editMode) {
|
if (SkeletonDocumentEditMode::Add != m_document->editMode) {
|
||||||
|
|
|
@ -516,6 +516,7 @@ signals:
|
||||||
void shortcutToggleRotation();
|
void shortcutToggleRotation();
|
||||||
void createGriddedPartsFromNodes(const std::set<QUuid> &nodeIds);
|
void createGriddedPartsFromNodes(const std::set<QUuid> &nodeIds);
|
||||||
void addPartByPolygons(const QPolygonF &mainProfile, const QPolygonF &sideProfile, const QSizeF &canvasSize);
|
void addPartByPolygons(const QPolygonF &mainProfile, const QPolygonF &sideProfile, const QSizeF &canvasSize);
|
||||||
|
void loadedTurnaroundImageChanged();
|
||||||
public:
|
public:
|
||||||
SkeletonGraphicsWidget(const SkeletonDocument *document);
|
SkeletonGraphicsWidget(const SkeletonDocument *document);
|
||||||
std::map<QUuid, std::pair<SkeletonGraphicsNodeItem *, SkeletonGraphicsNodeItem *>> nodeItemMap;
|
std::map<QUuid, std::pair<SkeletonGraphicsNodeItem *, SkeletonGraphicsNodeItem *>> nodeItemMap;
|
||||||
|
@ -547,6 +548,7 @@ public:
|
||||||
void setMainProfileOnly(bool mainProfileOnly);
|
void setMainProfileOnly(bool mainProfileOnly);
|
||||||
bool inputWheelEventFromOtherWidget(QWheelEvent *event);
|
bool inputWheelEventFromOtherWidget(QWheelEvent *event);
|
||||||
bool rotated();
|
bool rotated();
|
||||||
|
const QImage *loadedTurnaroundImage() const;
|
||||||
protected:
|
protected:
|
||||||
void mouseMoveEvent(QMouseEvent *event) override;
|
void mouseMoveEvent(QMouseEvent *event) override;
|
||||||
void wheelEvent(QWheelEvent *event) override;
|
void wheelEvent(QWheelEvent *event) override;
|
||||||
|
|
Loading…
Reference in New Issue