diff --git a/docs/next_stage.rst b/docs/next_stage.rst index cce71a8a..0a55dc38 100644 --- a/docs/next_stage.rst +++ b/docs/next_stage.rst @@ -28,7 +28,7 @@ https://www.reddit.com/r/gamedev/comments/8dfihy/dust3d_a_brand_new_3d_modeling_ I have shared my full progress here_, including how I back and forth in Qt/C++ choice, and how the Rust language is been used as the core algorithm implementation. -.. _here:: https://dust3d.readthedocs.io/en/latest/origin-and-future.html +.. _here: https://dust3d.readthedocs.io/en/latest/origin-and-future.html I wish this post is my new start of the game making journey, **please leave a comment on reddit website to share what's the best idea to achieve the monster animation task, thanks.** (I will append the reddit link here when I made this post public on reddit)