Fix one frame pose duration issue in motion editor
This commit also remove height above ground settings.master
parent
0cb574b6ea
commit
54b5a9ef5e
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@ -54,7 +54,7 @@ void AnimalPoser::resolveTransform()
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mostBottomYBeforeTransform = bone.tailPosition.y();
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mostBottomYBeforeTransform = bone.tailPosition.y();
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}
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}
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float legHeightBeforeTransform = std::abs(mostBottomYBeforeTransform - firstSpineBone.headPosition.y());
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//float legHeightBeforeTransform = std::abs(mostBottomYBeforeTransform - firstSpineBone.headPosition.y());
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auto transformedJointNodeTree = m_jointNodeTree;
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auto transformedJointNodeTree = m_jointNodeTree;
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transformedJointNodeTree.recalculateTransformMatrices();
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transformedJointNodeTree.recalculateTransformMatrices();
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float mostBottomYAfterTransform = std::numeric_limits<float>::max();
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float mostBottomYAfterTransform = std::numeric_limits<float>::max();
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@ -70,11 +70,13 @@ void AnimalPoser::resolveTransform()
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if (newPosition.y() < mostBottomYAfterTransform)
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if (newPosition.y() < mostBottomYAfterTransform)
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mostBottomYAfterTransform = newPosition.y();
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mostBottomYAfterTransform = newPosition.y();
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}
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}
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float legHeightAfterTransform = std::abs(mostBottomYAfterTransform - firstSpineBonePositionAfterTransform.y());
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//float legHeightAfterTransform = std::abs(mostBottomYAfterTransform - firstSpineBonePositionAfterTransform.y());
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float translateY = legHeightAfterTransform - legHeightBeforeTransform;
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//float translateY = legHeightAfterTransform - legHeightBeforeTransform;
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float translateY = mostBottomYBeforeTransform - mostBottomYAfterTransform;
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//qDebug() << "Leg height changed, translateY:" << translateY << "legHeightBeforeTransform:" << legHeightBeforeTransform << "legHeightAfterTransform:" << legHeightAfterTransform << "firstSpineBonePositionAfterTransform:" << firstSpineBonePositionAfterTransform << "firstSpineBone.headPosition:" << firstSpineBone.headPosition;
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//qDebug() << "Leg height changed, translateY:" << translateY << "legHeightBeforeTransform:" << legHeightBeforeTransform << "legHeightAfterTransform:" << legHeightAfterTransform << "firstSpineBonePositionAfterTransform:" << firstSpineBonePositionAfterTransform << "firstSpineBone.headPosition:" << firstSpineBone.headPosition;
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/*
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const auto &findRootParameters = parameters().find(Rigger::rootBoneName);
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const auto &findRootParameters = parameters().find(Rigger::rootBoneName);
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if (findRootParameters != parameters().end()) {
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if (findRootParameters != parameters().end()) {
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auto findHeightAboveGroundLevel = findRootParameters->second.find("heightAboveGroundLevel");
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auto findHeightAboveGroundLevel = findRootParameters->second.find("heightAboveGroundLevel");
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@ -85,6 +87,7 @@ void AnimalPoser::resolveTransform()
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//qDebug() << "heightAboveGroundLevel:" << heightAboveGroundLevel << "myHeightAboveGroundLevel:" << myHeightAboveGroundLevel << "legHeightBeforeTransform:" << legHeightBeforeTransform << "applied translateY:" << translateY;
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//qDebug() << "heightAboveGroundLevel:" << heightAboveGroundLevel << "myHeightAboveGroundLevel:" << myHeightAboveGroundLevel << "legHeightBeforeTransform:" << legHeightBeforeTransform << "applied translateY:" << translateY;
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}
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}
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}
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}
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*/
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if (!qFuzzyIsNull(translateY)) {
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if (!qFuzzyIsNull(translateY)) {
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int rootBoneIndex = findBoneIndex(Rigger::rootBoneName);
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int rootBoneIndex = findBoneIndex(Rigger::rootBoneName);
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@ -85,8 +85,11 @@ float MotionsGenerator::calculatePoseDuration(const QUuid &poseId)
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if (nullptr == pose)
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if (nullptr == pose)
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return 0;
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return 0;
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float totalDuration = 0;
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float totalDuration = 0;
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for (const auto &frame: *pose) {
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if (pose->size() > 1) {
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totalDuration += valueOfKeyInMapOrEmpty(frame.first, "duration").toFloat();
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// Pose with only one frame has zero duration
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for (const auto &frame: *pose) {
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totalDuration += valueOfKeyInMapOrEmpty(frame.first, "duration").toFloat();
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}
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}
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}
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return totalDuration;
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return totalDuration;
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}
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}
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@ -149,6 +152,8 @@ void MotionsGenerator::generateMotion(const QUuid &motionId, std::set<QUuid> &vi
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float interval = 1.0 / m_fps;
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float interval = 1.0 / m_fps;
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float lastProgress = 0;
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float lastProgress = 0;
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if (totalDuration < interval)
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totalDuration = interval;
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for (float progress = 0; progress < totalDuration; ) {
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for (float progress = 0; progress < totalDuration; ) {
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int clipIndex = findClipIndexByProgress(progress);
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int clipIndex = findClipIndexByProgress(progress);
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if (-1 == clipIndex) {
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if (-1 == clipIndex) {
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@ -158,8 +158,8 @@ void PoseDocument::reset()
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m_otherIds.clear();
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m_otherIds.clear();
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m_boneNameToIdsMap.clear();
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m_boneNameToIdsMap.clear();
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m_bonesPartId = QUuid();
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m_bonesPartId = QUuid();
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m_groundPartId = QUuid();
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//m_groundPartId = QUuid();
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m_groundEdgeId = QUuid();
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//m_groundEdgeId = QUuid();
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emit cleanup();
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emit cleanup();
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emit parametersChanged();
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emit parametersChanged();
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}
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}
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@ -253,24 +253,24 @@ void PoseDocument::fromParameters(const std::vector<RiggerBone> *rigBones,
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otherParameters);
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otherParameters);
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std::map<QString, std::pair<QUuid, QUuid>> boneNameToIdsMap;
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std::map<QString, std::pair<QUuid, QUuid>> boneNameToIdsMap;
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QUuid groundPartId;
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//QUuid groundPartId;
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QUuid bonesPartId;
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QUuid bonesPartId;
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QUuid groundEdgeId;
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//QUuid groundEdgeId;
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parametersToNodes(&otherBones,
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parametersToNodes(&otherBones,
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otherHeightAboveGroundLevel,
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otherHeightAboveGroundLevel,
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&boneNameToIdsMap,
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&boneNameToIdsMap,
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&groundPartId,
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//&groundPartId,
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&bonesPartId,
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&bonesPartId,
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&groundEdgeId,
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//&groundEdgeId,
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true);
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true);
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}
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}
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parametersToNodes(&bones,
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parametersToNodes(&bones,
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heightAboveGroundLevel,
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heightAboveGroundLevel,
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&m_boneNameToIdsMap,
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&m_boneNameToIdsMap,
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&m_groundPartId,
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//&m_groundPartId,
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&m_bonesPartId,
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&m_bonesPartId,
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&m_groundEdgeId,
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//&m_groundEdgeId,
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false);
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false);
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emit parametersChanged();
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emit parametersChanged();
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@ -279,9 +279,9 @@ void PoseDocument::fromParameters(const std::vector<RiggerBone> *rigBones,
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void PoseDocument::parametersToNodes(const std::vector<RiggerBone> *rigBones,
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void PoseDocument::parametersToNodes(const std::vector<RiggerBone> *rigBones,
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const float heightAboveGroundLevel,
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const float heightAboveGroundLevel,
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std::map<QString, std::pair<QUuid, QUuid>> *boneNameToIdsMap,
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std::map<QString, std::pair<QUuid, QUuid>> *boneNameToIdsMap,
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QUuid *groundPartId,
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//QUuid *groundPartId,
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QUuid *bonesPartId,
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QUuid *bonesPartId,
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QUuid *groundEdgeId,
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//QUuid *groundEdgeId,
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bool isOther)
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bool isOther)
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{
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{
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if (nullptr == rigBones || rigBones->empty()) {
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if (nullptr == rigBones || rigBones->empty()) {
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@ -402,6 +402,7 @@ void PoseDocument::parametersToNodes(const std::vector<RiggerBone> *rigBones,
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nodeMap[findRootNodeId->second].setRadius(m_nodeRadius * 2);
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nodeMap[findRootNodeId->second].setRadius(m_nodeRadius * 2);
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}
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}
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/*
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if (!isOther) {
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if (!isOther) {
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*groundPartId = QUuid::createUuid();
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*groundPartId = QUuid::createUuid();
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auto &groundPart = partMap[*groundPartId];
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auto &groundPart = partMap[*groundPartId];
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@ -452,6 +453,7 @@ void PoseDocument::parametersToNodes(const std::vector<RiggerBone> *rigBones,
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nodeMap[groundNodesPair.second].edgeIds.push_back(edge.id);
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nodeMap[groundNodesPair.second].edgeIds.push_back(edge.id);
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}
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}
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}
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}
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*/
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if (isOther) {
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if (isOther) {
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for (const auto &nodeIt: newAddedNodeIds)
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for (const auto &nodeIt: newAddedNodeIds)
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@ -536,6 +538,7 @@ float PoseDocument::findFirstSpineY() const
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void PoseDocument::toParameters(std::map<QString, std::map<QString, QString>> ¶meters, const std::set<QUuid> &limitNodeIds) const
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void PoseDocument::toParameters(std::map<QString, std::map<QString, QString>> ¶meters, const std::set<QUuid> &limitNodeIds) const
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{
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{
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/*
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float heightAboveGroundLevel = 0;
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float heightAboveGroundLevel = 0;
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auto findGroundEdge = edgeMap.find(m_groundEdgeId);
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auto findGroundEdge = edgeMap.find(m_groundEdgeId);
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if (findGroundEdge != edgeMap.end()) {
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if (findGroundEdge != edgeMap.end()) {
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@ -559,6 +562,7 @@ void PoseDocument::toParameters(std::map<QString, std::map<QString, QString>> &p
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auto &boneParameter = parameters[Rigger::rootBoneName];
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auto &boneParameter = parameters[Rigger::rootBoneName];
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boneParameter["heightAboveGroundLevel"] = QString::number(heightAboveGroundLevel);
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boneParameter["heightAboveGroundLevel"] = QString::number(heightAboveGroundLevel);
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}
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}
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*/
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for (const auto &item: m_boneNameToIdsMap) {
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for (const auto &item: m_boneNameToIdsMap) {
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const auto &boneNodeIdPair = item.second;
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const auto &boneNodeIdPair = item.second;
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auto findFirstNode = nodeMap.find(boneNodeIdPair.first);
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auto findFirstNode = nodeMap.find(boneNodeIdPair.first);
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@ -66,18 +66,18 @@ private:
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void parametersToNodes(const std::vector<RiggerBone> *rigBones,
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void parametersToNodes(const std::vector<RiggerBone> *rigBones,
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const float heightAboveGroundLevel,
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const float heightAboveGroundLevel,
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std::map<QString, std::pair<QUuid, QUuid>> *boneNameToIdsMap,
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std::map<QString, std::pair<QUuid, QUuid>> *boneNameToIdsMap,
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QUuid *groundPartId,
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//QUuid *groundPartId,
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QUuid *bonesPartId,
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QUuid *bonesPartId,
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QUuid *groundEdgeId,
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//QUuid *groundEdgeId,
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bool isOther=false);
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bool isOther=false);
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void updateBonesAndHeightAboveGroundLevelFromParameters(std::vector<RiggerBone> *bones,
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void updateBonesAndHeightAboveGroundLevelFromParameters(std::vector<RiggerBone> *bones,
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float *heightAboveGroundLevel,
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float *heightAboveGroundLevel,
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const std::map<QString, std::map<QString, QString>> ¶meters);
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const std::map<QString, std::map<QString, QString>> ¶meters);
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std::map<QString, std::pair<QUuid, QUuid>> m_boneNameToIdsMap;
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std::map<QString, std::pair<QUuid, QUuid>> m_boneNameToIdsMap;
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QUuid m_groundPartId;
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//QUuid m_groundPartId;
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QUuid m_bonesPartId;
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QUuid m_bonesPartId;
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QUuid m_groundEdgeId;
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//QUuid m_groundEdgeId;
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std::deque<PoseHistoryItem> m_undoItems;
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std::deque<PoseHistoryItem> m_undoItems;
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std::deque<PoseHistoryItem> m_redoItems;
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std::deque<PoseHistoryItem> m_redoItems;
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std::vector<RiggerBone> m_riggerBones;
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std::vector<RiggerBone> m_riggerBones;
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@ -12,9 +12,8 @@ PoseManageWidget::PoseManageWidget(const Document *document, QWidget *parent) :
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{
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{
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QPushButton *addPoseButton = new QPushButton(Theme::awesome()->icon(fa::plus), tr("Add Pose..."));
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QPushButton *addPoseButton = new QPushButton(Theme::awesome()->icon(fa::plus), tr("Add Pose..."));
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addPoseButton->hide();
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addPoseButton->hide();
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connect(addPoseButton, &QPushButton::clicked, this, &PoseManageWidget::showAddPoseDialog);
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connect(addPoseButton, &QPushButton::clicked, this, &PoseManageWidget::showAddPoseDialog);
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QHBoxLayout *toolsLayout = new QHBoxLayout;
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QHBoxLayout *toolsLayout = new QHBoxLayout;
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toolsLayout->addWidget(addPoseButton);
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toolsLayout->addWidget(addPoseButton);
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