Fix countershading mirror

master
Jeremy Hu 2019-11-07 23:31:03 +09:30
parent 5c34ae61ce
commit 59fc43f900
3 changed files with 15 additions and 2 deletions

View File

@ -333,6 +333,7 @@ nodemesh::Combiner::Mesh *MeshGenerator::combinePartMesh(const QString &partIdSt
bool subdived = isTrueValueString(valueOfKeyInMapOrEmpty(part, "subdived"));
bool rounded = isTrueValueString(valueOfKeyInMapOrEmpty(part, "rounded"));
bool chamfered = isTrueValueString(valueOfKeyInMapOrEmpty(part, "chamfered"));
bool countershaded = isTrueValueString(valueOfKeyInMapOrEmpty(part, "countershaded"));
QString colorString = valueOfKeyInMapOrEmpty(part, "color");
QColor partColor = colorString.isEmpty() ? m_defaultPartColor : QColor(colorString);
float deformThickness = 1.0;
@ -521,6 +522,7 @@ nodemesh::Combiner::Mesh *MeshGenerator::combinePartMesh(const QString &partIdSt
outcomeNode.radius = nodeInfo.radius;
outcomeNode.color = partColor;
outcomeNode.materialId = materialId;
outcomeNode.countershaded = countershaded;
outcomeNode.colorSolubility = colorSolubility;
outcomeNode.boneMark = nodeInfo.boneMark;
outcomeNode.mirroredByPartId = mirroredPartIdString;

View File

@ -20,6 +20,7 @@ struct OutcomeNode
QColor color;
float colorSolubility = 0;
QUuid materialId;
bool countershaded = false;
QUuid mirrorFromPartId;
QUuid mirroredByPartId;
BoneMark boneMark;

View File

@ -164,6 +164,7 @@ void TextureGenerator::prepare()
return;
std::map<QUuid, QUuid> updatedMaterialIdMap;
std::map<QUuid, bool> updatedCountershadedMap;
for (const auto &partIt: m_snapshot->parts) {
QUuid materialId;
auto materialIdIt = partIt.second.find("materialId");
@ -171,10 +172,19 @@ void TextureGenerator::prepare()
materialId = QUuid(materialIdIt->second);
QUuid partId = QUuid(partIt.first);
updatedMaterialIdMap.insert({partId, materialId});
if (isTrueValueString(valueOfKeyInMapOrEmpty(partIt.second, "countershaded")))
m_countershadedPartIds.insert(partId);
auto countershadedIt = partIt.second.find("countershaded");
if (countershadedIt != partIt.second.end())
updatedCountershadedMap.insert({partId, isTrueValueString(countershadedIt->second)});
}
for (const auto &bmeshNode: m_outcome->nodes) {
bool countershaded = bmeshNode.countershaded;
auto findUpdatedCountershadedMap = updatedCountershadedMap.find(bmeshNode.mirrorFromPartId.isNull() ? bmeshNode.partId : bmeshNode.mirrorFromPartId);
if (findUpdatedCountershadedMap != updatedCountershadedMap.end())
countershaded = findUpdatedCountershadedMap->second;
if (countershaded)
m_countershadedPartIds.insert(bmeshNode.partId);
for (size_t i = 0; i < (int)TextureType::Count - 1; ++i) {
TextureType forWhat = (TextureType)(i + 1);
MaterialTextures materialTextures;