Rename one texture type from Metalness to Metallic
parent
01aa96c3bd
commit
5b84c5e7c0
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@ -86,7 +86,7 @@ void MaterialPreviewsGenerator::generate()
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textureGenerator->addPartColorMap(partId, image, layer.tileScale);
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textureGenerator->addPartColorMap(partId, image, layer.tileScale);
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else if (TextureType::Normal == mapItem.forWhat)
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else if (TextureType::Normal == mapItem.forWhat)
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textureGenerator->addPartNormalMap(partId, image, layer.tileScale);
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textureGenerator->addPartNormalMap(partId, image, layer.tileScale);
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else if (TextureType::Metalness == mapItem.forWhat)
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else if (TextureType::Metallic == mapItem.forWhat)
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textureGenerator->addPartMetalnessMap(partId, image, layer.tileScale);
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textureGenerator->addPartMetalnessMap(partId, image, layer.tileScale);
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else if (TextureType::Roughness == mapItem.forWhat)
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else if (TextureType::Roughness == mapItem.forWhat)
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textureGenerator->addPartRoughnessMap(partId, image, layer.tileScale);
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textureGenerator->addPartRoughnessMap(partId, image, layer.tileScale);
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@ -167,7 +167,7 @@ void TextureGenerator::prepare()
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addPartColorMap(bmeshNode.partId, image, tileScale);
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addPartColorMap(bmeshNode.partId, image, tileScale);
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else if (TextureType::Normal == forWhat)
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else if (TextureType::Normal == forWhat)
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addPartNormalMap(bmeshNode.partId, image, tileScale);
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addPartNormalMap(bmeshNode.partId, image, tileScale);
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else if (TextureType::Metalness == forWhat)
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else if (TextureType::Metallic == forWhat)
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addPartMetalnessMap(bmeshNode.partId, image, tileScale);
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addPartMetalnessMap(bmeshNode.partId, image, tileScale);
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else if (TextureType::Roughness == forWhat)
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else if (TextureType::Roughness == forWhat)
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addPartRoughnessMap(bmeshNode.partId, image, tileScale);
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addPartRoughnessMap(bmeshNode.partId, image, tileScale);
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@ -9,7 +9,7 @@ enum class TextureType
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None,
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None,
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BaseColor,
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BaseColor,
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Normal,
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Normal,
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Metalness,
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Metallic,
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Roughness,
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Roughness,
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AmbientOcclusion,
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AmbientOcclusion,
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Count
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Count
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@ -24,7 +24,7 @@ QString TextureTypeToDispName(TextureType type) \
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return QObject::tr("Base Color"); \
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return QObject::tr("Base Color"); \
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case TextureType::Normal: \
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case TextureType::Normal: \
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return QObject::tr("Normal Map"); \
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return QObject::tr("Normal Map"); \
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case TextureType::Metalness: \
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case TextureType::Metallic: \
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return QObject::tr("Metallic"); \
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return QObject::tr("Metallic"); \
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case TextureType::Roughness: \
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case TextureType::Roughness: \
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return QObject::tr("Roughness"); \
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return QObject::tr("Roughness"); \
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@ -46,8 +46,8 @@ const char *TextureTypeToString(TextureType type) \
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return "BaseColor"; \
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return "BaseColor"; \
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case TextureType::Normal: \
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case TextureType::Normal: \
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return "Normal"; \
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return "Normal"; \
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case TextureType::Metalness: \
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case TextureType::Metallic: \
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return "Metalness"; \
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return "Metallic"; \
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case TextureType::Roughness: \
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case TextureType::Roughness: \
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return "Roughness"; \
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return "Roughness"; \
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case TextureType::AmbientOcclusion: \
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case TextureType::AmbientOcclusion: \
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@ -67,8 +67,10 @@ TextureType TextureTypeFromString(const char *typeString) \
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return TextureType::BaseColor; \
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return TextureType::BaseColor; \
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if (type == "Normal") \
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if (type == "Normal") \
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return TextureType::Normal; \
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return TextureType::Normal; \
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if (type == "Metallic") \
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return TextureType::Metallic; \
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if (type == "Metalness") \
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if (type == "Metalness") \
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return TextureType::Metalness; \
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return TextureType::Metallic; \
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if (type == "Roughness") \
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if (type == "Roughness") \
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return TextureType::Roughness; \
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return TextureType::Roughness; \
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if (type == "AmbientOcclusion") \
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if (type == "AmbientOcclusion") \
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