Add styled tab header

master
Jeremy Hu 2018-03-14 14:43:16 +08:00
parent d3dfffcc59
commit 5dbff8b9e3
7 changed files with 280 additions and 212 deletions

View File

@ -28,6 +28,9 @@ HEADERS += src/skeletontomesh.h
SOURCES += src/turnaroundloader.cpp
HEADERS += src/turnaroundloader.h
SOURCES += src/skeletonwidget.cpp
HEADERS += src/skeletonwidget.h
SOURCES += src/theme.cpp
HEADERS += src/theme.h

View File

@ -9,98 +9,51 @@
#include <QDesktopWidget>
#include <assert.h>
#include "mainwindow.h"
#include "skeletoneditwidget.h"
#include "meshlite.h"
#include "skeletontomesh.h"
#include "turnaroundloader.h"
#include "skeletonwidget.h"
#include "theme.h"
MainWindow::MainWindow() :
m_skeletonToMesh(NULL),
m_skeletonDirty(false),
m_turnaroundLoader(NULL),
m_turnaroundDirty(false)
MainWindow::MainWindow()
{
//QPushButton *skeletonButton = new QPushButton("Skeleton");
//QPushButton *motionButton = new QPushButton("Motion");
//QPushButton *modelButton = new QPushButton("Model");
m_partsPageButton = new QPushButton("Parts");
m_combinePageButton = new QPushButton("Combine");
//QButtonGroup *pageButtonGroup = new QButtonGroup;
//pageButtonGroup->addButton(skeletonButton);
//pageButtonGroup->addButton(motionButton);
//pageButtonGroup->addButton(modelButton);
QWidget *hrWidget = new QWidget;
hrWidget->setFixedHeight(2);
hrWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
hrWidget->setStyleSheet(QString("background-color: #fc6621;"));
hrWidget->setContentsMargins(0, 0, 0, 0);
//skeletonButton->setCheckable(true);
//motionButton->setCheckable(true);
//modelButton->setCheckable(true);
QButtonGroup *pageButtonGroup = new QButtonGroup;
pageButtonGroup->addButton(m_partsPageButton);
pageButtonGroup->addButton(m_combinePageButton);
//pageButtonGroup->setExclusive(true);
m_partsPageButton->setCheckable(true);
m_combinePageButton->setCheckable(true);
//skeletonButton->setChecked(true);
pageButtonGroup->setExclusive(true);
QHBoxLayout *topLayout = new QHBoxLayout;
topLayout->addStretch();
//topLayout->addWidget(skeletonButton);
//topLayout->addWidget(motionButton);
//topLayout->addWidget(modelButton);
topLayout->addStretch();
m_partsPageButton->setChecked(true);
updatePageButtons();
//skeletonButton->adjustSize();
//motionButton->adjustSize();
//modelButton->adjustSize();
QHBoxLayout *topButtonsLayout = new QHBoxLayout;
topButtonsLayout->setContentsMargins(0, 0, 0, 0);
topButtonsLayout->setSpacing(0);
topButtonsLayout->addStretch();
topButtonsLayout->addWidget(m_partsPageButton);
topButtonsLayout->addWidget(m_combinePageButton);
topButtonsLayout->addStretch();
m_skeletonEditWidget = new SkeletonEditWidget;
QVBoxLayout *topLayout = new QVBoxLayout;
topLayout->setContentsMargins(0, 0, 0, 0);
topLayout->setSpacing(0);
topLayout->addLayout(topButtonsLayout);
topLayout->addWidget(hrWidget);
m_modelingWidget = new ModelingWidget(this);
m_modelingWidget->setMinimumSize(128, 128);
m_modelingWidget->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
m_modelingWidget->setWindowFlags(Qt::Tool | Qt::Window);
m_modelingWidget->setWindowTitle("3D Model");
QVBoxLayout *rightLayout = new QVBoxLayout;
rightLayout->addSpacing(10);
//QPushButton *changeTurnaroundButton = new QPushButton("");
//changeTurnaroundButton->setIcon(QIcon(":/resources/picture.png"));
//changeTurnaroundButton->setToolTip(tr("Change turnaround reference image"));
//rightLayout->addWidget(changeTurnaroundButton);
rightLayout->addStretch();
QToolBar *toolbar = new QToolBar;
toolbar->setIconSize(QSize(16, 16));
toolbar->setOrientation(Qt::Vertical);
QAction *addAction = new QAction(tr("Add"), this);
addAction->setIcon(QIcon(":/resources/add.png"));
toolbar->addAction(addAction);
QAction *selectAction = new QAction(tr("Select"), this);
selectAction->setIcon(QIcon(":/resources/select.png"));
toolbar->addAction(selectAction);
QAction *rangeSelectAction = new QAction(tr("Range Select"), this);
rangeSelectAction->setIcon(QIcon(":/resources/rangeselect.png"));
toolbar->addAction(rangeSelectAction);
//m_clipTableWidget = new QTableWidget;
//m_clipTableWidget->setFixedWidth(32);
//m_clipTableWidget->verticalHeader()->setVisible(false);
QVBoxLayout *leftLayout = new QVBoxLayout;
leftLayout->addWidget(toolbar);
leftLayout->addStretch();
//leftLayout->addWidget(m_clipTableWidget);
leftLayout->addSpacing(10);
QHBoxLayout *middleLayout = new QHBoxLayout;
middleLayout->addLayout(leftLayout);
middleLayout->addWidget(m_skeletonEditWidget);
middleLayout->addLayout(rightLayout);
SkeletonWidget *skeletonWidget = new SkeletonWidget(this);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(topLayout);
mainLayout->addSpacing(20);
mainLayout->addLayout(middleLayout);
mainLayout->addWidget(skeletonWidget);
QWidget *centralWidget = new QWidget;
centralWidget->setLayout(mainLayout);
@ -108,124 +61,18 @@ MainWindow::MainWindow() :
setCentralWidget(centralWidget);
setWindowTitle(tr("Dust 3D"));
bool connectResult;
bool connectResult = false;
connectResult = connect(addAction, SIGNAL(triggered(bool)), m_skeletonEditWidget->graphicsView(), SLOT(turnOnAddNodeMode()));
connectResult = connect(m_partsPageButton, SIGNAL(clicked()), this, SLOT(updatePageButtons()));
assert(connectResult);
connectResult = connectResult = connect(selectAction, SIGNAL(triggered(bool)), m_skeletonEditWidget->graphicsView(), SLOT(turnOffAddNodeMode()));
connectResult = connect(m_combinePageButton, SIGNAL(clicked()), this, SLOT(updatePageButtons()));
assert(connectResult);
connectResult = connect(m_skeletonEditWidget->graphicsView(), SIGNAL(nodesChanged()), this, SLOT(skeletonChanged()));
assert(connectResult);
connectResult = connect(m_skeletonEditWidget, SIGNAL(sizeChanged()), this, SLOT(turnaroundChanged()));
assert(connectResult);
connectResult = connect(m_skeletonEditWidget->graphicsView(), SIGNAL(changeTurnaroundTriggered()), this, SLOT(changeTurnaround()));
assert(connectResult);
//connectResult = connect(clipButton, SIGNAL(clicked()), this, SLOT(saveClip()));
//assert(connectResult);
}
void MainWindow::showModelingWidgetAtCorner()
void MainWindow::updatePageButtons()
{
if (!m_modelingWidget->isVisible()) {
QPoint pos = QPoint(QApplication::desktop()->width(),
QApplication::desktop()->height());
m_modelingWidget->move(pos.x() - m_modelingWidget->width(),
pos.y() - m_modelingWidget->height());
m_modelingWidget->show();
}
m_partsPageButton->setStyleSheet(m_partsPageButton->isChecked() ? Theme::tabButtonSelectedStylesheet : Theme::tabButtonStylesheet);
m_combinePageButton->setStyleSheet(m_combinePageButton->isChecked() ? Theme::tabButtonSelectedStylesheet : Theme::tabButtonStylesheet);
}
void MainWindow::meshReady()
{
Mesh *resultMesh = m_skeletonToMesh->takeResultMesh();
showModelingWidgetAtCorner();
m_modelingWidget->updateMesh(resultMesh);
delete m_skeletonToMesh;
m_skeletonToMesh = NULL;
if (m_skeletonDirty) {
skeletonChanged();
}
}
void MainWindow::skeletonChanged()
{
if (m_skeletonToMesh) {
m_skeletonDirty = true;
return;
}
m_skeletonDirty = false;
QThread *thread = new QThread;
m_skeletonToMesh = new SkeletonToMesh(m_skeletonEditWidget->graphicsView());
m_skeletonToMesh->moveToThread(thread);
connect(thread, SIGNAL(started()), m_skeletonToMesh, SLOT(process()));
connect(m_skeletonToMesh, SIGNAL(finished()), this, SLOT(meshReady()));
connect(m_skeletonToMesh, SIGNAL(finished()), thread, SLOT(quit()));
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
thread->start();
}
void MainWindow::turnaroundChanged()
{
if (m_turnaroundFilename.isEmpty())
return;
if (m_turnaroundLoader) {
m_turnaroundDirty = true;
return;
}
m_turnaroundDirty = false;
QThread *thread = new QThread;
m_turnaroundLoader = new TurnaroundLoader(m_turnaroundFilename,
m_skeletonEditWidget->rect().size());
m_turnaroundLoader->moveToThread(thread);
connect(thread, SIGNAL(started()), m_turnaroundLoader, SLOT(process()));
connect(m_turnaroundLoader, SIGNAL(finished()), this, SLOT(turnaroundImageReady()));
connect(m_turnaroundLoader, SIGNAL(finished()), thread, SLOT(quit()));
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
thread->start();
}
void MainWindow::turnaroundImageReady()
{
QImage *backgroundImage = m_turnaroundLoader->takeResultImage();
if (backgroundImage && backgroundImage->width() > 0 && backgroundImage->height() > 0) {
m_skeletonEditWidget->graphicsView()->updateBackgroundImage(*backgroundImage);
}
delete backgroundImage;
delete m_turnaroundLoader;
m_turnaroundLoader = NULL;
if (m_turnaroundDirty) {
turnaroundChanged();
}
}
void MainWindow::changeTurnaround()
{
QString fileName = QFileDialog::getOpenFileName(this, tr("Open Turnaround Reference Image"),
QString(),
tr("Image Files (*.png *.jpg *.bmp)")).trimmed();
if (fileName.isEmpty())
return;
m_turnaroundFilename = fileName;
turnaroundChanged();
}
void MainWindow::saveClip()
{
QImage image = m_modelingWidget->grabFramebuffer();
//QTableWidgetItem *item = new QTableWidgetItem;
//item->setSizeHint(QSize(32, 32));
//item->setIcon(QPixmap::fromImage(image.scaled(32, 32)));
//m_clipTableWidget->insertRow(m_clipTableWidget->rowCount());
//m_clipTableWidget->setItem(m_clipTableWidget->rowCount() - 1, 0, item);
//image.save("/Users/jeremy/Repositories/dust3d/gl.png");
}

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@ -4,10 +4,6 @@
#include <QString>
#include <QVBoxLayout>
#include <QPushButton>
#include "modelingwidget.h"
#include "skeletoneditwidget.h"
#include "skeletontomesh.h"
#include "turnaroundloader.h"
class MainWindow : public QMainWindow
{
@ -15,21 +11,10 @@ class MainWindow : public QMainWindow
public:
MainWindow();
public slots:
void skeletonChanged();
void meshReady();
void turnaroundChanged();
void turnaroundImageReady();
void changeTurnaround();
void saveClip();
void showModelingWidgetAtCorner();
void updatePageButtons();
private:
ModelingWidget *m_modelingWidget;
SkeletonEditWidget *m_skeletonEditWidget;
SkeletonToMesh *m_skeletonToMesh;
bool m_skeletonDirty;
TurnaroundLoader *m_turnaroundLoader;
bool m_turnaroundDirty;
QString m_turnaroundFilename;
QPushButton *m_partsPageButton;
QPushButton *m_combinePageButton;
};
#endif

194
src/skeletonwidget.cpp Normal file
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@ -0,0 +1,194 @@
#include <QVBoxLayout>
#include <QPushButton>
#include <QButtonGroup>
#include <QGridLayout>
#include <QToolBar>
#include <QThread>
#include <QFileDialog>
#include <QApplication>
#include <QDesktopWidget>
#include <assert.h>
#include "skeletonwidget.h"
#include "skeletoneditwidget.h"
#include "meshlite.h"
#include "skeletontomesh.h"
#include "turnaroundloader.h"
SkeletonWidget::SkeletonWidget(QWidget *parent) :
QWidget(parent),
m_skeletonToMesh(NULL),
m_skeletonDirty(false),
m_turnaroundLoader(NULL),
m_turnaroundDirty(false)
{
QHBoxLayout *topLayout = new QHBoxLayout;
topLayout->addStretch();
m_skeletonEditWidget = new SkeletonEditWidget;
m_modelingWidget = new ModelingWidget(this);
m_modelingWidget->setMinimumSize(128, 128);
m_modelingWidget->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
m_modelingWidget->setWindowFlags(Qt::Tool | Qt::Window);
m_modelingWidget->setWindowTitle("3D Model");
QVBoxLayout *rightLayout = new QVBoxLayout;
rightLayout->addSpacing(10);
rightLayout->addStretch();
QToolBar *toolbar = new QToolBar;
toolbar->setIconSize(QSize(16, 16));
toolbar->setOrientation(Qt::Vertical);
QAction *addAction = new QAction(tr("Add"), this);
addAction->setIcon(QIcon(":/resources/add.png"));
toolbar->addAction(addAction);
QAction *selectAction = new QAction(tr("Select"), this);
selectAction->setIcon(QIcon(":/resources/select.png"));
toolbar->addAction(selectAction);
QAction *rangeSelectAction = new QAction(tr("Range Select"), this);
rangeSelectAction->setIcon(QIcon(":/resources/rangeselect.png"));
toolbar->addAction(rangeSelectAction);
QVBoxLayout *leftLayout = new QVBoxLayout;
leftLayout->addWidget(toolbar);
leftLayout->addStretch();
leftLayout->addSpacing(10);
QHBoxLayout *middleLayout = new QHBoxLayout;
middleLayout->addLayout(leftLayout);
middleLayout->addWidget(m_skeletonEditWidget);
middleLayout->addLayout(rightLayout);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(topLayout);
//mainLayout->addSpacing(10);
mainLayout->addLayout(middleLayout);
setLayout(mainLayout);
setWindowTitle(tr("Dust 3D"));
bool connectResult;
connectResult = connect(addAction, SIGNAL(triggered(bool)), m_skeletonEditWidget->graphicsView(), SLOT(turnOnAddNodeMode()));
assert(connectResult);
connectResult = connectResult = connect(selectAction, SIGNAL(triggered(bool)), m_skeletonEditWidget->graphicsView(), SLOT(turnOffAddNodeMode()));
assert(connectResult);
connectResult = connect(m_skeletonEditWidget->graphicsView(), SIGNAL(nodesChanged()), this, SLOT(skeletonChanged()));
assert(connectResult);
connectResult = connect(m_skeletonEditWidget, SIGNAL(sizeChanged()), this, SLOT(turnaroundChanged()));
assert(connectResult);
connectResult = connect(m_skeletonEditWidget->graphicsView(), SIGNAL(changeTurnaroundTriggered()), this, SLOT(changeTurnaround()));
assert(connectResult);
//connectResult = connect(clipButton, SIGNAL(clicked()), this, SLOT(saveClip()));
//assert(connectResult);
}
void SkeletonWidget::showModelingWidgetAtCorner()
{
if (!m_modelingWidget->isVisible()) {
QPoint pos = QPoint(QApplication::desktop()->width(),
QApplication::desktop()->height());
m_modelingWidget->move(pos.x() - m_modelingWidget->width(),
pos.y() - m_modelingWidget->height());
m_modelingWidget->show();
}
}
void SkeletonWidget::meshReady()
{
Mesh *resultMesh = m_skeletonToMesh->takeResultMesh();
showModelingWidgetAtCorner();
m_modelingWidget->updateMesh(resultMesh);
delete m_skeletonToMesh;
m_skeletonToMesh = NULL;
if (m_skeletonDirty) {
skeletonChanged();
}
}
void SkeletonWidget::skeletonChanged()
{
if (m_skeletonToMesh) {
m_skeletonDirty = true;
return;
}
m_skeletonDirty = false;
QThread *thread = new QThread;
m_skeletonToMesh = new SkeletonToMesh(m_skeletonEditWidget->graphicsView());
m_skeletonToMesh->moveToThread(thread);
connect(thread, SIGNAL(started()), m_skeletonToMesh, SLOT(process()));
connect(m_skeletonToMesh, SIGNAL(finished()), this, SLOT(meshReady()));
connect(m_skeletonToMesh, SIGNAL(finished()), thread, SLOT(quit()));
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
thread->start();
}
void SkeletonWidget::turnaroundChanged()
{
if (m_turnaroundFilename.isEmpty())
return;
if (m_turnaroundLoader) {
m_turnaroundDirty = true;
return;
}
m_turnaroundDirty = false;
QThread *thread = new QThread;
m_turnaroundLoader = new TurnaroundLoader(m_turnaroundFilename,
m_skeletonEditWidget->rect().size());
m_turnaroundLoader->moveToThread(thread);
connect(thread, SIGNAL(started()), m_turnaroundLoader, SLOT(process()));
connect(m_turnaroundLoader, SIGNAL(finished()), this, SLOT(turnaroundImageReady()));
connect(m_turnaroundLoader, SIGNAL(finished()), thread, SLOT(quit()));
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
thread->start();
}
void SkeletonWidget::turnaroundImageReady()
{
QImage *backgroundImage = m_turnaroundLoader->takeResultImage();
if (backgroundImage && backgroundImage->width() > 0 && backgroundImage->height() > 0) {
m_skeletonEditWidget->graphicsView()->updateBackgroundImage(*backgroundImage);
}
delete backgroundImage;
delete m_turnaroundLoader;
m_turnaroundLoader = NULL;
if (m_turnaroundDirty) {
turnaroundChanged();
}
}
void SkeletonWidget::changeTurnaround()
{
QString fileName = QFileDialog::getOpenFileName(this, tr("Open Turnaround Reference Image"),
QString(),
tr("Image Files (*.png *.jpg *.bmp)")).trimmed();
if (fileName.isEmpty())
return;
m_turnaroundFilename = fileName;
turnaroundChanged();
}
void SkeletonWidget::saveClip()
{
QImage image = m_modelingWidget->grabFramebuffer();
//QTableWidgetItem *item = new QTableWidgetItem;
//item->setSizeHint(QSize(32, 32));
//item->setIcon(QPixmap::fromImage(image.scaled(32, 32)));
//m_clipTableWidget->insertRow(m_clipTableWidget->rowCount());
//m_clipTableWidget->setItem(m_clipTableWidget->rowCount() - 1, 0, item);
//image.save("/Users/jeremy/Repositories/dust3d/gl.png");
}

35
src/skeletonwidget.h Normal file
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@ -0,0 +1,35 @@
#ifndef SKELETON_WIDGET_H
#define SKELETON_WIDGET_H
#include <QWidget>
#include <QString>
#include <QVBoxLayout>
#include <QPushButton>
#include "modelingwidget.h"
#include "skeletoneditwidget.h"
#include "skeletontomesh.h"
#include "turnaroundloader.h"
class SkeletonWidget : public QWidget
{
Q_OBJECT
public:
SkeletonWidget(QWidget *parent=0);
public slots:
void skeletonChanged();
void meshReady();
void turnaroundChanged();
void turnaroundImageReady();
void changeTurnaround();
void saveClip();
void showModelingWidgetAtCorner();
private:
ModelingWidget *m_modelingWidget;
SkeletonEditWidget *m_skeletonEditWidget;
SkeletonToMesh *m_skeletonToMesh;
bool m_skeletonDirty;
TurnaroundLoader *m_turnaroundLoader;
bool m_turnaroundDirty;
QString m_turnaroundFilename;
};
#endif

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@ -5,12 +5,13 @@
// 0.99, 0.4, 0.13
QColor Theme::skeletonMasterNodeBorderColor = QColor(0xfc, 0x66, 0x21, 128);
QColor Theme::skeletonMasterNodeBorderHighlightColor = QColor(0xfc, 0x66, 0x21, 200);
QColor Theme::skeletonMasterNodeBorderHighlightColor = QColor(0xfc, 0x66, 0x21);
QColor Theme::skeletonMasterNodeFillColor = QColor(0xfc, 0x66, 0x21, 50);
int Theme::skeletonMasterNodeBorderSize = 2;
QColor Theme::skeletonSlaveNodeBorderColor = QColor(0xcc, 0xcc, 0xcc, 64);
QColor Theme::skeletonSlaveNodeBorderHighlightColor = QColor(0xfc, 0x66, 0x21, 100);
QColor Theme::skeletonSlaveNodeBorderHighlightColor = QColor(0xcc, 0xcc, 0xcc);
QColor Theme::skeletonSlaveNodeFillColor = QColor(0xcc, 0xcc, 0xcc, 25);
int Theme::skeletonSlaveNodeBorderSize = 2;
QString Theme::tabButtonSelectedStylesheet = "QPushButton { color: #efefef; background-color: #fc6621; border: 0px; padding-top: 2px; padding-bottom: 2px; padding-left: 25px; padding-right: 25px;}";
QString Theme::tabButtonStylesheet = "QPushButton { color: #efefef; background-color: #353535; border: 0px; padding-top: 2px; padding-bottom: 2px; padding-left: 25px; padding-right: 25px;}";

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@ -1,6 +1,7 @@
#ifndef THEME_H
#define THEME_H
#include <QColor>
#include <QString>
class Theme
{
@ -13,6 +14,8 @@ public:
static QColor skeletonSlaveNodeBorderHighlightColor;
static QColor skeletonSlaveNodeFillColor;
static int skeletonSlaveNodeBorderSize;
static QString tabButtonSelectedStylesheet;
static QString tabButtonStylesheet;
};
#endif