Update progress

master
Jeremy Hu 2017-07-29 22:33:38 +08:00
parent 108d9d67cb
commit 62bc12f87d
1 changed files with 3 additions and 2 deletions

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@ -21,7 +21,7 @@ Two caps and many strips composites a cylinder.
*Infinite Grid*
Almost all 3D editor have a infinite grid ground, I just made a finite one, in the future, I should expand the grid outside of the screen to make it infinite.
Now, for just beginning, I think it's a not bad start.
<img src="screenshot/dust3d_sphere_cylinder.png">
<img src="screenshot/dust3d_sphere_cylinder.png">
- [x] Implement B-Mesh algorithm (Dec 18, 2016 ~ Jan 04, 2017)
There is a implementation of [B-Mesh algorithm in C++](https://github.com/evanw/cs224final) language, but I want the pure C version, so I start to implement my own version. I read both paper and this implementation, it gave me very helpful understanding of this algorithm.
*Drawing Skeletal Shape Balls*
@ -70,7 +70,8 @@ This todo already done in the B-Mesh algorithm implementation.
<img src="screenshot/dust3d_glw_preview.png" width="278" height="167"><img src="screenshot/dust3d_glw_preview_dark.png" width="284" height="244">
**Feb 12, 2017:**
<img src="screenshot/dust3d_glw_preview_dark_2.png" width="278" height="167">
**July 29, 2017:**
It's been more than 5 months since my last update. I was busy on preparing for my IELTS and PTE English test, and still is. However, the suspended period on this project make me rethink the progress though. Removing C++ from codebase and introducing Objective-C is really not a good idea, especially because my target is not making a GUI framework, but a modeling tool for game making. I need focus back on my original target.
- [ ] Render rigid animation
- [ ] png exporter for isometric 2.5D game
- [ ] Export Wavefront .obj