diff --git a/README.md b/README.md index c9af4f2a..16b04579 100644 --- a/README.md +++ b/README.md @@ -21,7 +21,7 @@ Two caps and many strips composites a cylinder. *Infinite Grid* Almost all 3D editor have a infinite grid ground, I just made a finite one, in the future, I should expand the grid outside of the screen to make it infinite. Now, for just beginning, I think it's a not bad start. - + - [x] Implement B-Mesh algorithm (Dec 18, 2016 ~ Jan 04, 2017) There is a implementation of [B-Mesh algorithm in C++](https://github.com/evanw/cs224final) language, but I want the pure C version, so I start to implement my own version. I read both paper and this implementation, it gave me very helpful understanding of this algorithm. *Drawing Skeletal Shape Balls* @@ -70,7 +70,8 @@ This todo already done in the B-Mesh algorithm implementation. **Feb 12, 2017:** - + **July 29, 2017:** + It's been more than 5 months since my last update. I was busy on preparing for my IELTS and PTE English test, and still is. However, the suspended period on this project make me rethink the progress though. Removing C++ from codebase and introducing Objective-C is really not a good idea, especially because my target is not making a GUI framework, but a modeling tool for game making. I need focus back on my original target. - [ ] Render rigid animation - [ ] png exporter for isometric 2.5D game - [ ] Export Wavefront .obj