Add skeleton generator
parent
2d5e98d955
commit
6335742b17
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@ -305,6 +305,8 @@ HEADERS += ../dust3d/mesh/tube_mesh_builder.h
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SOURCES += ../dust3d/mesh/tube_mesh_builder.cc
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HEADERS += ../dust3d/mesh/weld_vertices.h
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SOURCES += ../dust3d/mesh/weld_vertices.cc
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HEADERS += ../dust3d/rig/skeleton_generator.h
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SOURCES += ../dust3d/rig/skeleton_generator.cc
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HEADERS += ../dust3d/uv/chart_packer.h
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SOURCES += ../dust3d/uv/chart_packer.cc
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HEADERS += ../dust3d/uv/max_rectangles.h
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@ -0,0 +1,69 @@
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/*
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* Copyright (c) 2016-2022 Jeremy HU <jeremy-at-dust3d dot org>. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <dust3d/rig/skeleton_generator.h>
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namespace dust3d {
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SkeletonGenerator::SkeletonGenerator()
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{
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}
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void SkeletonGenerator::setVertices(const std::vector<Vector3>& vertices)
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{
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m_vertices = vertices;
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}
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void SkeletonGenerator::setFaces(const std::vector<std::vector<size_t>>& faces)
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{
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m_faces = faces;
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}
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void SkeletonGenerator::setPositionToNodeMap(const std::map<PositionKey, Uuid>& positionToNodeMap)
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{
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m_positionToNodeMap = positionToNodeMap;
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}
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void SkeletonGenerator::addBone(const Uuid& boneId, const Bone& bone)
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{
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m_boneMap.emplace(std::make_pair(boneId, bone));
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}
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void SkeletonGenerator::addNodeBinding(const Uuid& nodeId, const NodeBinding& node)
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{
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m_nodeBindingMap.emplace(std::make_pair(nodeId, node));
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}
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void SkeletonGenerator::bind()
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{
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// TODO: Build vertex edge map
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// TODO: Bind unbound nodes
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// TODO: Build bone skeleton
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// TODO: Assign bone to vertex
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// TODO: finalize
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}
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}
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@ -0,0 +1,64 @@
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/*
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* Copyright (c) 2016-2022 Jeremy HU <jeremy-at-dust3d dot org>. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef DUST3D_RIG_SKELETON_GENERATOR_H_
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#define DUST3D_RIG_SKELETON_GENERATOR_H_
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#include <dust3d/base/position_key.h>
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#include <dust3d/base/uuid.h>
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#include <dust3d/base/vector3.h>
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#include <map>
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#include <vector>
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namespace dust3d {
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class SkeletonGenerator {
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public:
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struct NodeBinding {
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std::vector<Uuid> boneIds;
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bool bontJoint = false;
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};
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struct Bone {
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std::string name;
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std::string parent;
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};
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SkeletonGenerator();
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void setVertices(const std::vector<Vector3>& vertices);
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void setFaces(const std::vector<std::vector<size_t>>& faces);
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void setPositionToNodeMap(const std::map<PositionKey, Uuid>& positionToNodeMap);
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void addBone(const Uuid& boneId, const Bone& bone);
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void addNodeBinding(const Uuid& nodeId, const NodeBinding& node);
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void bind();
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private:
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std::vector<Vector3> m_vertices;
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std::vector<std::vector<size_t>> m_faces;
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std::map<PositionKey, Uuid> m_positionToNodeMap;
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std::map<Uuid, NodeBinding> m_nodeBindingMap;
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std::map<Uuid, Bone> m_boneMap;
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};
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}
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#endif
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