Make part list more tidy
parent
af451bd5ab
commit
65b14200a5
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@ -189,7 +189,8 @@ void MeshGenerator::process()
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qDebug() << "m_requirePartPreviewMap.find:" << partIdIt;
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if (m_requirePartPreviewMap.find(partIdIt) != m_requirePartPreviewMap.end()) {
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ModelOfflineRender *render = m_partPreviewRenderMap[partIdIt];
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render->updateMesh(new Mesh(meshliteContext, meshId));
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int trimedMeshId = meshlite_trim(meshliteContext, meshId, 1);
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render->updateMesh(new Mesh(meshliteContext, trimedMeshId));
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QImage *image = new QImage(render->toImage(QSize(Theme::previewImageSize, Theme::previewImageSize)));
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m_partPreviewMap[partIdIt] = image;
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}
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@ -211,7 +212,8 @@ void MeshGenerator::process()
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QImage *image = new QImage(m_previewRender->toImage(QSize(Theme::previewImageSize, Theme::previewImageSize)));
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m_preview = image;
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}
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m_mesh = new Mesh(meshliteContext, mergedMeshId);
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int trimedMeshId = meshlite_trim(meshliteContext, mergedMeshId, 1);
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m_mesh = new Mesh(meshliteContext, trimedMeshId);
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}
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if (m_previewRender) {
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@ -8,7 +8,8 @@ ModelMeshBinder::ModelMeshBinder() :
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m_renderTriangleVertexCount(0),
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m_renderEdgeVertexCount(0),
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m_mesh(NULL),
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m_meshUpdated(false)
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m_meshUpdated(false),
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m_showFrames(true)
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{
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}
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@ -102,10 +103,12 @@ void ModelMeshBinder::paint()
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m_meshUpdated = false;
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}
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}
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if (m_renderEdgeVertexCount > 0) {
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QOpenGLVertexArrayObject::Binder vaoBinder(&m_vaoEdge);
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glDrawArrays(GL_LINES, 0, m_renderEdgeVertexCount);
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if (m_showFrames) {
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if (m_renderEdgeVertexCount > 0) {
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QOpenGLVertexArrayObject::Binder vaoBinder(&m_vaoEdge);
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glDrawArrays(GL_LINES, 0, m_renderEdgeVertexCount);
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}
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}
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if (m_renderTriangleVertexCount > 0) {
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QOpenGLVertexArrayObject::Binder vaoBinder(&m_vaoTriangle);
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@ -120,3 +123,13 @@ void ModelMeshBinder::cleanup()
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if (m_vboEdge.isCreated())
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m_vboEdge.destroy();
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}
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void ModelMeshBinder::showFrames()
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{
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m_showFrames = true;
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}
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void ModelMeshBinder::hideFrames()
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{
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m_showFrames = false;
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}
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@ -16,6 +16,8 @@ public:
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void initialize();
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void paint();
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void cleanup();
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void showFrames();
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void hideFrames();
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private:
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QOpenGLVertexArrayObject m_vaoTriangle;
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QOpenGLBuffer m_vboTriangle;
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@ -26,6 +28,7 @@ private:
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int m_renderTriangleVertexCount;
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int m_renderEdgeVertexCount;
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bool m_meshUpdated;
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bool m_showFrames;
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};
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#endif
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@ -10,7 +10,14 @@ ModelOfflineRender::ModelOfflineRender(QScreen *targetScreen) :
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{
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create();
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m_context = new QOpenGLContext();
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m_context->setFormat(format());
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QSurfaceFormat fmt = format();
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fmt.setAlphaBufferSize(8);
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fmt.setSamples(4);
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setFormat(fmt);
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m_context->setFormat(fmt);
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m_context->create();
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}
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@ -41,6 +48,7 @@ QImage ModelOfflineRender::toImage(const QSize &size)
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QOpenGLFramebufferObjectFormat format;
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format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
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format.setSamples(16);
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QOpenGLFramebufferObject *renderFbo = new QOpenGLFramebufferObject(size, format);
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renderFbo->bind();
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m_context->functions()->glViewport(0, 0, size.width(), size.height());
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@ -56,6 +64,7 @@ QImage ModelOfflineRender::toImage(const QSize &size)
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ModelShaderProgram *program = new ModelShaderProgram;
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ModelMeshBinder meshBinder;
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meshBinder.initialize();
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meshBinder.hideFrames();
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program->setUniformValue(program->lightPosLoc(), QVector3D(0, 0, 70));
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@ -65,7 +74,7 @@ QImage ModelOfflineRender::toImage(const QSize &size)
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glEnable(GL_LINE_SMOOTH);
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camera.setToIdentity();
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camera.translate(0, 0, -2.5);
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camera.translate(0, 0, -2.1);
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world.setToIdentity();
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world.rotate(180.0f - (xRot / 16.0f), 1, 0, 0);
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@ -125,7 +125,7 @@ void ModelWidget::initializeGL()
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// Our camera never changes in this example.
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m_camera.setToIdentity();
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m_camera.translate(0, 0, -3.5);
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m_camera.translate(0, 0, -2.1);
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// Light position is fixed.
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m_program->setUniformValue(m_program->lightPosLoc(), QVector3D(0, 0, 70));
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@ -103,35 +103,38 @@ SkeletonDocumentWindow::SkeletonDocumentWindow() :
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m_modelWidget->setGraphicsFunctions(graphicsWidget);
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SkeletonPartListWidget *partListWidget = new SkeletonPartListWidget(m_document);
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partListWidget->setMaximumWidth(Theme::previewImageSize);
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QTabWidget *firstTabWidget = new QTabWidget;
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firstTabWidget->setFont(Theme::awesome()->font(Theme::toolIconFontSize * 3 / 4));
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firstTabWidget->setMaximumWidth(200);
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firstTabWidget->addTab(partListWidget, QChar(fa::puzzlepiece));
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firstTabWidget->addTab(new QWidget, QChar(fa::history));
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firstTabWidget->addTab(new QWidget, QChar(fa::wrench));
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//QTabWidget *firstTabWidget = new QTabWidget;
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//firstTabWidget->setFont(Theme::awesome()->font(Theme::toolIconFontSize * 3 / 4));
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//firstTabWidget->setMaximumWidth(200);
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//firstTabWidget->addTab(partListWidget, QChar(fa::puzzlepiece));
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//firstTabWidget->addTab(new QWidget, QChar(fa::history));
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//firstTabWidget->addTab(new QWidget, QChar(fa::wrench));
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SkeletonEdgePropertyWidget *edgePropertyWidget = new SkeletonEdgePropertyWidget(m_document);
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SkeletonNodePropertyWidget *nodePropertyWidget = new SkeletonNodePropertyWidget(m_document);
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//SkeletonEdgePropertyWidget *edgePropertyWidget = new SkeletonEdgePropertyWidget(m_document);
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//SkeletonNodePropertyWidget *nodePropertyWidget = new SkeletonNodePropertyWidget(m_document);
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QVBoxLayout *propertyLayout = new QVBoxLayout;
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propertyLayout->addWidget(edgePropertyWidget);
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propertyLayout->addWidget(nodePropertyWidget);
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//QVBoxLayout *propertyLayout = new QVBoxLayout;
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//propertyLayout->addWidget(edgePropertyWidget);
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//propertyLayout->addWidget(nodePropertyWidget);
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QWidget *propertyWidget = new QWidget;
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propertyWidget->setLayout(propertyLayout);
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//QWidget *propertyWidget = new QWidget;
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//propertyWidget->setLayout(propertyLayout);
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QTabWidget *secondTabWidget = new QTabWidget;
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secondTabWidget->setFont(Theme::awesome()->font(Theme::toolIconFontSize * 3 / 4));
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secondTabWidget->setMaximumWidth(200);
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secondTabWidget->setMaximumHeight(90);
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secondTabWidget->addTab(propertyWidget, QChar(fa::adjust));
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//QTabWidget *secondTabWidget = new QTabWidget;
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//secondTabWidget->setFont(Theme::awesome()->font(Theme::toolIconFontSize * 3 / 4));
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//secondTabWidget->setMaximumWidth(200);
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//secondTabWidget->setMaximumHeight(90);
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//secondTabWidget->addTab(propertyWidget, QChar(fa::adjust));
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QVBoxLayout *mainRightLayout = new QVBoxLayout;
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mainRightLayout->setSpacing(0);
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mainRightLayout->setContentsMargins(5, 5, 5, 5);
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mainRightLayout->addWidget(firstTabWidget);
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mainRightLayout->addWidget(secondTabWidget);
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//mainRightLayout->setContentsMargins(5, 5, 5, 5);
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mainRightLayout->setContentsMargins(0, 0, 0, 0);
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mainRightLayout->addWidget(partListWidget);
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//mainRightLayout->addWidget(firstTabWidget);
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//mainRightLayout->addWidget(secondTabWidget);
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QHBoxLayout *mainLayout = new QHBoxLayout;
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mainLayout->setSpacing(0);
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@ -194,6 +197,7 @@ SkeletonDocumentWindow::SkeletonDocumentWindow() :
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connect(m_document, &SkeletonDocument::partListChanged, partListWidget, &SkeletonPartListWidget::partListChanged);
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connect(m_document, &SkeletonDocument::partPreviewChanged, partListWidget, &SkeletonPartListWidget::partPreviewChanged);
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/*
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connect(graphicsWidget, &SkeletonGraphicsWidget::checkEdge, edgePropertyWidget, &SkeletonEdgePropertyWidget::showProperties);
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connect(graphicsWidget, &SkeletonGraphicsWidget::uncheckEdge, [=](QUuid edgeId) {
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edgePropertyWidget->hide();
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@ -215,6 +219,7 @@ SkeletonDocumentWindow::SkeletonDocumentWindow() :
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}
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});
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connect(nodePropertyWidget, &SkeletonNodePropertyWidget::setNodeRootMarkMode, m_document, &SkeletonDocument::setNodeRootMarkMode);
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*/
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connect(m_document, &SkeletonDocument::skeletonChanged, m_document, &SkeletonDocument::generateMesh);
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@ -1,4 +1,5 @@
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#include <QGridLayout>
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#include <QVBoxLayout>
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#include <QHBoxLayout>
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#include <QDebug>
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#include "skeletonpartlistwidget.h"
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#include "theme.h"
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@ -8,18 +9,24 @@ SkeletonPartWidget::SkeletonPartWidget(const SkeletonDocument *document, QUuid p
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m_partId(partId)
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{
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m_visibleButton = new QPushButton(QChar(fa::eye));
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//m_visibleButton->setStyleSheet("QPushButton {border: none; background: none;}");
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m_visibleButton->setFont(Theme::awesome()->font(Theme::toolIconFontSize * 2 / 3));
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m_visibleButton->setFixedSize(Theme::toolIconSize * 2 / 3, Theme::toolIconSize * 2 / 3);
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m_visibleButton->setStyleSheet("QPushButton {border: none; background: none; color: #cccccc;}");
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m_visibleButton->setFont(Theme::awesome()->font(Theme::miniIconFontSize));
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m_visibleButton->setFixedSize(Theme::miniIconSize, Theme::miniIconSize);
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m_previewLabel = new QLabel;
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//m_nameLabel = new QLabel;
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QHBoxLayout *miniToolLayout = new QHBoxLayout;
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miniToolLayout->setSpacing(0);
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miniToolLayout->setContentsMargins(0, 0, 0, 0);
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miniToolLayout->addSpacing(3);
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miniToolLayout->addWidget(m_visibleButton);
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miniToolLayout->addStretch();
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QGridLayout *mainLayout = new QGridLayout;
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mainLayout->addWidget(m_visibleButton, 0, 0);
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mainLayout->addWidget(m_previewLabel, 0, 1);
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//mainLayout->addWidget(m_nameLabel, 0, 2);
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->setSpacing(0);
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mainLayout->setContentsMargins(0, 0, 0, 0);
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mainLayout->addLayout(miniToolLayout);
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mainLayout->addWidget(m_previewLabel);
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setLayout(mainLayout);
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}
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@ -45,6 +52,8 @@ SkeletonPartListWidget::SkeletonPartListWidget(const SkeletonDocument *document)
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{
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setSelectionMode(QAbstractItemView::NoSelection);
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setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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setSpacing(1);
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setContentsMargins(0, 0, 0, 0);
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}
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void SkeletonPartListWidget::partChanged(QUuid partId)
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@ -27,7 +27,9 @@ int Theme::skeletonNodeBorderSize = 0;
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int Theme::skeletonEdgeWidth = 0;
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int Theme::toolIconFontSize = 16;
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int Theme::toolIconSize = 24;
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int Theme::previewImageSize = 64;
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int Theme::previewImageSize = 48;
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int Theme::miniIconFontSize = 8;
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int Theme::miniIconSize = 12;
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QtAwesome *Theme::awesome()
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{
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@ -27,6 +27,8 @@ public:
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static int toolIconFontSize;
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static int toolIconSize;
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static int previewImageSize;
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static int miniIconFontSize;
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static int miniIconSize;
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};
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#endif
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