Fix shader on win32
parent
aa9b0b518b
commit
6fcb86a191
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@ -1,6 +1,8 @@
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Changes between 1.0.0-rc.1 and 1.0.0-rc.2:
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Changes between 1.0.0-rc.1 and 1.0.0-rc.3:
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--------------------------------------------------
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- Fix negative skinning weight
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- Fix IBL shader
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- Add win32 release
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Changes between 1.0.0-beta.29 and 1.0.0-rc.1:
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--------------------------------------------------
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@ -66,10 +66,10 @@ macx {
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}
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isEmpty(HUMAN_VERSION) {
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HUMAN_VERSION = "1.0.0-rc.2"
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HUMAN_VERSION = "1.0.0-rc.3"
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}
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isEmpty(VERSION) {
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VERSION = 1.0.0.32
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VERSION = 1.0.0.33
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}
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HOMEPAGE_URL = "https://dust3d.org/"
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@ -63,18 +63,6 @@ void ModelMeshBinder::enableEnvironmentLight()
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void ModelMeshBinder::paint(ModelShaderProgram *program)
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{
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static int s_softwareGlState = 0;
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if (0 == s_softwareGlState) {
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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const char *versionString = (const char *)f->glGetString(GL_VERSION);
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if (nullptr != versionString &&
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'\0' != versionString[0] &&
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0 == strstr(versionString, "Mesa")) {
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s_softwareGlState = 2;
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} else {
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s_softwareGlState = 1;
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}
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}
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MeshLoader *newMesh = nullptr;
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bool hasNewMesh = false;
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if (m_newMeshComing) {
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@ -127,7 +115,6 @@ void ModelMeshBinder::paint(ModelShaderProgram *program)
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m_environmentSpecularMap = nullptr;
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if (program->isCoreProfile() &&
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m_environmentLightEnabled &&
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2 == s_softwareGlState &&
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(m_hasMetalnessMap || m_hasRoughnessMap)) {
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DdsFileReader irradianceFile(":/resources/cedar_bridge_irradiance.dds");
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m_environmentIrradianceMap = irradianceFile.createOpenGLTexture();
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@ -236,7 +223,7 @@ void ModelMeshBinder::paint(ModelShaderProgram *program)
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QOpenGLVertexArrayObject::Binder vaoBinder(&m_vaoEdge);
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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// glDrawArrays GL_LINES crashs on Mesa GL
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if (2 == s_softwareGlState) {
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if (program->isCoreProfile()) {
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program->setUniformValue(program->textureEnabledLoc(), 0);
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program->setUniformValue(program->normalMapEnabledLoc(), 0);
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program->setUniformValue(program->metalnessMapEnabledLoc(), 0);
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@ -324,6 +311,10 @@ void ModelMeshBinder::cleanup()
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m_normalMap = nullptr;
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delete m_metalnessRoughnessAmbientOcclusionMap;
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m_metalnessRoughnessAmbientOcclusionMap = nullptr;
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delete m_environmentIrradianceMap;
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m_environmentIrradianceMap = nullptr;
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delete m_environmentSpecularMap;
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m_environmentSpecularMap = nullptr;
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}
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void ModelMeshBinder::showWireframes()
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@ -1,4 +1,3 @@
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#include <QSurfaceFormat>
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#include <QFile>
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#include <map>
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#include "modelshaderprogram.h"
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@ -22,9 +21,9 @@ bool ModelShaderProgram::isCoreProfile()
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return m_isCoreProfile;
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}
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ModelShaderProgram::ModelShaderProgram()
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ModelShaderProgram::ModelShaderProgram(bool isCoreProfile)
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{
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if (QSurfaceFormat::defaultFormat().profile() == QSurfaceFormat::CoreProfile) {
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if (isCoreProfile) {
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this->addShaderFromSourceCode(QOpenGLShader::Vertex, loadShaderSource(":/shaders/default.core.vert"));
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this->addShaderFromSourceCode(QOpenGLShader::Fragment, loadShaderSource(":/shaders/default.core.frag"));
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m_isCoreProfile = true;
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@ -6,7 +6,7 @@
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class ModelShaderProgram : public QOpenGLShaderProgram
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{
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public:
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ModelShaderProgram();
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ModelShaderProgram(bool isCoreProfile);
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int projectionMatrixLoc();
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int modelMatrixLoc();
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int normalMatrixLoc();
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@ -4,6 +4,7 @@
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#include <QGuiApplication>
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#include <math.h>
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#include <QVector4D>
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#include <QSurfaceFormat>
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#include "modelwidget.h"
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#include "util.h"
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@ -123,7 +124,15 @@ void ModelWidget::initializeGL()
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glClearColor(bgcolor.redF(), bgcolor.greenF(), bgcolor.blueF(), 1);
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}
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m_program = new ModelShaderProgram;
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bool isCoreProfile = false;
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const char *versionString = (const char *)glGetString(GL_VERSION);
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if (nullptr != versionString &&
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'\0' != versionString[0] &&
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0 == strstr(versionString, "Mesa")) {
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isCoreProfile = QSurfaceFormat::defaultFormat().profile() == QSurfaceFormat::CoreProfile;
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}
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m_program = new ModelShaderProgram(isCoreProfile);
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// Create a vertex array object. In OpenGL ES 2.0 and OpenGL 2.x
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// implementations this is optional and support may not be present
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