diff --git a/src/bmesh.c b/src/bmesh.c index 436c86f0..10c31152 100644 --- a/src/bmesh.c +++ b/src/bmesh.c @@ -11,6 +11,7 @@ #include "draw.h" #define BMESH_MAX_PARENT_BALL_DEPTH 1000 +#define BMESH_INTVAL_DIST_DIV 10 typedef struct bmeshBallIndex { int ballIndex; @@ -246,7 +247,7 @@ static int bmeshGenerateInbetweenBallsBetween(bmesh *bm, generateYZfromBoneDirection(&boneDirection, &localYaxis, &localZaxis); - intvalDist = (firstBall->radius + secondBall->radius) / 3; + intvalDist = (firstBall->radius + secondBall->radius) / BMESH_INTVAL_DIST_DIV; step = intvalDist; distance = vec3Length(&boneDirection); if (distance > intvalDist) { @@ -551,6 +552,15 @@ static convexHull *createConvexHullForBall(bmesh *bm, int depth, arrayDestroy(ballPtrArray); return 0; } + if (BMESH_BALL_TYPE_KEY == ball->type) { + if (-1 == addBallToHull(hull, ball, + &outmostBall, &outmostBallFirstVertexIndex)) { + fprintf(stderr, "%s:addBallToHull failed.\n", __FUNCTION__); + arrayDestroy(ballPtrArray); + convexHullDestroy(hull); + return 0; + } + } for (child = bmeshGetBallFirstChild(bm, ball, &iterator); child; child = bmeshGetBallNextChild(bm, ball, &iterator)) { @@ -660,7 +670,8 @@ static int bmeshStichFrom(bmesh *bm, int depth, bmeshBall *ball) { bm->parentBallStack[depth] = ball; } ball->roundColor = bm->roundColor; - if (BMESH_BALL_TYPE_ROOT == ball->type) { + if (BMESH_BALL_TYPE_ROOT == ball->type || + BMESH_BALL_TYPE_KEY == ball->type) { convexHull *hull = 0; for (;;) {