Improve the quality of mesh parts bridging
First, split parts by combine mode, then sub group by color name, those parts which following in the same sub group will be bridged together.master
parent
3e1fde4260
commit
8053d3c3fb
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@ -6,7 +6,6 @@ enum class CombineMode
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{
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{
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Normal = 0,
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Normal = 0,
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Inversion,
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Inversion,
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Inflation,
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Count
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Count
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};
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};
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CombineMode CombineModeFromString(const char *modeString);
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CombineMode CombineModeFromString(const char *modeString);
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@ -18,8 +17,6 @@ CombineMode CombineModeFromString(const char *modeString) \
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return CombineMode::Normal; \
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return CombineMode::Normal; \
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if (mode == "Inversion") \
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if (mode == "Inversion") \
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return CombineMode::Inversion; \
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return CombineMode::Inversion; \
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if (mode == "Inflation") \
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return CombineMode::Inflation; \
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return CombineMode::Normal; \
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return CombineMode::Normal; \
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}
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}
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const char *CombineModeToString(CombineMode mode);
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const char *CombineModeToString(CombineMode mode);
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@ -31,8 +28,6 @@ const char *CombineModeToString(CombineMode mode) \
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return "Normal"; \
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return "Normal"; \
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case CombineMode::Inversion: \
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case CombineMode::Inversion: \
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return "Inversion"; \
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return "Inversion"; \
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case CombineMode::Inflation: \
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return "Inflation"; \
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default: \
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default: \
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return "Normal"; \
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return "Normal"; \
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} \
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} \
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@ -46,8 +41,6 @@ QString CombineModeToDispName(CombineMode mode) \
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return QObject::tr("Normal"); \
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return QObject::tr("Normal"); \
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case CombineMode::Inversion: \
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case CombineMode::Inversion: \
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return QObject::tr("Inversion"); \
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return QObject::tr("Inversion"); \
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case CombineMode::Inflation: \
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return QObject::tr("Inflation"); \
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default: \
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default: \
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return QObject::tr("Normal"); \
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return QObject::tr("Normal"); \
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} \
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} \
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@ -409,6 +409,53 @@ nodemesh::Combiner::Mesh *MeshGenerator::combinePartMesh(const QString &partIdSt
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return mesh;
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return mesh;
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}
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}
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const std::map<QString, QString> *MeshGenerator::findComponent(const QString &componentIdString)
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{
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const std::map<QString, QString> *component = &m_snapshot->rootComponent;
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if (componentIdString != QUuid().toString()) {
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auto findComponent = m_snapshot->components.find(componentIdString);
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if (findComponent == m_snapshot->components.end()) {
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qDebug() << "Component not found:" << componentIdString;
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return nullptr;
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}
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return &findComponent->second;
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}
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return component;
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}
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CombineMode MeshGenerator::componentCombineMode(const std::map<QString, QString> *component)
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{
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if (nullptr == component)
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return CombineMode::Normal;
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CombineMode combineMode = CombineModeFromString(valueOfKeyInMapOrEmpty(*component, "combineMode").toUtf8().constData());
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if (combineMode == CombineMode::Normal) {
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if (isTrueValueString(valueOfKeyInMapOrEmpty(*component, "inverse")))
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combineMode = CombineMode::Inversion;
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}
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return combineMode;
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}
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QString MeshGenerator::componentColorName(const std::map<QString, QString> *component)
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{
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if (nullptr == component)
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return QString();
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QString linkDataType = valueOfKeyInMapOrEmpty(*component, "linkDataType");
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if ("partId" == linkDataType) {
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QString partIdString = valueOfKeyInMapOrEmpty(*component, "linkData");
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auto findPart = m_snapshot->parts.find(partIdString);
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if (findPart == m_snapshot->parts.end()) {
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qDebug() << "Find part failed:" << partIdString;
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return QString();
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}
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auto &part = findPart->second;
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QString colorName = valueOfKeyInMapOrEmpty(part, "color");
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if (colorName.isEmpty())
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return QString("-");
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return colorName;
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}
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return QString();
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}
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nodemesh::Combiner::Mesh *MeshGenerator::combineComponentMesh(const QString &componentIdString, CombineMode *combineMode)
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nodemesh::Combiner::Mesh *MeshGenerator::combineComponentMesh(const QString &componentIdString, CombineMode *combineMode)
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{
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{
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nodemesh::Combiner::Mesh *mesh = nullptr;
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nodemesh::Combiner::Mesh *mesh = nullptr;
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@ -425,11 +472,7 @@ nodemesh::Combiner::Mesh *MeshGenerator::combineComponentMesh(const QString &com
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component = &findComponent->second;
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component = &findComponent->second;
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}
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}
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*combineMode = CombineModeFromString(valueOfKeyInMapOrEmpty(*component, "combineMode").toUtf8().constData());
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*combineMode = componentCombineMode(component);
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if (*combineMode == CombineMode::Normal) {
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if (isTrueValueString(valueOfKeyInMapOrEmpty(*component, "inverse")))
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*combineMode = CombineMode::Inversion;
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}
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auto &componentCache = m_cacheContext->components[componentIdString];
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auto &componentCache = m_cacheContext->components[componentIdString];
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@ -462,56 +505,74 @@ nodemesh::Combiner::Mesh *MeshGenerator::combineComponentMesh(const QString &com
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for (const auto &it: partCache.outcomeNodeVertices)
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for (const auto &it: partCache.outcomeNodeVertices)
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componentCache.outcomeNodeVertices.push_back(it);
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componentCache.outcomeNodeVertices.push_back(it);
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} else {
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} else {
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std::vector<std::pair<CombineMode, std::vector<std::pair<QString, QString>>>> combineGroups;
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// Firstly, group by combine mode
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int currentGroupIndex = -1;
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auto lastCombineMode = CombineMode::Count;
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for (const auto &childIdString: valueOfKeyInMapOrEmpty(*component, "children").split(",")) {
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for (const auto &childIdString: valueOfKeyInMapOrEmpty(*component, "children").split(",")) {
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if (childIdString.isEmpty())
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if (childIdString.isEmpty())
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continue;
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continue;
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CombineMode childCombineMode = CombineMode::Normal;
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const auto &child = findComponent(childIdString);
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nodemesh::Combiner::Mesh *subMesh = combineComponentMesh(childIdString, &childCombineMode);
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QString colorName = componentColorName(child);
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auto combineMode = componentCombineMode(child);
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const auto &childComponentCache = m_cacheContext->components[childIdString];
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if (lastCombineMode != combineMode || lastCombineMode == CombineMode::Inversion) {
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for (const auto &vertex: childComponentCache.noneSeamVertices)
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qDebug() << "New group[" << currentGroupIndex << "] for combine mode[" << CombineModeToString(combineMode) << "]";
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componentCache.noneSeamVertices.insert(vertex);
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combineGroups.push_back({combineMode, {}});
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for (const auto &it: childComponentCache.sharedQuadEdges)
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++currentGroupIndex;
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componentCache.sharedQuadEdges.insert(it);
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lastCombineMode = combineMode;
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for (const auto &it: childComponentCache.outcomeNodes)
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}
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componentCache.outcomeNodes.push_back(it);
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if (-1 == currentGroupIndex) {
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for (const auto &it: childComponentCache.outcomeNodeVertices)
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qDebug() << "Should not happen: -1 == currentGroupIndex";
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componentCache.outcomeNodeVertices.push_back(it);
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qDebug() << "Combine mode:" << CombineModeToString(childCombineMode);
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if (nullptr == subMesh) {
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m_isSucceed = false;
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qDebug() << "Child mesh is null";
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continue;
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continue;
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}
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}
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if (subMesh->isNull()) {
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combineGroups[currentGroupIndex].second.push_back({childIdString, colorName});
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m_isSucceed = false;
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qDebug() << "Child mesh is uncombinable";
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delete subMesh;
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continue;
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}
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if (nullptr == mesh) {
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if (childCombineMode == CombineMode::Inversion) {
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delete subMesh;
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} else {
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mesh = subMesh;
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}
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} else {
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nodemesh::Combiner::Mesh *newMesh = combineTwoMeshes(*mesh,
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*subMesh,
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childCombineMode == CombineMode::Inversion ?
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nodemesh::Combiner::Method::Diff : nodemesh::Combiner::Method::Union);
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delete subMesh;
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if (newMesh && !newMesh->isNull()) {
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delete mesh;
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mesh = newMesh;
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} else {
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m_isSucceed = false;
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qDebug() << "Mesh combine failed";
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delete newMesh;
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}
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}
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}
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}
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// Secondly, sub group by color
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std::vector<std::pair<nodemesh::Combiner::Mesh *, CombineMode>> groupMeshes;
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for (const auto &group: combineGroups) {
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std::set<size_t> used;
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std::vector<std::vector<QString>> componentIdStrings;
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int currentSubGroupIndex = -1;
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auto lastColorName = QString();
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for (size_t i = 0; i < group.second.size(); ++i) {
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if (used.find(i) != used.end())
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continue;
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const auto &colorName = group.second[i].second;
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if (lastColorName != colorName || lastColorName.isEmpty()) {
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qDebug() << "New sub group[" << currentSubGroupIndex << "] for color[" << colorName << "]";
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componentIdStrings.push_back({});
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++currentSubGroupIndex;
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lastColorName = colorName;
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}
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if (-1 == currentSubGroupIndex) {
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qDebug() << "Should not happen: -1 == currentSubGroupIndex";
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continue;
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}
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used.insert(i);
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componentIdStrings[currentSubGroupIndex].push_back(group.second[i].first);
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if (colorName.isEmpty())
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continue;
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for (size_t j = i + 1; j < group.second.size(); ++j) {
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if (used.find(j) != used.end())
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continue;
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const auto &otherColorName = group.second[j].second;
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if (otherColorName.isEmpty())
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continue;
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if (otherColorName != colorName)
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continue;
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used.insert(j);
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componentIdStrings[currentSubGroupIndex].push_back(group.second[j].first);
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}
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}
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std::vector<std::pair<nodemesh::Combiner::Mesh *, CombineMode>> multipleMeshes;
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for (const auto &it: componentIdStrings) {
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nodemesh::Combiner::Mesh *childMesh = combineComponentChildGroupMesh(it, componentCache);
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multipleMeshes.push_back({childMesh, CombineMode::Normal});
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}
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nodemesh::Combiner::Mesh *subGroupMesh = combineMultipleMeshes(multipleMeshes, false);
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groupMeshes.push_back({subGroupMesh, group.first});
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}
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mesh = combineMultipleMeshes(groupMeshes, false);
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}
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}
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if (nullptr != mesh)
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if (nullptr != mesh)
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@ -525,8 +586,75 @@ nodemesh::Combiner::Mesh *MeshGenerator::combineComponentMesh(const QString &com
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return mesh;
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return mesh;
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}
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}
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nodemesh::Combiner::Mesh *MeshGenerator::combineMultipleMeshes(const std::vector<std::pair<nodemesh::Combiner::Mesh *, CombineMode>> &multipleMeshes, bool recombine)
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{
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nodemesh::Combiner::Mesh *mesh = nullptr;
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for (const auto &it: multipleMeshes) {
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const auto &childCombineMode = it.second;
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nodemesh::Combiner::Mesh *subMesh = it.first;
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qDebug() << "Combine mode:" << CombineModeToString(childCombineMode);
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if (nullptr == subMesh) {
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m_isSucceed = false;
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qDebug() << "Child mesh is null";
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continue;
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}
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if (subMesh->isNull()) {
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m_isSucceed = false;
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qDebug() << "Child mesh is uncombinable";
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delete subMesh;
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continue;
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}
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if (nullptr == mesh) {
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//if (childCombineMode == CombineMode::Inversion) {
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// delete subMesh;
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//} else {
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mesh = subMesh;
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//}
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} else {
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nodemesh::Combiner::Mesh *newMesh = combineTwoMeshes(*mesh,
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*subMesh,
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childCombineMode == CombineMode::Inversion ?
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nodemesh::Combiner::Method::Diff : nodemesh::Combiner::Method::Union,
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recombine);
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delete subMesh;
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if (newMesh && !newMesh->isNull()) {
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delete mesh;
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mesh = newMesh;
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} else {
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m_isSucceed = false;
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qDebug() << "Mesh combine failed";
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delete newMesh;
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}
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}
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}
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return mesh;
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}
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nodemesh::Combiner::Mesh *MeshGenerator::combineComponentChildGroupMesh(const std::vector<QString> &componentIdStrings, GeneratedComponent &componentCache)
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{
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std::vector<std::pair<nodemesh::Combiner::Mesh *, CombineMode>> multipleMeshes;
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for (const auto &childIdString: componentIdStrings) {
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CombineMode childCombineMode = CombineMode::Normal;
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nodemesh::Combiner::Mesh *subMesh = combineComponentMesh(childIdString, &childCombineMode);
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const auto &childComponentCache = m_cacheContext->components[childIdString];
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for (const auto &vertex: childComponentCache.noneSeamVertices)
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componentCache.noneSeamVertices.insert(vertex);
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for (const auto &it: childComponentCache.sharedQuadEdges)
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componentCache.sharedQuadEdges.insert(it);
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for (const auto &it: childComponentCache.outcomeNodes)
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componentCache.outcomeNodes.push_back(it);
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for (const auto &it: childComponentCache.outcomeNodeVertices)
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componentCache.outcomeNodeVertices.push_back(it);
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multipleMeshes.push_back({subMesh, childCombineMode});
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}
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return combineMultipleMeshes(multipleMeshes);
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}
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nodemesh::Combiner::Mesh *MeshGenerator::combineTwoMeshes(const nodemesh::Combiner::Mesh &first, const nodemesh::Combiner::Mesh &second,
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nodemesh::Combiner::Mesh *MeshGenerator::combineTwoMeshes(const nodemesh::Combiner::Mesh &first, const nodemesh::Combiner::Mesh &second,
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nodemesh::Combiner::Method method)
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nodemesh::Combiner::Method method,
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bool recombine)
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{
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{
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if (first.isNull() || second.isNull())
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if (first.isNull() || second.isNull())
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return nullptr;
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return nullptr;
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@ -537,7 +665,7 @@ nodemesh::Combiner::Mesh *MeshGenerator::combineTwoMeshes(const nodemesh::Combin
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&combinedVerticesSources);
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&combinedVerticesSources);
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if (nullptr == newMesh)
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if (nullptr == newMesh)
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return nullptr;
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return nullptr;
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if (!newMesh->isNull()) {
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if (!newMesh->isNull() && recombine) {
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nodemesh::Recombiner recombiner;
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nodemesh::Recombiner recombiner;
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std::vector<QVector3D> combinedVertices;
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std::vector<QVector3D> combinedVertices;
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std::vector<std::vector<size_t>> combinedFaces;
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std::vector<std::vector<size_t>> combinedFaces;
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@ -699,6 +827,19 @@ void MeshGenerator::generate()
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triangleSourceNodeResolve(*m_outcome, sourceNodes);
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triangleSourceNodeResolve(*m_outcome, sourceNodes);
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m_outcome->setTriangleSourceNodes(sourceNodes);
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m_outcome->setTriangleSourceNodes(sourceNodes);
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std::map<std::pair<QUuid, QUuid>, QColor> sourceNodeToColorMap;
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for (const auto &node: m_outcome->nodes)
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sourceNodeToColorMap.insert({{node.partId, node.nodeId}, node.color});
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m_outcome->triangleColors.resize(m_outcome->triangles.size(), Qt::white);
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const std::vector<std::pair<QUuid, QUuid>> *triangleSourceNodes = m_outcome->triangleSourceNodes();
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if (nullptr != triangleSourceNodes) {
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for (size_t triangleIndex = 0; triangleIndex < m_outcome->triangles.size(); triangleIndex++) {
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const auto &source = (*triangleSourceNodes)[triangleIndex];
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m_outcome->triangleColors[triangleIndex] = sourceNodeToColorMap[source];
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}
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}
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std::vector<std::vector<QVector3D>> triangleVertexNormals;
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std::vector<std::vector<QVector3D>> triangleVertexNormals;
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generateSmoothTriangleVertexNormals(combinedVertices,
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generateSmoothTriangleVertexNormals(combinedVertices,
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combinedFaces,
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combinedFaces,
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@ -93,10 +93,17 @@ private:
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void collectSharedQuadEdges(const std::vector<QVector3D> &vertices, const std::vector<std::vector<size_t>> &faces,
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void collectSharedQuadEdges(const std::vector<QVector3D> &vertices, const std::vector<std::vector<size_t>> &faces,
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||||||
std::set<std::pair<nodemesh::PositionKey, nodemesh::PositionKey>> *sharedQuadEdges);
|
std::set<std::pair<nodemesh::PositionKey, nodemesh::PositionKey>> *sharedQuadEdges);
|
||||||
nodemesh::Combiner::Mesh *combineTwoMeshes(const nodemesh::Combiner::Mesh &first, const nodemesh::Combiner::Mesh &second,
|
nodemesh::Combiner::Mesh *combineTwoMeshes(const nodemesh::Combiner::Mesh &first, const nodemesh::Combiner::Mesh &second,
|
||||||
nodemesh::Combiner::Method method);
|
nodemesh::Combiner::Method method,
|
||||||
|
bool recombine=true);
|
||||||
void generateSmoothTriangleVertexNormals(const std::vector<QVector3D> &vertices, const std::vector<std::vector<size_t>> &triangles,
|
void generateSmoothTriangleVertexNormals(const std::vector<QVector3D> &vertices, const std::vector<std::vector<size_t>> &triangles,
|
||||||
const std::vector<QVector3D> &triangleNormals,
|
const std::vector<QVector3D> &triangleNormals,
|
||||||
std::vector<std::vector<QVector3D>> *triangleVertexNormals);
|
std::vector<std::vector<QVector3D>> *triangleVertexNormals);
|
||||||
|
const std::map<QString, QString> *findComponent(const QString &componentIdString);
|
||||||
|
CombineMode componentCombineMode(const std::map<QString, QString> *component);
|
||||||
|
nodemesh::Combiner::Mesh *combineComponentChildGroupMesh(const std::vector<QString> &componentIdStrings,
|
||||||
|
GeneratedComponent &componentCache);
|
||||||
|
nodemesh::Combiner::Mesh *combineMultipleMeshes(const std::vector<std::pair<nodemesh::Combiner::Mesh *, CombineMode>> &multipleMeshes, bool recombine=true);
|
||||||
|
QString componentColorName(const std::map<QString, QString> *component);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -112,6 +112,7 @@ MeshLoader::MeshLoader(Outcome &outcome) :
|
||||||
const QVector2D defaultUv = QVector2D(0, 0);
|
const QVector2D defaultUv = QVector2D(0, 0);
|
||||||
const QVector3D defaultTangent = QVector3D(0, 0, 0);
|
const QVector3D defaultTangent = QVector3D(0, 0, 0);
|
||||||
for (size_t i = 0; i < outcome.triangles.size(); ++i) {
|
for (size_t i = 0; i < outcome.triangles.size(); ++i) {
|
||||||
|
const auto &triangleColor = &outcome.triangleColors[i];
|
||||||
for (auto j = 0; j < 3; j++) {
|
for (auto j = 0; j < 3; j++) {
|
||||||
int vertexIndex = outcome.triangles[i][j];
|
int vertexIndex = outcome.triangles[i][j];
|
||||||
const QVector3D *srcVert = &outcome.vertices[vertexIndex];
|
const QVector3D *srcVert = &outcome.vertices[vertexIndex];
|
||||||
|
@ -125,9 +126,9 @@ MeshLoader::MeshLoader(Outcome &outcome) :
|
||||||
if (triangleTangents)
|
if (triangleTangents)
|
||||||
srcTangent = &(*triangleTangents)[i];
|
srcTangent = &(*triangleTangents)[i];
|
||||||
Vertex *dest = &m_triangleVertices[destIndex];
|
Vertex *dest = &m_triangleVertices[destIndex];
|
||||||
dest->colorR = 0;
|
dest->colorR = triangleColor->redF();
|
||||||
dest->colorG = 0;
|
dest->colorG = triangleColor->greenF();
|
||||||
dest->colorB = 0;
|
dest->colorB = triangleColor->blueF();
|
||||||
dest->posX = srcVert->x();
|
dest->posX = srcVert->x();
|
||||||
dest->posY = srcVert->y();
|
dest->posY = srcVert->y();
|
||||||
dest->posZ = srcVert->z();
|
dest->posZ = srcVert->z();
|
||||||
|
@ -144,6 +145,37 @@ MeshLoader::MeshLoader(Outcome &outcome) :
|
||||||
destIndex++;
|
destIndex++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Uncomment out to show wireframes
|
||||||
|
/*
|
||||||
|
size_t edgeCount = 0;
|
||||||
|
for (const auto &face: outcome.triangleAndQuads) {
|
||||||
|
edgeCount += face.size();
|
||||||
|
}
|
||||||
|
m_edgeVertexCount = edgeCount * 2;
|
||||||
|
m_edgeVertices = new Vertex[m_edgeVertexCount];
|
||||||
|
size_t edgeVertexIndex = 0;
|
||||||
|
for (size_t faceIndex = 0; faceIndex < outcome.triangleAndQuads.size(); ++faceIndex) {
|
||||||
|
const auto &face = outcome.triangleAndQuads[faceIndex];
|
||||||
|
for (size_t i = 0; i < face.size(); ++i) {
|
||||||
|
for (size_t x = 0; x < 2; ++x) {
|
||||||
|
size_t sourceIndex = face[(i + x) % face.size()];
|
||||||
|
const QVector3D *srcVert = &outcome.vertices[sourceIndex];
|
||||||
|
Vertex *dest = &m_edgeVertices[edgeVertexIndex];
|
||||||
|
memset(dest, 0, sizeof(Vertex));
|
||||||
|
dest->colorR = 0.0;
|
||||||
|
dest->colorG = 0.0;
|
||||||
|
dest->colorB = 0.0;
|
||||||
|
dest->posX = srcVert->x();
|
||||||
|
dest->posY = srcVert->y();
|
||||||
|
dest->posZ = srcVert->z();
|
||||||
|
dest->metalness = m_defaultMetalness;
|
||||||
|
dest->roughness = m_defaultRoughness;
|
||||||
|
edgeVertexIndex++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
MeshLoader::MeshLoader() :
|
MeshLoader::MeshLoader() :
|
||||||
|
|
|
@ -14,7 +14,7 @@ ModelMeshBinder::ModelMeshBinder() :
|
||||||
m_renderTriangleVertexCount(0),
|
m_renderTriangleVertexCount(0),
|
||||||
m_renderEdgeVertexCount(0),
|
m_renderEdgeVertexCount(0),
|
||||||
m_newMeshComing(false),
|
m_newMeshComing(false),
|
||||||
m_showWireframes(false),
|
m_showWireframes(true),
|
||||||
m_hasTexture(false),
|
m_hasTexture(false),
|
||||||
m_texture(nullptr),
|
m_texture(nullptr),
|
||||||
m_hasNormalMap(false),
|
m_hasNormalMap(false),
|
||||||
|
|
|
@ -32,6 +32,7 @@ public:
|
||||||
std::vector<std::vector<size_t>> triangleAndQuads;
|
std::vector<std::vector<size_t>> triangleAndQuads;
|
||||||
std::vector<std::vector<size_t>> triangles;
|
std::vector<std::vector<size_t>> triangles;
|
||||||
std::vector<QVector3D> triangleNormals;
|
std::vector<QVector3D> triangleNormals;
|
||||||
|
std::vector<QColor> triangleColors;
|
||||||
|
|
||||||
const std::vector<std::pair<QUuid, QUuid>> *triangleSourceNodes() const
|
const std::vector<std::pair<QUuid, QUuid>> *triangleSourceNodes() const
|
||||||
{
|
{
|
||||||
|
|
|
@ -320,7 +320,7 @@ void PartWidget::showColorSettingPopup(const QPoint &pos)
|
||||||
QPushButton *pickButton = new QPushButton();
|
QPushButton *pickButton = new QPushButton();
|
||||||
initToolButtonWithoutFont(pickButton);
|
initToolButtonWithoutFont(pickButton);
|
||||||
QPalette palette = pickButton->palette();
|
QPalette palette = pickButton->palette();
|
||||||
QColor choosenColor = part->hasColor ? part->color : Theme::white;
|
QColor choosenColor = part->hasColor ? part->color : Qt::white;
|
||||||
palette.setColor(QPalette::Window, choosenColor);
|
palette.setColor(QPalette::Window, choosenColor);
|
||||||
palette.setColor(QPalette::Button, choosenColor);
|
palette.setColor(QPalette::Button, choosenColor);
|
||||||
pickButton->setPalette(palette);
|
pickButton->setPalette(palette);
|
||||||
|
@ -331,7 +331,7 @@ void PartWidget::showColorSettingPopup(const QPoint &pos)
|
||||||
colorLayout->addStretch();
|
colorLayout->addStretch();
|
||||||
|
|
||||||
connect(colorEraser, &QPushButton::clicked, [=]() {
|
connect(colorEraser, &QPushButton::clicked, [=]() {
|
||||||
emit setPartColorState(m_partId, false, Theme::white);
|
emit setPartColorState(m_partId, false, Qt::white);
|
||||||
emit groupOperationAdded();
|
emit groupOperationAdded();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue