Update screenshot and changelogs
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@ -1,3 +1,14 @@
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Changes between 1.0.0-beta.25 and 1.0.0-beta.26:
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--------------------------------------------------
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- Fix undo for part tree widget
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- Add experiment auto colorizing (Thanks @enzyme69)
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- Improve mesh generation, more average edge length
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- Fix icon naming issue for icon themes (Thanks @creepertron95)
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- Add tile scale setting for texture generator
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- Add color transparency support
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- Remove built-in example model: Bob
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- Add built-in example model: Giraffe
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Changes between 1.0.0-beta.24 and 1.0.0-beta.25:
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--------------------------------------------------
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- Add shortcuts key F: bring part widget of hovered part to visible area
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@ -15,7 +15,7 @@ Dust3D is a brand new 3D modeling software. It helps you create a 3D watertight
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Screenshots
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----------------------
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<a href="https://github.com/Dust3D-Modeling/10minuteseveryday/tree/master/jeremyhu2016/audi-80-1990"><image src="https://raw.githubusercontent.com/Dust3D-Modeling/10minuteseveryday/master/jeremyhu2016/audi-80-1990/audi-80-1990.png" width="358" height="216"></a>
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<a href="https://github.com/Dust3D-Modeling/10minuteseveryday/tree/master/jeremyhu2016/giraffe"><image src="https://raw.githubusercontent.com/Dust3D-Modeling/10minuteseveryday/master/jeremyhu2016/giraffe/giraffe.png" width="358" height="216"></a>
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<a href="https://github.com/Dust3D-Modeling/10minuteseveryday/tree/master/jeremyhu2016/honda-monkey"><image src="https://raw.githubusercontent.com/Dust3D-Modeling/10minuteseveryday/master/jeremyhu2016/honda-monkey/honda-monkey.png" width="358" height="216"></a>
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@ -475,6 +475,10 @@ Tips:
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<source>New</source>
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<translation>新建</translation>
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</message>
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<message>
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<source>Tile Scale</source>
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<translation>平铺缩放</translation>
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</message>
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</context>
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<context>
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<name>MaterialListWidget</name>
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@ -791,10 +795,6 @@ Tips:
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<source>Transparency</source>
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<translation>透明度</translation>
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</message>
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<message>
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<source>Tile Scale</source>
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<translation>平铺缩放</translation>
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</message>
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</context>
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<context>
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<name>PoseEditWidget</name>
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@ -10,6 +10,7 @@
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<file>resources/model-addax.ds3</file>
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<file>resources/model-bicycle.ds3</file>
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<file>resources/model-dog-head.ds3</file>
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<file>resources/model-giraffe.ds3</file>
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<file>resources/model-meerkat.ds3</file>
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<file>resources/model-mosquito.ds3</file>
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<file>resources/model-seagull.ds3</file>
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@ -428,6 +428,7 @@ DocumentWindow::DocumentWindow() :
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"Addax",
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"Bicycle",
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"Dog head",
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"Giraffe",
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"Meerkat",
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"Mosquito",
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"Seagull",
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@ -11,7 +11,7 @@
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#include "material.h"
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int TextureGenerator::m_textureSize = 1024;
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QColor TextureGenerator::m_defaultTextureColor = Qt::transparent; //Qt::darkGray;
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QColor TextureGenerator::m_defaultTextureColor = Qt::transparent;
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TextureGenerator::TextureGenerator(const Outcome &outcome, Snapshot *snapshot) :
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m_resultTextureGuideImage(nullptr),
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