Export motions to FBX
Now motions can export to AutoDesk FBX file. Tested in Unity 2017.4.1f1master
parent
d00c26ca08
commit
8615223eeb
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@ -1128,3 +1128,8 @@ https://www.reddit.com/r/gamedev/comments/5iuf3h/i_am_writting_a_3d_monster_mode
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE. */
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</pre>
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<h1>Birdy</h1>
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<pre>
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http://bediyap.com/programming/convert-quaternion-to-euler-rotations/
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</pre>
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@ -1257,7 +1257,15 @@ void SkeletonDocumentWindow::exportFbxResult()
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}
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QApplication::setOverrideCursor(Qt::WaitCursor);
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Outcome skeletonResult = m_document->currentPostProcessedOutcome();
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FbxFileWriter fbxFileWriter(skeletonResult, m_document->resultRigBones(), m_document->resultRigWeights(), filename);
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std::vector<std::pair<QString, std::vector<std::pair<float, JointNodeTree>>>> exportMotions;
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for (const auto &motionId: m_document->motionIdList) {
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const Motion *motion = m_document->findMotion(motionId);
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if (nullptr == motion)
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continue;
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exportMotions.push_back({motion->name, motion->jointNodeTrees});
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}
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FbxFileWriter fbxFileWriter(skeletonResult, m_document->resultRigBones(), m_document->resultRigWeights(), filename,
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exportMotions.empty() ? nullptr : &exportMotions);
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fbxFileWriter.save();
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QApplication::restoreOverrideCursor();
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}
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516
src/fbxfile.cpp
516
src/fbxfile.cpp
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@ -1,9 +1,11 @@
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#include <fbxnode.h>
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#include <fbxproperty.h>
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#include <QDateTime>
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#include <QtMath>
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#include "fbxfile.h"
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#include "version.h"
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#include "jointnodetree.h"
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#include "util.h"
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using namespace fbx;
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@ -409,7 +411,12 @@ void FbxFileWriter::createReferences()
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m_fbxDocument.nodes.push_back(references);
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}
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void FbxFileWriter::createDefinitions(size_t deformerCount)
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void FbxFileWriter::createDefinitions(size_t deformerCount,
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bool hasAnimtion,
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size_t animationStackCount,
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size_t animationLayerCount,
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size_t animationCurveNodeCount,
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size_t animationCurveCount)
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{
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FBXNode definitions("Definitions");
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definitions.addPropertyNode("Version", (int32_t)100);
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@ -1466,6 +1473,197 @@ void FbxFileWriter::createDefinitions(size_t deformerCount)
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objectType.addChild(FBXNode());
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definitions.addChild(objectType);
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}
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if (hasAnimtion) {
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FBXNode objectType("ObjectType");
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objectType.addProperty("AnimationStack");
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objectType.addPropertyNode("Count", (int32_t)animationStackCount);
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FBXNode propertyTemplate("PropertyTemplate");
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propertyTemplate.addProperty("FbxAnimStack");
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{
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FBXNode properties("Properties70");
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{
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FBXNode p("P");
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p.addProperty("Description");
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p.addProperty("KString");
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p.addProperty("");
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p.addProperty("");
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p.addProperty("");
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properties.addChild(p);
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}
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{
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FBXNode p("P");
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p.addProperty("LocalStart");
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p.addProperty("KTime");
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p.addProperty("Time");
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p.addProperty("");
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p.addProperty((int64_t)0);
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properties.addChild(p);
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}
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{
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FBXNode p("P");
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p.addProperty("LocalStop");
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p.addProperty("KTime");
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p.addProperty("Time");
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p.addProperty("");
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p.addProperty((int64_t)0);
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properties.addChild(p);
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}
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{
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FBXNode p("P");
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p.addProperty("ReferenceStart");
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p.addProperty("KTime");
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p.addProperty("Time");
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p.addProperty("");
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p.addProperty((int64_t)0);
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properties.addChild(p);
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}
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{
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FBXNode p("P");
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p.addProperty("ReferenceStop");
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p.addProperty("KTime");
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p.addProperty("Time");
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p.addProperty("");
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p.addProperty((int64_t)0);
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properties.addChild(p);
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}
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properties.addChild(FBXNode());
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propertyTemplate.addChild(properties);
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}
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propertyTemplate.addChild(FBXNode());
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objectType.addChild(propertyTemplate);
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objectType.addChild(FBXNode());
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definitions.addChild(objectType);
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}
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if (hasAnimtion) {
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FBXNode objectType("ObjectType");
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objectType.addProperty("AnimationLayer");
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objectType.addPropertyNode("Count", (int32_t)animationLayerCount);
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FBXNode propertyTemplate("PropertyTemplate");
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propertyTemplate.addProperty("FbxAnimLayer");
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{
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FBXNode properties("Properties70");
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{
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FBXNode p("P");
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p.addProperty("Weight");
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p.addProperty("Number");
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p.addProperty("");
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p.addProperty("A");
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p.addProperty((double)100.000000);
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properties.addChild(p);
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}
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{
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FBXNode p("P");
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p.addProperty("Mute");
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p.addProperty("bool");
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p.addProperty("");
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p.addProperty("");
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p.addProperty((int32_t)0);
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properties.addChild(p);
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}
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{
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FBXNode p("P");
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p.addProperty("Solo");
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p.addProperty("bool");
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p.addProperty("");
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p.addProperty("");
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p.addProperty((int32_t)0);
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properties.addChild(p);
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}
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{
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FBXNode p("P");
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p.addProperty("Lock");
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p.addProperty("bool");
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p.addProperty("");
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p.addProperty("");
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p.addProperty((int32_t)0);
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properties.addChild(p);
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}
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{
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FBXNode p("P");
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p.addProperty("Color");
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p.addProperty("ColorRGB");
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p.addProperty("Color");
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p.addProperty("");
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p.addProperty((double)0.800000);
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p.addProperty((double)0.800000);
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p.addProperty((double)0.800000);
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properties.addChild(p);
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}
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{
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FBXNode p("P");
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p.addProperty("BlendMode");
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p.addProperty("enum");
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p.addProperty("");
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p.addProperty("");
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p.addProperty((int32_t)0);
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properties.addChild(p);
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}
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{
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FBXNode p("P");
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p.addProperty("RotationAccumulationMode");
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p.addProperty("enum");
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p.addProperty("");
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p.addProperty("");
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p.addProperty((int32_t)0);
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properties.addChild(p);
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}
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{
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FBXNode p("P");
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p.addProperty("ScaleAccumulationMode");
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p.addProperty("enum");
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p.addProperty("");
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p.addProperty("");
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p.addProperty((int32_t)0);
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properties.addChild(p);
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}
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{
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FBXNode p("P");
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p.addProperty("BlendModeBypass");
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p.addProperty("ULongLong");
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p.addProperty("");
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p.addProperty("");
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p.addProperty((int64_t)0);
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properties.addChild(p);
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}
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properties.addChild(FBXNode());
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propertyTemplate.addChild(properties);
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}
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propertyTemplate.addChild(FBXNode());
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objectType.addChild(propertyTemplate);
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objectType.addChild(FBXNode());
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definitions.addChild(objectType);
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}
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if (hasAnimtion) {
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FBXNode objectType("ObjectType");
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objectType.addProperty("AnimationCurveNode");
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objectType.addPropertyNode("Count", (int32_t)animationCurveNodeCount);
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FBXNode propertyTemplate("PropertyTemplate");
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propertyTemplate.addProperty("FbxAnimCurveNode");
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{
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FBXNode properties("Properties70");
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{
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FBXNode p("P");
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p.addProperty("d");
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p.addProperty("Compound");
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p.addProperty("");
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p.addProperty("");
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properties.addChild(p);
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}
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properties.addChild(FBXNode());
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propertyTemplate.addChild(properties);
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}
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propertyTemplate.addChild(FBXNode());
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objectType.addChild(propertyTemplate);
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objectType.addChild(FBXNode());
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definitions.addChild(objectType);
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}
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if (hasAnimtion) {
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FBXNode objectType("ObjectType");
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objectType.addProperty("AnimationCurve");
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objectType.addPropertyNode("Count", (int32_t)animationCurveCount);
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objectType.addChild(FBXNode());
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definitions.addChild(objectType);
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}
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definitions.addChild(FBXNode());
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m_fbxDocument.nodes.push_back(definitions);
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}
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@ -1473,7 +1671,8 @@ void FbxFileWriter::createDefinitions(size_t deformerCount)
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FbxFileWriter::FbxFileWriter(Outcome &outcome,
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const std::vector<RiggerBone> *resultRigBones,
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const std::map<int, RiggerVertexWeights> *resultRigWeights,
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const QString &filename) :
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const QString &filename,
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const std::vector<std::pair<QString, std::vector<std::pair<float, JointNodeTree>>>> *motions) :
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m_filename(filename)
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{
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createFbxHeader();
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@ -1484,10 +1683,14 @@ FbxFileWriter::FbxFileWriter(Outcome &outcome,
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createDocuments();
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createReferences();
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FBXNode connections("Connections");
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size_t deformerCount = 0;
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if (resultRigBones && !resultRigBones->empty())
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deformerCount = 1 + resultRigBones->size(); // 1 for the root Skin deformer
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createDefinitions(deformerCount);
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JointNodeTree jointNodeTree(resultRigBones);
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const auto &boneNodes = jointNodeTree.nodes();
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FBXNode geometry("Geometry");
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int64_t geometryId = m_next64Id++;
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@ -1629,8 +1832,6 @@ FbxFileWriter::FbxFileWriter(Outcome &outcome,
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std::vector<int64_t> nodeAttributeIds;
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int64_t skinId = 0;
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int64_t armatureId = 0;
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JointNodeTree jointNodeTree(resultRigBones);
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const auto &boneNodes = jointNodeTree.nodes();
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if (resultRigBones && !resultRigBones->empty()) {
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std::vector<std::pair<std::vector<int32_t>, std::vector<double>>> bindPerBone(resultRigBones->size());
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if (resultRigWeights && !resultRigWeights->empty()) {
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}
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material.addChild(FBXNode());
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bool hasAnimation = nullptr != motions && !motions->empty();
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size_t animationStackCount = 0;
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size_t animationLayerCount = 0;
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size_t animationCurveNodeCount = 0;
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size_t animationCurveCount = 0;
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std::vector<FBXNode> animationStacks;
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std::vector<FBXNode> animationLayers;
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std::vector<FBXNode> animationCurveNodes;
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std::vector<FBXNode> animationCurves;
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if (hasAnimation) {
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std::set<int> rotatedJoints;
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std::set<int> translatedJoints;
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for (int animationIndex = 0; animationIndex < (int)motions->size(); ++animationIndex) {
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const auto &motion = (*motions)[animationIndex];
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FBXNode animationStack("AnimationStack");
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int64_t animationStackId = m_next64Id++;
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animationStack.addProperty(animationStackId);
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{
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std::vector<uint8_t> name;
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auto stackName = motion.first.toUtf8();
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for (const auto &c: stackName) {
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name.push_back((uint8_t)c);
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}
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name.push_back(0);
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name.push_back(1);
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name.push_back('A');
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name.push_back('n');
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name.push_back('i');
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name.push_back('m');
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name.push_back('S');
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name.push_back('t');
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name.push_back('a');
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name.push_back('c');
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name.push_back('k');
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animationStack.addProperty(name, 'S');
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}
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animationStack.addProperty("");
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{
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FBXNode properties("Properties70");
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{
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FBXNode p("P");
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p.addProperty("LocalStop");
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p.addProperty("KTime");
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p.addProperty("Time");
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p.addProperty("");
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p.addProperty((int64_t)0);
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properties.addChild(p);
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}
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{
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FBXNode p("P");
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p.addProperty("ReferenceStop");
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p.addProperty("KTime");
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p.addProperty("Time");
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p.addProperty("");
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p.addProperty((int64_t)0);
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properties.addChild(p);
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}
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properties.addChild(FBXNode());
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animationStack.addChild(properties);
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}
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animationStack.addChild(FBXNode());
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animationStacks.push_back(animationStack);
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FBXNode animationLayer("AnimationLayer");
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int64_t animationLayerId = m_next64Id++;
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animationLayer.addProperty((int64_t)animationLayerId);
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{
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std::vector<uint8_t> name;
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auto layerName = motion.first.toUtf8();
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for (const auto &c: layerName) {
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name.push_back((uint8_t)c);
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}
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name.push_back(0);
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name.push_back(1);
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name.push_back('A');
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name.push_back('n');
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name.push_back('i');
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name.push_back('m');
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name.push_back('L');
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name.push_back('a');
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name.push_back('y');
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name.push_back('e');
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name.push_back('r');
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animationLayer.addProperty(name, 'S');
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}
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animationLayer.addProperty("");
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animationLayer.addChild(FBXNode());
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animationLayers.push_back(animationLayer);
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{
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FBXNode p("C");
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p.addProperty("OO");
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p.addProperty(animationLayerId);
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p.addProperty(animationStackId);
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connections.addChild(p);
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}
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for (const auto &keyframe: motion.second) {
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for (int i = 0; i < (int)keyframe.second.nodes().size() && i < (int)boneNodes.size(); ++i) {
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const auto &src = boneNodes[i];
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const auto &dest = keyframe.second.nodes()[i];
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if (!qFuzzyCompare(src.rotation, dest.rotation))
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rotatedJoints.insert(i);
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if (!qFuzzyCompare(src.translation, dest.translation))
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translatedJoints.insert(i);
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}
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}
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for (const auto &jointIndex: rotatedJoints) {
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int64_t animationCurveIds[3];
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std::vector<int64_t> ktimes;
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std::vector<float> values[3];
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for (int curveIndex = 0; curveIndex < 3; ++curveIndex) {
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animationCurveIds[curveIndex] = m_next64Id++;
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}
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double timePoint = 0;
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for (int frame = 0; frame < (int)motion.second.size(); frame++) {
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const auto &keyframe = motion.second[frame];
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const auto &rotation = keyframe.second.nodes()[jointIndex].rotation;
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double pitch = 0;
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double yaw = 0;
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double roll = 0;
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quaternionToFbxEulerAngles(rotation, &pitch, &yaw, &roll);
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qDebug() << "curve:" << boneNodes[jointIndex].name << "frame:" << frame << "pitch:" << pitch << "yaw:" << yaw << "roll:" << roll;
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{
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double qpitch = 0;
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double qyaw = 0;
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double qroll = 0;
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quaternionToEulerAngles(rotation, &qpitch, &qyaw, &qroll);
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if (!qFuzzyCompare(pitch, qpitch)) {
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qDebug() << "pitch qt:" << qpitch << "this:" << pitch;
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}
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if (!qFuzzyCompare(yaw, qyaw)) {
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qDebug() << "yaw qt:" << qyaw << "this:" << yaw;
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}
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if (!qFuzzyCompare(roll, qroll)) {
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qDebug() << "roll qt:" << qroll << "this:" << roll;
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}
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}
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values[0].push_back(pitch);
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values[1].push_back(yaw);
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values[2].push_back(roll);
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ktimes.push_back(secondsToKtime(timePoint));
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timePoint += keyframe.first;
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FBXNode animationCurveNode("AnimationCurveNode");
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int64_t animationCurveNodeId = m_next64Id++;
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animationCurveNode.addProperty(animationCurveNodeId);
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animationCurveNode.addProperty(std::vector<uint8_t>({'R',0,1,'A','n','i','m','C','u','r','v','e','N','o','d','e'}), 'S');
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animationCurveNode.addProperty("");
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{
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FBXNode properties("Properties70");
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{
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FBXNode p("P");
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p.addProperty("d|X");
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p.addProperty("Number");
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p.addProperty("");
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p.addProperty("A");
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p.addProperty((double)pitch);
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properties.addChild(p);
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}
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{
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FBXNode p("P");
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p.addProperty("d|Y");
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p.addProperty("Number");
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p.addProperty("");
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p.addProperty("A");
|
||||
p.addProperty((double)yaw);
|
||||
properties.addChild(p);
|
||||
}
|
||||
{
|
||||
FBXNode p("P");
|
||||
p.addProperty("d|Z");
|
||||
p.addProperty("Number");
|
||||
p.addProperty("");
|
||||
p.addProperty("A");
|
||||
p.addProperty((double)roll);
|
||||
properties.addChild(p);
|
||||
}
|
||||
properties.addChild(FBXNode());
|
||||
animationCurveNode.addChild(properties);
|
||||
}
|
||||
animationCurveNode.addChild(FBXNode());
|
||||
animationCurveNodes.push_back(animationCurveNode);
|
||||
|
||||
{
|
||||
FBXNode p("C");
|
||||
p.addProperty("OO");
|
||||
p.addProperty(animationCurveNodeId);
|
||||
p.addProperty(animationLayerId);
|
||||
connections.addChild(p);
|
||||
}
|
||||
{
|
||||
FBXNode p("C");
|
||||
p.addProperty("OP");
|
||||
p.addProperty(animationCurveNodeId);
|
||||
p.addProperty(limbNodeIds[1 + jointIndex]);
|
||||
p.addProperty("Lcl Rotation");
|
||||
connections.addChild(p);
|
||||
}
|
||||
{
|
||||
FBXNode p("C");
|
||||
p.addProperty("OP");
|
||||
p.addProperty(animationCurveIds[0]);
|
||||
p.addProperty(animationCurveNodeId);
|
||||
p.addProperty("d|X");
|
||||
connections.addChild(p);
|
||||
}
|
||||
{
|
||||
FBXNode p("C");
|
||||
p.addProperty("OP");
|
||||
p.addProperty(animationCurveIds[1]);
|
||||
p.addProperty(animationCurveNodeId);
|
||||
p.addProperty("d|Y");
|
||||
connections.addChild(p);
|
||||
}
|
||||
{
|
||||
FBXNode p("C");
|
||||
p.addProperty("OP");
|
||||
p.addProperty(animationCurveIds[2]);
|
||||
p.addProperty(animationCurveNodeId);
|
||||
p.addProperty("d|Z");
|
||||
connections.addChild(p);
|
||||
}
|
||||
}
|
||||
for (int curveIndex = 0; curveIndex < 3; ++curveIndex)
|
||||
{
|
||||
FBXNode animationCurve("AnimationCurve");
|
||||
animationCurve.addProperty(animationCurveIds[curveIndex]);
|
||||
animationCurve.addProperty(std::vector<uint8_t>({'C','u','r','v','e',(uint8_t)('1'+curveIndex),0,1,'A','n','i','m','C','u','r','v','e'}), 'S');
|
||||
animationCurve.addProperty("");
|
||||
animationCurve.addPropertyNode("Default", (double)0.000000);
|
||||
animationCurve.addPropertyNode("KeyVer", (int32_t)4008);
|
||||
animationCurve.addPropertyNode("KeyTime", ktimes);
|
||||
animationCurve.addPropertyNode("KeyValueFloat", values[curveIndex]);
|
||||
animationCurve.addPropertyNode("KeyAttrFlags", std::vector<int>(1, 24836));
|
||||
animationCurve.addPropertyNode("KeyAttrDataFloat", std::vector<float>(4, 0.000000));
|
||||
animationCurve.addPropertyNode("KeyAttrRefCount", std::vector<int32_t>(1, ktimes.size()));
|
||||
animationCurve.addChild(FBXNode());
|
||||
animationCurves.push_back(animationCurve);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
animationStackCount = animationStacks.size();
|
||||
animationLayerCount = animationLayers.size();
|
||||
animationCurveNodeCount = animationCurveNodes.size();
|
||||
animationCurveCount = animationCurves.size();
|
||||
}
|
||||
|
||||
createDefinitions(deformerCount,
|
||||
hasAnimation,
|
||||
animationStackCount, animationLayerCount, animationCurveNodeCount, animationCurveCount);
|
||||
|
||||
FBXNode objects("Objects");
|
||||
objects.addChild(geometry);
|
||||
objects.addChild(model);
|
||||
|
@ -2151,10 +2613,23 @@ FbxFileWriter::FbxFileWriter(Outcome &outcome,
|
|||
for (const auto &nodeAttribute: nodeAttributes) {
|
||||
objects.addChild(nodeAttribute);
|
||||
}
|
||||
if (hasAnimation) {
|
||||
for (const auto &animationStack: animationStacks) {
|
||||
objects.addChild(animationStack);
|
||||
}
|
||||
for (const auto &animationLayer: animationLayers) {
|
||||
objects.addChild(animationLayer);
|
||||
}
|
||||
for (const auto &animationCurveNode: animationCurveNodes) {
|
||||
objects.addChild(animationCurveNode);
|
||||
}
|
||||
for (const auto &animationCurve: animationCurves) {
|
||||
objects.addChild(animationCurve);
|
||||
}
|
||||
}
|
||||
objects.addChild(FBXNode());
|
||||
m_fbxDocument.nodes.push_back(objects);
|
||||
|
||||
FBXNode connections("Connections");
|
||||
{
|
||||
FBXNode p("C");
|
||||
p.addProperty("OO");
|
||||
|
@ -2252,7 +2727,7 @@ int64_t FbxFileWriter::to64Id(const QUuid &uuid)
|
|||
|
||||
bool FbxFileWriter::save()
|
||||
{
|
||||
m_fbxDocument.print();
|
||||
//m_fbxDocument.print();
|
||||
m_fbxDocument.write(m_filename.toStdString());
|
||||
return true;
|
||||
}
|
||||
|
@ -2269,3 +2744,30 @@ std::vector<double> FbxFileWriter::matrixToVector(const QMatrix4x4 &matrix)
|
|||
}
|
||||
return vec;
|
||||
}
|
||||
|
||||
int64_t FbxFileWriter::secondsToKtime(double seconds)
|
||||
{
|
||||
return (int64_t)(seconds * 46186158000);
|
||||
}
|
||||
|
||||
// http://bediyap.com/programming/convert-quaternion-to-euler-rotations/
|
||||
static void threeaxisrot(double r11, double r12, double r21, double r31, double r32, double res[])
|
||||
{
|
||||
res[0] = atan2(r31, r32);
|
||||
res[1] = asin(r21);
|
||||
res[2] = atan2(r11, r12);
|
||||
}
|
||||
|
||||
void FbxFileWriter::quaternionToFbxEulerAngles(const QQuaternion &q, double *pitch, double *yaw, double *roll)
|
||||
{
|
||||
double radians[3] = {0, 0, 0};
|
||||
threeaxisrot(2*(q.x()*q.y() + q.scalar()*q.z()),
|
||||
q.scalar()*q.scalar() + q.x()*q.x() - q.y()*q.y() - q.z()*q.z(),
|
||||
-2*(q.x()*q.z() - q.scalar()*q.y()),
|
||||
2*(q.y()*q.z() + q.scalar()*q.x()),
|
||||
q.scalar()*q.scalar() - q.x()*q.x() - q.y()*q.y() + q.z()*q.z(),
|
||||
radians);
|
||||
*pitch = qRadiansToDegrees(radians[0]);
|
||||
*yaw = qRadiansToDegrees(radians[1]);
|
||||
*roll = qRadiansToDegrees(radians[2]);
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include <map>
|
||||
#include <QString>
|
||||
#include <QMatrix4x4>
|
||||
#include <QQuaternion>
|
||||
#include "outcome.h"
|
||||
#include "document.h"
|
||||
|
||||
|
@ -14,7 +15,8 @@ public:
|
|||
FbxFileWriter(Outcome &outcome,
|
||||
const std::vector<RiggerBone> *resultRigBones,
|
||||
const std::map<int, RiggerVertexWeights> *resultRigWeights,
|
||||
const QString &filename);
|
||||
const QString &filename,
|
||||
const std::vector<std::pair<QString, std::vector<std::pair<float, JointNodeTree>>>> *motions=nullptr);
|
||||
bool save();
|
||||
|
||||
private:
|
||||
|
@ -25,9 +27,16 @@ private:
|
|||
void createGlobalSettings();
|
||||
void createDocuments();
|
||||
void createReferences();
|
||||
void createDefinitions(size_t deformerCount);
|
||||
void createDefinitions(size_t deformerCount,
|
||||
bool hasAnimtion=false,
|
||||
size_t animationStackCount=0,
|
||||
size_t animationLayerCount=0,
|
||||
size_t animationCurveNodeCount=0,
|
||||
size_t animationCurveCount=0);
|
||||
void createTakes();
|
||||
std::vector<double> matrixToVector(const QMatrix4x4 &matrix);
|
||||
void quaternionToFbxEulerAngles(const QQuaternion &q, double *pitch, double *yaw, double *roll);
|
||||
int64_t secondsToKtime(double seconds);
|
||||
|
||||
int64_t to64Id(const QUuid &uuid);
|
||||
int64_t m_next64Id = 612150000;
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "tetrapodposer.h"
|
||||
#include "util.h"
|
||||
|
||||
TetrapodPoser::TetrapodPoser(const std::vector<RiggerBone> &bones) :
|
||||
Poser(bones)
|
||||
|
@ -22,7 +23,7 @@ void TetrapodPoser::commit()
|
|||
if (item.first.startsWith("Left")) {
|
||||
yawAngle = -yawAngle;
|
||||
}
|
||||
QQuaternion rotation = QQuaternion::fromEulerAngles(valueOfKeyInMapOrEmpty(item.second, "pitch").toFloat(),
|
||||
QQuaternion rotation = eulerAnglesToQuaternion(valueOfKeyInMapOrEmpty(item.second, "pitch").toFloat(),
|
||||
yawAngle,
|
||||
valueOfKeyInMapOrEmpty(item.second, "roll").toFloat());
|
||||
m_jointNodeTree.updateRotation(boneIndex, rotation);
|
||||
|
|
16
src/util.cpp
16
src/util.cpp
|
@ -1,4 +1,5 @@
|
|||
#include <cmath>
|
||||
#include <QtMath>
|
||||
#include "util.h"
|
||||
#include "version.h"
|
||||
|
||||
|
@ -89,4 +90,17 @@ float areaOfTriangle(const QVector3D &a, const QVector3D &b, const QVector3D &c)
|
|||
auto ab = b - a;
|
||||
auto ac = c - a;
|
||||
return 0.5 * QVector3D::crossProduct(ab, ac).length();
|
||||
};
|
||||
}
|
||||
|
||||
QQuaternion eulerAnglesToQuaternion(double pitch, double yaw, double roll)
|
||||
{
|
||||
return QQuaternion::fromEulerAngles(pitch, yaw, roll);
|
||||
}
|
||||
|
||||
void quaternionToEulerAngles(const QQuaternion &q, double *pitch, double *yaw, double *roll)
|
||||
{
|
||||
auto eulerAngles = q.toEulerAngles();
|
||||
*pitch = eulerAngles.x();
|
||||
*yaw = eulerAngles.y();
|
||||
*roll = eulerAngles.z();
|
||||
}
|
||||
|
|
|
@ -22,5 +22,8 @@ QQuaternion quaternionOvershootSlerp(const QQuaternion &q0, const QQuaternion &q
|
|||
float radianBetweenVectors(const QVector3D &first, const QVector3D &second);
|
||||
float angleBetweenVectors(const QVector3D &first, const QVector3D &second);
|
||||
float areaOfTriangle(const QVector3D &a, const QVector3D &b, const QVector3D &c);
|
||||
QQuaternion eulerAnglesToQuaternion(double pitch, double yaw, double roll);
|
||||
void quaternionToEulerAngles(const QQuaternion &q, double *pitch, double *yaw, double *roll);
|
||||
void quaternionToEulerAnglesXYZ(const QQuaternion &q, double *pitch, double *yaw, double *roll);
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue