diff --git a/application/sources/bone_generator.cc b/application/sources/bone_generator.cc
index 0fa059da..2bc6cf35 100644
--- a/application/sources/bone_generator.cc
+++ b/application/sources/bone_generator.cc
@@ -67,9 +67,18 @@ void BoneGenerator::process()
previewTriangleNormals,
0,
&previewTriangleVertexNormals);
+ std::vector> vertexProperties(it.second.vertexColors.size());
+ for (size_t i = 0; i < vertexProperties.size(); ++i) {
+ vertexProperties[i] = std::make_tuple(it.second.vertexColors[i],
+ (float)0.0, (float)1.0);
+ }
(*m_bonePreviewMeshes)[it.first] = std::make_unique(it.second.vertices,
it.second.triangles,
- previewTriangleVertexNormals);
+ previewTriangleVertexNormals,
+ dust3d::Color::createWhite(),
+ (float)0.0,
+ (float)1.0,
+ &vertexProperties);
}
qDebug() << "The bone generation took" << countTimeConsumed.elapsed() << "milliseconds";
diff --git a/application/sources/document.cc b/application/sources/document.cc
index 207c1544..b676484a 100644
--- a/application/sources/document.cc
+++ b/application/sources/document.cc
@@ -2058,6 +2058,8 @@ void Document::silentReset()
partMap.clear();
componentMap.clear();
rootComponent = Document::Component();
+ boneMap.clear();
+ boneIdList.clear();
}
void Document::reset()
diff --git a/dust3d/rig/bone_generator.cc b/dust3d/rig/bone_generator.cc
index 37f4c98d..3db17b44 100644
--- a/dust3d/rig/bone_generator.cc
+++ b/dust3d/rig/bone_generator.cc
@@ -171,6 +171,7 @@ void BoneGenerator::addBonePreviewTriangle(BonePreview& bonePreview,
oldToNewVertexMap.insert(std::make_pair(triangle[i], bonePreview.vertices.size()));
newTriangle[i] = bonePreview.vertices.size();
bonePreview.vertices.push_back(m_vertices[triangle[i]]);
+ bonePreview.vertexColors.push_back(Color(1.0, 1.0, 1.0));
} else {
newTriangle[i] = findVertex->second;
}
diff --git a/dust3d/rig/bone_generator.h b/dust3d/rig/bone_generator.h
index 709f7d34..17f540fa 100644
--- a/dust3d/rig/bone_generator.h
+++ b/dust3d/rig/bone_generator.h
@@ -62,6 +62,7 @@ public:
struct BonePreview {
std::vector vertices;
std::vector> triangles;
+ std::vector vertexColors;
};
BoneGenerator();