Add hang effect for cloth simulation

master
Jeremy Hu 2020-01-09 23:52:33 +09:30
parent 44cd33d799
commit 8ffef700c4
3 changed files with 23 additions and 2 deletions

View File

@ -754,7 +754,7 @@ Tips:
</message> </message>
<message> <message>
<source>Stiffness</source> <source>Stiffness</source>
<translation type="unfinished"></translation> <translation></translation>
</message> </message>
</context> </context>
<context> <context>

View File

@ -111,6 +111,19 @@ public:
} }
} }
} }
void fixPoints(CgPointFixNode *fixNode) {
for (unsigned int i = 0; i < system->n_points; i++) {
auto offset = 3 * i;
Point point(vbuff[offset + 0],
vbuff[offset + 1],
vbuff[offset + 2]);
if (nullptr != m_insideTester &&
(*m_insideTester)(point) != CGAL::ON_UNBOUNDED_SIDE) {
fixNode->fixPoint(i);
}
}
}
}; };
ClothSimulator::ClothSimulator(const std::vector<QVector3D> &vertices, ClothSimulator::ClothSimulator(const std::vector<QVector3D> &vertices,
@ -131,6 +144,7 @@ ClothSimulator::~ClothSimulator()
delete m_rootNode; delete m_rootNode;
delete m_deformationNode; delete m_deformationNode;
delete m_meshCollisionNode; delete m_meshCollisionNode;
delete m_fixNode;
} }
void ClothSimulator::setStiffness(float stiffness) void ClothSimulator::setStiffness(float stiffness)
@ -243,5 +257,10 @@ void ClothSimulator::create()
m_meshCollisionNode = new CgMeshCollisionNode(m_massSpringSystem, m_clothPointBuffer.data(), m_meshCollisionNode = new CgMeshCollisionNode(m_massSpringSystem, m_clothPointBuffer.data(),
m_collisionVertices, m_collisionVertices,
m_collisionTriangles); m_collisionTriangles);
m_fixNode = new CgPointFixNode(m_massSpringSystem, m_clothPointBuffer.data());
m_meshCollisionNode->fixPoints(m_fixNode);
m_deformationNode->addChild(m_fixNode);
m_rootNode->addChild(m_meshCollisionNode); m_rootNode->addChild(m_meshCollisionNode);
} }

View File

@ -9,6 +9,7 @@ class MassSpringSolver;
class CgRootNode; class CgRootNode;
class CgSpringDeformationNode; class CgSpringDeformationNode;
class CgMeshCollisionNode; class CgMeshCollisionNode;
class CgPointFixNode;
class ClothSimulator : public QObject class ClothSimulator : public QObject
{ {
@ -37,6 +38,7 @@ private:
CgRootNode *m_rootNode = nullptr; CgRootNode *m_rootNode = nullptr;
CgSpringDeformationNode *m_deformationNode = nullptr; CgSpringDeformationNode *m_deformationNode = nullptr;
CgMeshCollisionNode *m_meshCollisionNode = nullptr; CgMeshCollisionNode *m_meshCollisionNode = nullptr;
CgPointFixNode *m_fixNode = nullptr;
void convertMeshToCloth(); void convertMeshToCloth();
}; };