Add THREE.Vector3 and THREE.Ququaternion from three.js
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@ -1170,3 +1170,28 @@ https://www.reddit.com/r/gamedev/comments/5iuf3h/i_am_writting_a_3d_monster_mode
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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</pre>
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<h1>three.js</h1>
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<pre>
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The MIT License
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Copyright © 2010-2019 three.js authors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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</pre>
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@ -25,6 +25,7 @@
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<file>shaders/default.core.frag</file>
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<file>shaders/pbr-qt.frag</file>
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<file>shaders/pbr-joey.frag</file>
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<file>thirdparty/three.js/dust3d.three.js</file>
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<file>languages/dust3d_zh_CN.qm</file>
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<file>ACKNOWLEDGEMENTS.html</file>
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<file>AUTHORS</file>
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@ -1,6 +1,7 @@
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#include <QDebug>
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#include <QElapsedTimer>
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#include <QUuid>
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#include <QFile>
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#include "scriptrunner.h"
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#include "util.h"
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@ -580,8 +581,25 @@ void ScriptRunner::run()
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JS_SetPropertyStr(context,
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console, "log",
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JS_NewCFunction(context, js_print, "log", 1));
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JS_SetPropertyStr(context,
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console, "warn",
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JS_NewCFunction(context, js_print, "warn", 1));
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JS_SetPropertyStr(context,
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console, "error",
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JS_NewCFunction(context, js_print, "error", 1));
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JS_SetPropertyStr(context, globalObject, "console", console);
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QFile file(":/thirdparty/three.js/dust3d.three.js");
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if (file.open(QIODevice::ReadOnly)) {
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QByteArray fileContent = file.readAll();
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JSValue three = JS_NewObject(context);
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JS_SetPropertyStr(context, globalObject, "THREE", three);
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JSValue object = JS_Eval(context, (char *)fileContent.constData(), fileContent.size(), "<thirdparty/three.js/dust3d.three.js>",
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JS_EVAL_TYPE_GLOBAL);
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JS_FreeValue(context, object);
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file.close();
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}
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JS_FreeValue(context, globalObject);
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JSValue object = JS_Eval(context, buffer.constData(), buffer.size(), "<input>",
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@ -0,0 +1,21 @@
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The MIT License
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Copyright © 2010-2019 three.js authors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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@ -0,0 +1 @@
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This is a modified version, which only includes limited 3D Math libraries for Dust3D, please check [three.js](https://threejs.org/) for full version.
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