Update shader light setting

master
Jeremy Hu 2019-06-02 14:26:57 +09:30
parent 1bb14a82a6
commit 93a01fa2c3
1 changed files with 7 additions and 7 deletions

View File

@ -282,7 +282,7 @@ vec4 metalRoughFunction(const in vec4 baseColor,
void main() void main()
{ {
// FIXME: don't hard code here // FIXME: don't hard code here
exposure = 0.0; exposure = 1.0;
gamma = 2.2; gamma = 2.2;
// Light settings: // Light settings:
@ -292,8 +292,8 @@ void main()
// Key light // Key light
lights[0].type = TYPE_POINT; lights[0].type = TYPE_POINT;
lights[0].position = firstLightPos; lights[0].position = firstLightPos;
lights[0].color = vec3(0.588, 0.588, 0.588); lights[0].color = vec3(1.0, 1.0, 1.0);
lights[0].intensity = 5.0; lights[0].intensity = 3.0;
lights[0].constantAttenuation = 0.0; lights[0].constantAttenuation = 0.0;
lights[0].linearAttenuation = 0.0; lights[0].linearAttenuation = 0.0;
lights[0].quadraticAttenuation = 0.0; lights[0].quadraticAttenuation = 0.0;
@ -301,8 +301,8 @@ void main()
// Fill light // Fill light
lights[1].type = TYPE_POINT; lights[1].type = TYPE_POINT;
lights[1].position = secondLightPos; lights[1].position = secondLightPos;
lights[1].color = vec3(0.588, 0.588, 0.588); lights[1].color = vec3(1.0, 1.0, 1.0);
lights[1].intensity = 3.0; lights[1].intensity = 1.0;
lights[1].constantAttenuation = 0.0; lights[1].constantAttenuation = 0.0;
lights[1].linearAttenuation = 0.0; lights[1].linearAttenuation = 0.0;
lights[1].quadraticAttenuation = 0.0; lights[1].quadraticAttenuation = 0.0;
@ -310,8 +310,8 @@ void main()
// Rim light // Rim light
lights[2].type = TYPE_POINT; lights[2].type = TYPE_POINT;
lights[2].position = thirdLightPos; lights[2].position = thirdLightPos;
lights[2].color = vec3(0.588, 0.588, 0.588); lights[2].color = vec3(1.0, 1.0, 1.0);
lights[2].intensity = 2.5; lights[2].intensity = 0.5;
lights[2].constantAttenuation = 0.0; lights[2].constantAttenuation = 0.0;
lights[2].linearAttenuation = 0.0; lights[2].linearAttenuation = 0.0;
lights[2].quadraticAttenuation = 0.0; lights[2].quadraticAttenuation = 0.0;