Render generated model in graphics viewer
parent
f48d6bd5f5
commit
94cd279ef3
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@ -3,11 +3,12 @@
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#include <QMouseEvent>
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#include <QOpenGLShaderProgram>
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#include <QCoreApplication>
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#include <QGuiApplication>
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#include <math.h>
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// Modifed from http://doc.qt.io/qt-5/qtopengl-hellogl2-glwidget-cpp.html
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bool ModelWidget::m_transparent = false;
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bool ModelWidget::m_transparent = true;
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ModelWidget::ModelWidget(QWidget *parent)
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: QOpenGLWidget(parent),
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@ -18,12 +19,15 @@ ModelWidget::ModelWidget(QWidget *parent)
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m_renderTriangleVertexCount(0),
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m_renderEdgeVertexCount(0),
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m_mesh(NULL),
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m_meshUpdated(false)
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m_meshUpdated(false),
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m_moveStarted(false)
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{
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m_core = QSurfaceFormat::defaultFormat().profile() == QSurfaceFormat::CoreProfile;
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// --transparent causes the clear color to be transparent. Therefore, on systems that
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// support it, the widget will become transparent apart from the logo.
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if (m_transparent) {
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setAttribute(Qt::WA_AlwaysStackOnTop);
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setAttribute(Qt::WA_TranslucentBackground);
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QSurfaceFormat fmt = format();
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fmt.setAlphaBufferSize(8);
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fmt.setSamples(4);
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@ -166,8 +170,12 @@ void ModelWidget::initializeGL()
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connect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &ModelWidget::cleanup);
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initializeOpenGLFunctions();
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if (m_transparent) {
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glClearColor(0, 0, 0, 0);
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} else {
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QColor bgcolor = QWidget::palette().color(QWidget::backgroundRole());
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glClearColor(bgcolor.redF(), bgcolor.greenF(), bgcolor.blueF(), m_transparent ? 0 : 1);
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glClearColor(bgcolor.redF(), bgcolor.greenF(), bgcolor.blueF(), 1);
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}
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m_program = new QOpenGLShaderProgram;
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m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, m_core ? vertexShaderSourceCore : vertexShaderSource);
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@ -285,6 +293,21 @@ void ModelWidget::resizeGL(int w, int h)
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void ModelWidget::mousePressEvent(QMouseEvent *event)
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{
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m_lastPos = event->pos();
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setMouseTracking(true);
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if (event->button() == Qt::LeftButton) {
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if (!m_moveStarted) {
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m_moveStartPos = mapToParent(event->pos());
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m_moveStartGeometry = geometry();
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m_moveStarted = true;
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}
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}
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}
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void ModelWidget::mouseReleaseEvent(QMouseEvent *event)
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{
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if (m_moveStarted) {
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m_moveStarted = false;
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}
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}
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void ModelWidget::mouseMoveEvent(QMouseEvent *event)
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@ -293,15 +316,37 @@ void ModelWidget::mouseMoveEvent(QMouseEvent *event)
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int dy = event->y() - m_lastPos.y();
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if (event->buttons() & Qt::LeftButton) {
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setXRotation(m_xRot - 8 * dy);
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setYRotation(m_yRot - 8 * dx);
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if (m_moveStarted) {
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QRect rect = m_moveStartGeometry;
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QPoint pos = mapToParent(event->pos());
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rect.translate(pos.x() - m_moveStartPos.x(), pos.y() - m_moveStartPos.y());
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setGeometry(rect);
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}
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} else if (event->buttons() & Qt::RightButton) {
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setXRotation(m_xRot - 8 * dy);
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setZRotation(m_zRot - 8 * dx);
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setYRotation(m_yRot - 8 * dx);
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}
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m_lastPos = event->pos();
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}
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void ModelWidget::wheelEvent(QWheelEvent *event)
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{
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if (m_moveStarted)
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return;
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qreal delta = event->delta() / 10;
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if (QGuiApplication::queryKeyboardModifiers().testFlag(Qt::ShiftModifier)) {
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if (delta > 0)
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delta = 1;
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else
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delta = -1;
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} else {
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if (fabs(delta) < 1)
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delta = delta < 0 ? -1.0 : 1.0;
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}
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QMargins margins(delta, delta, delta, delta);
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setGeometry(geometry().marginsAdded(margins));
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}
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void ModelWidget::updateMesh(Mesh *mesh)
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{
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QMutexLocker lock(&m_meshMutex);
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@ -7,6 +7,7 @@
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#include <QOpenGLBuffer>
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#include <QMatrix4x4>
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#include <QMutex>
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#include <QRubberBand>
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#include "mesh.h"
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QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
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@ -42,7 +43,8 @@ protected:
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void resizeGL(int width, int height) override;
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void mousePressEvent(QMouseEvent *event) override;
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void mouseMoveEvent(QMouseEvent *event) override;
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void wheelEvent(QWheelEvent *event) override;
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void mouseReleaseEvent(QMouseEvent *event) override;
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private:
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bool m_core;
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int m_xRot;
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@ -68,6 +70,9 @@ private:
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Mesh *m_mesh;
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QMutex m_meshMutex;
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bool m_meshUpdated;
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bool m_moveStarted;
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QPoint m_moveStartPos;
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QRect m_moveStartGeometry;
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};
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#endif
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@ -24,10 +24,18 @@ SkeletonEditGraphicsView::SkeletonEditGraphicsView(QWidget *parent) :
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m_lastHoverNodeItem(NULL),
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m_lastMousePos(0, 0),
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m_isMovingNodeItem(false),
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m_backgroundLoaded(false)
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m_backgroundLoaded(false),
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m_modelWidget(NULL),
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m_modelWidgetProxy(NULL)
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{
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setScene(new QGraphicsScene());
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m_modelWidget = new ModelWidget(this);
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m_modelWidget->setMinimumSize(128, 128);
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m_modelWidget->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
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m_modelWidget->move(100, 100);
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m_modelWidgetProxy = scene()->addWidget(m_modelWidget);
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m_backgroundItem = new QGraphicsPixmapItem();
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m_backgroundItem->setOpacity(0.25);
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scene()->addItem(m_backgroundItem);
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@ -41,6 +49,11 @@ SkeletonEditGraphicsView::SkeletonEditGraphicsView(QWidget *parent) :
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scene()->addItem(m_pendingEdgeItem);
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}
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ModelWidget *SkeletonEditGraphicsView::modelWidget()
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{
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return m_modelWidget;
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}
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void SkeletonEditGraphicsView::toggleAddNodeMode()
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{
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if (!m_backgroundLoaded)
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@ -5,9 +5,11 @@
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#include <QKeyEvent>
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#include <QXmlStreamWriter>
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#include <QXmlStreamReader>
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#include <QGraphicsProxyWidget>
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#include "skeletoneditnodeitem.h"
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#include "skeletoneditedgeitem.h"
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#include "skeletonsnapshot.h"
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#include "modelwidget.h"
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class SkeletonEditGraphicsView : public QGraphicsView
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{
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@ -31,6 +33,7 @@ public:
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QPixmap backgroundImage();
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void saveToSnapshot(SkeletonSnapshot *snapshot);
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void loadFromSnapshot(SkeletonSnapshot *snapshot);
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ModelWidget *modelWidget();
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protected:
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void mouseMoveEvent(QMouseEvent *event);
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void wheelEvent(QWheelEvent *event);
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@ -51,6 +54,8 @@ private:
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QPointF m_lastMousePos;
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bool m_isMovingNodeItem;
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bool m_backgroundLoaded;
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ModelWidget *m_modelWidget;
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QGraphicsProxyWidget *m_modelWidgetProxy;
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private:
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void toggleAddNodeMode();
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void applyAddNodeMode();
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@ -32,11 +32,13 @@ SkeletonWidget::SkeletonWidget(QWidget *parent) :
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m_graphicsView->setContentsMargins(0, 0, 0, 0);
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m_graphicsView->setFrameStyle(QFrame::NoFrame);
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/*
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m_modelWidget = new ModelWidget(this);
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m_modelWidget->setMinimumSize(128, 128);
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m_modelWidget->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
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m_modelWidget->setWindowFlags(Qt::Tool | Qt::Window);
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m_modelWidget->setWindowTitle("3D Model");
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*/
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QVBoxLayout *rightLayout = new QVBoxLayout;
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rightLayout->addSpacing(0);
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@ -112,25 +114,28 @@ SkeletonEditGraphicsView *SkeletonWidget::graphicsView()
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ModelWidget *SkeletonWidget::modelWidget()
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{
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return m_modelWidget;
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//return m_modelWidget;
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return graphicsView()->modelWidget();
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}
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void SkeletonWidget::showModelingWidgetAtCorner()
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{
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/*
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if (!m_modelWidget->isVisible()) {
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QPoint pos = QPoint(QApplication::desktop()->width(),
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QApplication::desktop()->height());
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m_modelWidget->move(pos.x() - m_modelWidget->width(),
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pos.y() - m_modelWidget->height());
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m_modelWidget->show();
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}
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}*/
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}
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void SkeletonWidget::meshReady()
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{
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Mesh *resultMesh = m_skeletonToMesh->takeResultMesh();
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showModelingWidgetAtCorner();
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m_modelWidget->updateMesh(resultMesh);
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//showModelingWidgetAtCorner();
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//m_modelWidget->updateMesh(resultMesh);
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modelWidget()->updateMesh(resultMesh);
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delete m_skeletonToMesh;
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m_skeletonToMesh = NULL;
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if (m_skeletonDirty) {
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@ -15,14 +15,14 @@
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// 0xf7, 0xd9, 0xc8
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QColor Theme::red = QColor(0xfc, 0x66, 0x21);
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QColor Theme::green = QColor(0xaa, 0xeb, 0xc4);
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QColor Theme::green = QColor(0xf7, 0xd9, 0xc8);
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QColor Theme::blue = QColor(0x2a, 0x5a, 0xac);
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float Theme::normalAlpha = 128.0 / 255;
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float Theme::branchAlpha = 64.0 / 255;
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float Theme::checkedAlpha = 1.0;
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float Theme::fillAlpha = 50.0 / 255;
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int Theme::skeletonNodeBorderSize = 1;
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int Theme::skeletonEdgeWidth = 1;
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int Theme::skeletonNodeBorderSize = 2;
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int Theme::skeletonEdgeWidth = 2;
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std::map<QString, QString> createSideColorNameMap() {
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std::map<QString, QString> map;
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