Fix image size.
parent
a73f351fd6
commit
9b31fa85e8
|
@ -29,12 +29,12 @@ Draw the cylinder which connects two shape balls is more difficult, I need do so
|
|||
Camera rotate/zoom implemented, [here](http://www.songho.ca/opengl/gl_transform.html) is a good article which explained the theory of OpenGL Transformation. Most important is that the demo app is very beautiful.
|
||||
Added x,z axis, looks better than last screenshot.
|
||||
I have to use the GLU library, the previous implementation of drawSphere and drawCylinder looks not good, and take too much time to debug.
|
||||
<img src="screenshot/dust3d_node_edge_with_glu.png" style="width:170px; height:140px;">
|
||||
<img src="screenshot/dust3d_node_edge_with_glu.png" width="170" height="140">
|
||||
*B-Mesh data struct*
|
||||
I created the test nodes's geometry information from Blender. Here is the render result of `data/bmesh_test_1.h`
|
||||
<img src="screenshot/dust3d_bmesh_nodes.png" style="width:206px; height:164px;">
|
||||
<img src="screenshot/dust3d_bmesh_nodes.png" width="206" height="164">
|
||||
*Generate Inbetween Nodes*
|
||||
<img src="screenshot/dust3d_bmesh_skeleton.png" style="width:124px; height:128px;"> <img src="screenshot/dust3d_bmesh_inbetween.png" style="width:124px; height:128px;">
|
||||
<img src="screenshot/dust3d_bmesh_skeleton.png" width="124" height="128"> <img src="screenshot/dust3d_bmesh_inbetween.png" width="124" height="128">
|
||||
- [ ] Export Wavefront .obj
|
||||
- [ ] Render B-Mesh result
|
||||
- [ ] Design UI for monster parts configuration
|
||||
|
|
Loading…
Reference in New Issue