diff --git a/README.md b/README.md index 50fd1ccd..5c605c65 100644 --- a/README.md +++ b/README.md @@ -29,12 +29,12 @@ Draw the cylinder which connects two shape balls is more difficult, I need do so Camera rotate/zoom implemented, [here](http://www.songho.ca/opengl/gl_transform.html) is a good article which explained the theory of OpenGL Transformation. Most important is that the demo app is very beautiful. Added x,z axis, looks better than last screenshot. I have to use the GLU library, the previous implementation of drawSphere and drawCylinder looks not good, and take too much time to debug. - + *B-Mesh data struct* I created the test nodes's geometry information from Blender. Here is the render result of `data/bmesh_test_1.h` - + *Generate Inbetween Nodes* - + - [ ] Export Wavefront .obj - [ ] Render B-Mesh result - [ ] Design UI for monster parts configuration