diff --git a/README.md b/README.md
index 50fd1ccd..5c605c65 100644
--- a/README.md
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@@ -29,12 +29,12 @@ Draw the cylinder which connects two shape balls is more difficult, I need do so
Camera rotate/zoom implemented, [here](http://www.songho.ca/opengl/gl_transform.html) is a good article which explained the theory of OpenGL Transformation. Most important is that the demo app is very beautiful.
Added x,z axis, looks better than last screenshot.
I have to use the GLU library, the previous implementation of drawSphere and drawCylinder looks not good, and take too much time to debug.
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*B-Mesh data struct*
I created the test nodes's geometry information from Blender. Here is the render result of `data/bmesh_test_1.h`
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*Generate Inbetween Nodes*
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- [ ] Export Wavefront .obj
- [ ] Render B-Mesh result
- [ ] Design UI for monster parts configuration