Fix image size.

master
Jeremy Hu 2016-12-20 21:51:53 +09:30
parent a73f351fd6
commit 9b31fa85e8
1 changed files with 3 additions and 3 deletions

View File

@ -29,12 +29,12 @@ Draw the cylinder which connects two shape balls is more difficult, I need do so
Camera rotate/zoom implemented, [here](http://www.songho.ca/opengl/gl_transform.html) is a good article which explained the theory of OpenGL Transformation. Most important is that the demo app is very beautiful. Camera rotate/zoom implemented, [here](http://www.songho.ca/opengl/gl_transform.html) is a good article which explained the theory of OpenGL Transformation. Most important is that the demo app is very beautiful.
Added x,z axis, looks better than last screenshot. Added x,z axis, looks better than last screenshot.
I have to use the GLU library, the previous implementation of drawSphere and drawCylinder looks not good, and take too much time to debug. I have to use the GLU library, the previous implementation of drawSphere and drawCylinder looks not good, and take too much time to debug.
<img src="screenshot/dust3d_node_edge_with_glu.png" style="width:170px; height:140px;"> <img src="screenshot/dust3d_node_edge_with_glu.png" width="170" height="140">
*B-Mesh data struct* *B-Mesh data struct*
I created the test nodes's geometry information from Blender. Here is the render result of `data/bmesh_test_1.h` I created the test nodes's geometry information from Blender. Here is the render result of `data/bmesh_test_1.h`
<img src="screenshot/dust3d_bmesh_nodes.png" style="width:206px; height:164px;"> <img src="screenshot/dust3d_bmesh_nodes.png" width="206" height="164">
*Generate Inbetween Nodes* *Generate Inbetween Nodes*
<img src="screenshot/dust3d_bmesh_skeleton.png" style="width:124px; height:128px;"> <img src="screenshot/dust3d_bmesh_inbetween.png" style="width:124px; height:128px;"> <img src="screenshot/dust3d_bmesh_skeleton.png" width="124" height="128"> <img src="screenshot/dust3d_bmesh_inbetween.png" width="124" height="128">
- [ ] Export Wavefront .obj - [ ] Export Wavefront .obj
- [ ] Render B-Mesh result - [ ] Render B-Mesh result
- [ ] Design UI for monster parts configuration - [ ] Design UI for monster parts configuration