Fix image size.

master
Jeremy Hu 2016-12-20 21:51:53 +09:30
parent a73f351fd6
commit 9b31fa85e8
1 changed files with 3 additions and 3 deletions

View File

@ -29,12 +29,12 @@ Draw the cylinder which connects two shape balls is more difficult, I need do so
Camera rotate/zoom implemented, [here](http://www.songho.ca/opengl/gl_transform.html) is a good article which explained the theory of OpenGL Transformation. Most important is that the demo app is very beautiful.
Added x,z axis, looks better than last screenshot.
I have to use the GLU library, the previous implementation of drawSphere and drawCylinder looks not good, and take too much time to debug.
<img src="screenshot/dust3d_node_edge_with_glu.png" style="width:170px; height:140px;">
<img src="screenshot/dust3d_node_edge_with_glu.png" width="170" height="140">
*B-Mesh data struct*
I created the test nodes's geometry information from Blender. Here is the render result of `data/bmesh_test_1.h`
<img src="screenshot/dust3d_bmesh_nodes.png" style="width:206px; height:164px;">
<img src="screenshot/dust3d_bmesh_nodes.png" width="206" height="164">
*Generate Inbetween Nodes*
<img src="screenshot/dust3d_bmesh_skeleton.png" style="width:124px; height:128px;"> <img src="screenshot/dust3d_bmesh_inbetween.png" style="width:124px; height:128px;">
<img src="screenshot/dust3d_bmesh_skeleton.png" width="124" height="128"> <img src="screenshot/dust3d_bmesh_inbetween.png" width="124" height="128">
- [ ] Export Wavefront .obj
- [ ] Render B-Mesh result
- [ ] Design UI for monster parts configuration