Implement mesh state combine
parent
cb85a56364
commit
9fe28f84df
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@ -20,6 +20,7 @@
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* SOFTWARE.
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*/
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#include <dust3d/mesh/mesh_recombiner.h>
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#include <dust3d/mesh/mesh_state.h>
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namespace dust3d {
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@ -30,4 +31,58 @@ void MeshState::fetch(std::vector<Vector3>& vertices, std::vector<std::vector<si
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mesh->fetch(vertices, faces);
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}
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std::unique_ptr<MeshState> MeshState::combine(const MeshState& first, const MeshState& second,
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MeshCombiner::Method method)
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{
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if (first.mesh->isNull() || second.mesh->isNull())
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return nullptr;
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std::vector<std::pair<MeshCombiner::Source, size_t>> combinedVerticesSources;
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auto newMesh = std::unique_ptr<MeshCombiner::Mesh>(MeshCombiner::combine(*first.mesh,
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*second.mesh,
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method,
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&combinedVerticesSources));
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if (nullptr == newMesh)
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return nullptr;
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if (!newMesh->isNull()) {
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MeshRecombiner recombiner;
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std::vector<Vector3> combinedVertices;
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std::vector<std::vector<size_t>> combinedFaces;
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newMesh->fetch(combinedVertices, combinedFaces);
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recombiner.setVertices(&combinedVertices, &combinedVerticesSources);
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recombiner.setFaces(&combinedFaces);
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if (recombiner.recombine()) {
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if (MeshState::isWatertight(recombiner.regeneratedFaces())) {
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auto reMesh = std::make_unique<MeshCombiner::Mesh>(recombiner.regeneratedVertices(), recombiner.regeneratedFaces());
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if (!reMesh->isNull()) {
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newMesh = std::move(reMesh);
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}
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}
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}
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}
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if (newMesh->isNull()) {
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return nullptr;
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}
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auto newMeshState = std::make_unique<MeshState>();
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newMeshState->mesh = std::move(newMesh);
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return newMeshState;
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}
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bool MeshState::isWatertight(const std::vector<std::vector<size_t>>& faces)
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{
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std::set<std::pair<size_t, size_t>> halfEdges;
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for (const auto& face : faces) {
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for (size_t i = 0; i < face.size(); ++i) {
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size_t j = (i + 1) % face.size();
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auto insertResult = halfEdges.insert({ face[i], face[j] });
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if (!insertResult.second)
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return false;
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}
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}
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for (const auto& it : halfEdges) {
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if (halfEdges.find({ it.second, it.first }) == halfEdges.end())
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return false;
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}
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return true;
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}
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}
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@ -35,6 +35,9 @@ public:
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std::vector<std::map<std::array<PositionKey, 3>, std::array<Vector2, 3>>> seamTriangleUvs;
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void fetch(std::vector<Vector3>& vertices, std::vector<std::vector<size_t>>& faces) const;
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static std::unique_ptr<MeshState> combine(const MeshState& first, const MeshState& second,
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MeshCombiner::Method method);
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static bool isWatertight(const std::vector<std::vector<size_t>>& faces);
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};
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}
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