Implement mesh state combine

master
Jeremy HU 2022-11-01 08:37:03 +11:00
parent cb85a56364
commit 9fe28f84df
2 changed files with 58 additions and 0 deletions

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@ -20,6 +20,7 @@
* SOFTWARE.
*/
#include <dust3d/mesh/mesh_recombiner.h>
#include <dust3d/mesh/mesh_state.h>
namespace dust3d {
@ -30,4 +31,58 @@ void MeshState::fetch(std::vector<Vector3>& vertices, std::vector<std::vector<si
mesh->fetch(vertices, faces);
}
std::unique_ptr<MeshState> MeshState::combine(const MeshState& first, const MeshState& second,
MeshCombiner::Method method)
{
if (first.mesh->isNull() || second.mesh->isNull())
return nullptr;
std::vector<std::pair<MeshCombiner::Source, size_t>> combinedVerticesSources;
auto newMesh = std::unique_ptr<MeshCombiner::Mesh>(MeshCombiner::combine(*first.mesh,
*second.mesh,
method,
&combinedVerticesSources));
if (nullptr == newMesh)
return nullptr;
if (!newMesh->isNull()) {
MeshRecombiner recombiner;
std::vector<Vector3> combinedVertices;
std::vector<std::vector<size_t>> combinedFaces;
newMesh->fetch(combinedVertices, combinedFaces);
recombiner.setVertices(&combinedVertices, &combinedVerticesSources);
recombiner.setFaces(&combinedFaces);
if (recombiner.recombine()) {
if (MeshState::isWatertight(recombiner.regeneratedFaces())) {
auto reMesh = std::make_unique<MeshCombiner::Mesh>(recombiner.regeneratedVertices(), recombiner.regeneratedFaces());
if (!reMesh->isNull()) {
newMesh = std::move(reMesh);
}
}
}
}
if (newMesh->isNull()) {
return nullptr;
}
auto newMeshState = std::make_unique<MeshState>();
newMeshState->mesh = std::move(newMesh);
return newMeshState;
}
bool MeshState::isWatertight(const std::vector<std::vector<size_t>>& faces)
{
std::set<std::pair<size_t, size_t>> halfEdges;
for (const auto& face : faces) {
for (size_t i = 0; i < face.size(); ++i) {
size_t j = (i + 1) % face.size();
auto insertResult = halfEdges.insert({ face[i], face[j] });
if (!insertResult.second)
return false;
}
}
for (const auto& it : halfEdges) {
if (halfEdges.find({ it.second, it.first }) == halfEdges.end())
return false;
}
return true;
}
}

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@ -35,6 +35,9 @@ public:
std::vector<std::map<std::array<PositionKey, 3>, std::array<Vector2, 3>>> seamTriangleUvs;
void fetch(std::vector<Vector3>& vertices, std::vector<std::vector<size_t>>& faces) const;
static std::unique_ptr<MeshState> combine(const MeshState& first, const MeshState& second,
MeshCombiner::Method method);
static bool isWatertight(const std::vector<std::vector<size_t>>& faces);
};
}