Switch the order of ORM combined texture
Red: Ambient Occlusion Green: Roughness Blue: Metallicmaster
parent
f6bafdb720
commit
aea7b0cb74
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@ -328,6 +328,10 @@ void main()
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normal = normalize(normal * 2.0 - 1.0);
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}
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// Red: Ambient Occlusion
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// Green: Roughness
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// Blue: Metallic
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float metalness = vertMetalness;
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if (metalnessMapEnabled == 1) {
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metalness = texture2D(metalnessRoughnessAmbientOcclusionMapId, vertTexCoord).b;
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@ -335,12 +339,12 @@ void main()
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float roughness = vertRoughness;
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if (roughnessMapEnabled == 1) {
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roughness = texture2D(metalnessRoughnessAmbientOcclusionMapId, vertTexCoord).r;
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roughness = texture2D(metalnessRoughnessAmbientOcclusionMapId, vertTexCoord).g;
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}
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float ambientOcclusion = 1.0;
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if (ambientOcclusionMapEnabled == 1) {
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ambientOcclusion = texture2D(metalnessRoughnessAmbientOcclusionMapId, vertTexCoord).g;
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ambientOcclusion = texture2D(metalnessRoughnessAmbientOcclusionMapId, vertTexCoord).r;
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}
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roughness = min(0.99, roughness);
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@ -380,9 +380,9 @@ void TextureGenerator::generate()
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if (hasMetalnessMap)
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color.setBlue(qGray(m_resultTextureMetalnessImage->pixel(col, row)));
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if (hasRoughnessMap)
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color.setRed(qGray(m_resultTextureRoughnessImage->pixel(col, row)));
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color.setGreen(qGray(m_resultTextureRoughnessImage->pixel(col, row)));
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if (hasAmbientOcclusionMap)
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color.setGreen(qGray(m_resultTextureAmbientOcclusionImage->pixel(col, row)));
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color.setRed(qGray(m_resultTextureAmbientOcclusionImage->pixel(col, row)));
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m_resultTextureMetalnessRoughnessAmbientOcclusionImage->setPixelColor(col, row, color);
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}
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}
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