Embed textures(Color/Normal) to FBX
parent
1866e8fbda
commit
b60b9d8691
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@ -1270,6 +1270,7 @@ void DocumentWindow::exportFbxResult()
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exportMotions.push_back({motion->name, motion->jointNodeTrees});
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}
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FbxFileWriter fbxFileWriter(skeletonResult, m_document->resultRigBones(), m_document->resultRigWeights(), filename,
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m_document->textureImage, m_document->textureNormalImage, m_document->textureMetalnessRoughnessAmbientOcclusionImage,
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exportMotions.empty() ? nullptr : &exportMotions);
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fbxFileWriter.save();
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QApplication::restoreOverrideCursor();
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1282
src/fbxfile.cpp
1282
src/fbxfile.cpp
File diff suppressed because it is too large
Load Diff
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@ -5,6 +5,7 @@
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#include <QString>
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#include <QMatrix4x4>
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#include <QQuaternion>
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#include <QImage>
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#include "outcome.h"
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#include "document.h"
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@ -16,6 +17,9 @@ public:
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const std::vector<RiggerBone> *resultRigBones,
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const std::map<int, RiggerVertexWeights> *resultRigWeights,
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const QString &filename,
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QImage *textureImage=nullptr,
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QImage *normalImage=nullptr,
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QImage *ormImage=nullptr,
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const std::vector<std::pair<QString, std::vector<std::pair<float, JointNodeTree>>>> *motions=nullptr);
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bool save();
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@ -28,6 +32,8 @@ private:
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void createDocuments();
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void createReferences();
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void createDefinitions(size_t deformerCount,
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size_t textureCount=0,
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size_t videoCount=0,
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bool hasAnimtion=false,
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size_t animationStackCount=0,
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size_t animationLayerCount=0,
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