Fix strange faces at key ball.
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ef11025e9e
commit
b8b724204b
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@ -688,7 +688,7 @@ static convexHull *createConvexHullForBall(bmesh *bm, int depth,
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}
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if (BMESH_BALL_TYPE_KEY == ball->type) {
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bmeshBall reduceBall = *ball;
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reduceBall.radius *= 0.75;
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reduceBall.radius *= 0.4;
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if (-1 == addBallToHull(hull, &reduceBall,
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&outmostBall, &outmostBallFirstVertexIndex)) {
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fprintf(stderr, "%s:addBallToHull failed.\n", __FUNCTION__);
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