Show plain color without any light
parent
e3a412df3c
commit
ba452b41c9
|
@ -1,7 +1,12 @@
|
|||
#version 330
|
||||
uniform vec4 defaultColor;
|
||||
in vec3 pointPosition;
|
||||
in vec3 pointNormal;
|
||||
in vec3 pointColor;
|
||||
in float pointAlpha;
|
||||
in float pointMetalness;
|
||||
in float pointRoughness;
|
||||
out vec4 fragColor;
|
||||
void main()
|
||||
{
|
||||
fragColor = defaultColor;
|
||||
fragColor = vec4(pointColor, pointAlpha);
|
||||
}
|
|
@ -10,7 +10,23 @@ layout(location = 7) in float alpha;
|
|||
uniform mat4 modelMatrix;
|
||||
uniform mat4 viewMatrix;
|
||||
uniform mat4 projectionMatrix;
|
||||
uniform vec3 lightDirection;
|
||||
uniform vec3 eyePosition;
|
||||
out vec3 pointPosition;
|
||||
out vec3 pointNormal;
|
||||
out vec3 pointColor;
|
||||
out float pointAlpha;
|
||||
out float pointMetalness;
|
||||
out float pointRoughness;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = projectionMatrix * viewMatrix * modelMatrix * vertex;
|
||||
pointPosition = (modelMatrix * vertex).xyz;
|
||||
pointNormal = normalize((modelMatrix * vec4(normal, 1.0)).xyz);
|
||||
pointColor = color;
|
||||
pointAlpha = alpha;
|
||||
pointMetalness = metalness;
|
||||
pointRoughness = roughness;
|
||||
|
||||
gl_Position = projectionMatrix * viewMatrix * vec4(pointPosition, 1.0);
|
||||
}
|
|
@ -176,14 +176,15 @@ void ModelWidget::paintGL()
|
|||
|
||||
m_openGLProgram->bind();
|
||||
|
||||
m_openGLProgram->setUniformValue(m_openGLProgram->getUniformLocationByName("eyePosition"), m_eyePosition);
|
||||
m_openGLProgram->setUniformValue(m_openGLProgram->getUniformLocationByName("lightDirection"), QVector3D(-1.0, -1.0, -1.0).normalized());
|
||||
m_openGLProgram->setUniformValue(m_openGLProgram->getUniformLocationByName("projectionMatrix"), m_projection);
|
||||
m_openGLProgram->setUniformValue(m_openGLProgram->getUniformLocationByName("modelMatrix"), m_world);
|
||||
m_openGLProgram->setUniformValue(m_openGLProgram->getUniformLocationByName("viewMatrix"), m_camera);
|
||||
m_openGLProgram->setUniformValue(m_openGLProgram->getUniformLocationByName("defaultColor"), QVector4D(1.0, 1.0, 1.0, 1.0));
|
||||
|
||||
if (m_openGLObject)
|
||||
m_openGLObject->draw();
|
||||
|
||||
|
||||
m_openGLProgram->release();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue