Input model to subdivision.
parent
fcb4868d28
commit
c271354ab1
240
src/bmesh.c
240
src/bmesh.c
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@ -6,18 +6,26 @@
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#include <time.h>
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#include "bmesh.h"
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#include "array.h"
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#include "hashtable.h"
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#include "matrix.h"
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#include "convexhull.h"
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#include "subdivide.h"
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#include "draw.h"
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#define BMESH_MAX_PARENT_BALL_DEPTH 1000
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#define BMESH_INTVAL_DIST_DIV 10
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#define BMESH_MODEL_VERTEX_HASHTABLE_SIZE 100
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typedef struct bmeshBallIndex {
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int ballIndex;
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int nextChildIndex;
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} bmeshBallIndex;
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typedef struct bmeshModelVertex {
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vec3 vertex;
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int indexOnModel;
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} bmeshModelVertex;
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struct bmesh {
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array *ballArray;
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array *boneArray;
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@ -26,8 +34,103 @@ struct bmesh {
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int rootBallIndex;
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int roundColor;
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bmeshBall *parentBallStack[BMESH_MAX_PARENT_BALL_DEPTH];
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subdivModel *model;
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subdivModel *subdivModel;
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array *modelVertexArray;
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hashtable *modelVertexHashtable;
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bmeshModelVertex findModelVertex;
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};
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static int cantorPair(int k1, int k2) {
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return (k1 + k2) * (k1 + k2 + 1) / 2 + k2;
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}
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static bmeshModelVertex *bmeshFindModelVertex(bmesh *bm, vec3 *vertex) {
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int index;
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bm->findModelVertex.vertex = *vertex;
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index = (char *)hashtableGet(bm->modelVertexHashtable, (char *)0) - (char *)0;
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if (0 == index) {
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return 0;
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}
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return (bmeshModelVertex *)arrayGetItem(bm->modelVertexArray, index - 1);
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}
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static int bmeshAddModelVertex(bmesh *bm, vec3 *vertex) {
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bmeshModelVertex *v = bmeshFindModelVertex(bm, vertex);
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if (!v) {
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v = (bmeshModelVertex *)arrayNewItem(bm->modelVertexArray);
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if (!v) {
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fprintf(stderr, "%s:arrayNewItem failed.\n", __FUNCTION__);
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return -1;
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}
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memset(v, 0, sizeof(bmeshModelVertex));
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v->vertex = *vertex;
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v->indexOnModel = subdivAddVertex(bm->model, &v->vertex);
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}
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return v->indexOnModel;
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}
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static int bmeshAddQuadToModel(bmesh *bm, quad *q) {
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int indices[4];
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indices[0] = bmeshAddModelVertex(bm, &q->pt[0]);
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indices[1] = bmeshAddModelVertex(bm, &q->pt[1]);
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indices[2] = bmeshAddModelVertex(bm, &q->pt[2]);
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indices[3] = bmeshAddModelVertex(bm, &q->pt[3]);
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if (-1 == indices[0] || -1 == indices[1] || -1 == indices[2] ||
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-1 == indices[3]) {
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fprintf(stderr, "%s:bmeshAddModelVertex failed.\n", __FUNCTION__);
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return -1;
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}
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if (-1 == subdivAddQuadFace(bm->model, indices[0], indices[1], indices[2],
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indices[3])) {
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fprintf(stderr, "%s:subdivAddQuadFace failed.\n", __FUNCTION__);
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return -1;
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}
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return 0;
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}
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static int bmeshAddTriangleToModel(bmesh *bm, triangle *t) {
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int indices[3];
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indices[0] = bmeshAddModelVertex(bm, &t->pt[0]);
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indices[1] = bmeshAddModelVertex(bm, &t->pt[1]);
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indices[2] = bmeshAddModelVertex(bm, &t->pt[2]);
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if (-1 == indices[0] || -1 == indices[1] || -1 == indices[2]) {
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fprintf(stderr, "%s:bmeshAddModelVertex failed.\n", __FUNCTION__);
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return -1;
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}
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if (-1 == subdivAddTriangleFace(bm->model, indices[0], indices[1],
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indices[2])) {
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fprintf(stderr, "%s:subdivAddTriangleFace failed.\n", __FUNCTION__);
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return -1;
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}
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return 0;
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}
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bmeshModelVertex *bmeshGetModelVertexByHashtableParam(void *userData,
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const void *node) {
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bmesh *bm = (bmesh *)userData;
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int index = (char *)node - (char *)0;
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if (0 == index) {
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return &bm->findModelVertex;
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}
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return (bmeshModelVertex *)arrayGetItem(bm->modelVertexArray, index - 1);
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}
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static int modelVertexHash(void *userData, const void *node) {
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bmeshModelVertex *v = bmeshGetModelVertexByHashtableParam(userData, node);
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return cantorPair(cantorPair(v->vertex.x, v->vertex.y),
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v->vertex.z);
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}
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static int modelVertexCompare(void *userData, const void *firstNode,
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const void *secondNode) {
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bmeshModelVertex *v1 = bmeshGetModelVertexByHashtableParam(userData,
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firstNode);
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bmeshModelVertex *v2 = bmeshGetModelVertexByHashtableParam(userData,
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secondNode);
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return 0 == memcmp(&v1->vertex, &v2->vertex, sizeof(v1->vertex));
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}
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bmesh *bmeshCreate(void) {
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bmesh *bm = (bmesh *)calloc(1, sizeof(bmesh));
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if (!bm) {
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@ -58,6 +161,25 @@ bmesh *bmeshCreate(void) {
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bmeshDestroy(bm);
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return 0;
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}
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bm->model = subdivCreateModel();
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if (!bm->model) {
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fprintf(stderr, "%s:subdivCreateModel failed.\n", __FUNCTION__);
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bmeshDestroy(bm);
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return 0;
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}
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bm->modelVertexArray = arrayCreate(sizeof(bmeshModelVertex));
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if (!bm->modelVertexArray) {
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fprintf(stderr, "%s:arrayCreate quad failed.\n", __FUNCTION__);
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bmeshDestroy(bm);
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return 0;
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}
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bm->modelVertexHashtable = hashtableCreate(BMESH_MODEL_VERTEX_HASHTABLE_SIZE,
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modelVertexHash, modelVertexCompare, bm);
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if (!bm->modelVertexHashtable) {
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fprintf(stderr, "%s:hashtableCreate quad failed.\n", __FUNCTION__);
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bmeshDestroy(bm);
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return 0;
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}
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bm->rootBallIndex = -1;
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bm->roundColor = 0;
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return bm;
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@ -68,6 +190,10 @@ void bmeshDestroy(bmesh *bm) {
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arrayDestroy(bm->boneArray);
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arrayDestroy(bm->indexArray);
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arrayDestroy(bm->quadArray);
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subdivDestroyModel(bm->model);
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subdivDestroyModel(bm->subdivModel);
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arrayDestroy(bm->modelVertexArray);
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hashtableDestroy(bm->modelVertexHashtable);
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free(bm);
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}
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@ -698,69 +824,35 @@ static int bmeshStichFrom(bmesh *bm, int depth, bmeshBall *ball) {
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}
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}
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glPushMatrix();
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if (hull)
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{
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int triIndex;
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for (triIndex = 0; triIndex < convexHullGetFaceNum(hull);
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++triIndex) {
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convexHullFace *face = (convexHullFace *)convexHullGetFace(hull,
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triIndex);
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if (3 == face->vertexNum) {
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triangle tri;
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int j;
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tri.pt[0] = convexHullGetVertex(hull, face->u.t.indices[0])->pt;
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tri.pt[1] = convexHullGetVertex(hull, face->u.t.indices[1])->pt;
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tri.pt[2] = convexHullGetVertex(hull, face->u.t.indices[2])->pt;
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if (triIndex >= showFaceIndex) {
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break;
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}
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glColor3f(1.0f, 1.0f, 1.0f);
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drawTriangle(&tri);
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glBegin(GL_LINE_STRIP);
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for (j = 0; j < 3; ++j) {
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glVertex3f(tri.pt[j].x, tri.pt[j].y, tri.pt[j].z);
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}
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glVertex3f(tri.pt[0].x, tri.pt[0].y, tri.pt[0].z);
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glEnd();
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} else if (4 == face->vertexNum) {
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if (hull) {
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int i;
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for (i = 0; i < convexHullGetFaceNum(hull); ++i) {
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convexHullFace *face = (convexHullFace *)convexHullGetFace(hull, i);
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if (4 == face->vertexNum) {
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quad q;
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vec3 normal;
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int j;
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q.pt[0] = convexHullGetVertex(hull, face->u.q.indices[0])->pt;
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q.pt[1] = convexHullGetVertex(hull, face->u.q.indices[1])->pt;
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q.pt[2] = convexHullGetVertex(hull, face->u.q.indices[2])->pt;
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q.pt[3] = convexHullGetVertex(hull, face->u.q.indices[3])->pt;
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glColor3f(1.0f, 1.0f, 1.0f);
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glBegin(GL_QUADS);
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vec3Normal(&q.pt[0], &q.pt[1], &q.pt[2], &normal);
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for (j = 0; j < 4; ++j) {
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glNormal3f(normal.x, normal.y, normal.z);
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glVertex3f(q.pt[j].x, q.pt[j].y, q.pt[j].z);
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result = bmeshAddQuadToModel(bm, &q);
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if (-1 == result) {
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break;
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}
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glEnd();
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glBegin(GL_LINE_STRIP);
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for (j = 0; j < 4; ++j) {
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glVertex3f(q.pt[j].x, q.pt[j].y, q.pt[j].z);
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}
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glVertex3f(q.pt[0].x, q.pt[0].y, q.pt[0].z);
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glEnd();
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} else if (3 == face->vertexNum) {
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triangle t;
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t.pt[0] = convexHullGetVertex(hull, face->u.t.indices[0])->pt;
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t.pt[1] = convexHullGetVertex(hull, face->u.t.indices[1])->pt;
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t.pt[2] = convexHullGetVertex(hull, face->u.t.indices[2])->pt;
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result = bmeshAddTriangleToModel(bm, &t);
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if (-1 == result) {
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break;
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}
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}
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}
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glPopMatrix();
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if (hull) {
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convexHullDestroy(hull);
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}
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}
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for (child = bmeshGetBallFirstChild(bm, ball, &iterator);
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child;
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child = bmeshGetBallNextChild(bm, ball, &iterator)) {
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@ -817,8 +909,10 @@ void calculateBallQuad(bmeshBall *ball, quad *q) {
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vec3Add(&q->pt[3], &z, &q->pt[3]);
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}
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static void drawWallsBetweenQuads(vec3 *origin, quad *q1, quad *q2) {
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static int bmeshAddWallsBetweenQuadsToModel(bmesh *bm, vec3 *origin, quad *q1,
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quad *q2) {
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int i;
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int result = 0;
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vec3 normal;
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vec3 o2v;
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matchTwoFaces(q1, q2);
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@ -834,8 +928,13 @@ static void drawWallsBetweenQuads(vec3 *origin, quad *q1, quad *q2) {
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wall.pt[j] = oldWall.pt[3 - j];
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}
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}
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drawQuad(&wall);
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result = bmeshAddQuadToModel(bm, &wall);
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if (-1 == result) {
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break;
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}
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//drawQuad(&wall);
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}
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return result;
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}
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static bmeshBall *bmeshFindChildBallForInbetweenMesh(bmesh *bm, bmeshBall *ball) {
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@ -875,7 +974,12 @@ static int bmeshGenerateInbetweenMeshFrom(bmesh *bm, int depth,
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vec3Lerp(&parent->position, &ball->position, BMESH_INTVAL_DIST_DIV,
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&fakeBall.position);
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calculateBallQuad(&fakeBall, &childFace);
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drawWallsBetweenQuads(&ball->position, ¤tFace, &childFace);
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bmeshAddWallsBetweenQuadsToModel(bm, &ball->position, ¤tFace,
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&childFace);
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result = bmeshAddQuadToModel(bm, &childFace);
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if (-1 == result) {
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return result;
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}
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drawQuad(&childFace);
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}
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}
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@ -888,7 +992,11 @@ static int bmeshGenerateInbetweenMeshFrom(bmesh *bm, int depth,
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//} else {
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child = bmeshFindChildBallForInbetweenMesh(bm, child);
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calculateBallQuad(child, &childFace);
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drawWallsBetweenQuads(&ball->position, ¤tFace, &childFace);
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result = bmeshAddWallsBetweenQuadsToModel(bm, &ball->position, ¤tFace,
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&childFace);
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if (-1 == result) {
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return result;
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}
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//}
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ball->meshGenerated = 1;
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child->meshGenerated = 1;
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@ -913,3 +1021,25 @@ int bmeshGenerateInbetweenMesh(bmesh *bm) {
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return bmeshGenerateInbetweenMeshFrom(bm, 0, bmeshGetRootBall(bm));
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}
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int bmeshGenerate(bmesh *bm) {
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bmeshGenerateInbetweenBalls(bm);
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bmeshSweep(bm);
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bmeshStitch(bm);
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bmeshGenerateInbetweenMesh(bm);
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subdivCalculteNorms(bm->model);
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bm->subdivModel = subdivCatmullClarkWithLoops(bm->model, 1);
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return 0;
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}
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int bmeshDraw(bmesh *bm) {
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glPushMatrix();
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glTranslatef(-5, 0, 0);
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subdivDrawModel(bm->model);
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glPopMatrix();
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subdivDrawModel(bm->subdivModel);
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//subdivModel *model = subdivCreateModel();
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//subdivAddCube(model);
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//subdivDrawModel(subdivCatmullClarkWithLoops(model, 2));
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return 0;
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}
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@ -60,6 +60,8 @@ int bmeshAddQuad(bmesh *bm, quad *q);
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int bmeshSweep(bmesh *bm);
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int bmeshStitch(bmesh *bm);
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int bmeshGenerateInbetweenMesh(bmesh *bm);
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int bmeshGenerate(bmesh *bm);
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int bmeshDraw(bmesh *bm);
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#ifdef __cplusplus
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}
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@ -189,7 +189,8 @@ int convexHullAddEdge(convexHull *hull, int p1, int p2, int hill,
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void convexHullMarkEdgeAsProcessed(convexHull *hull, int firstVertex,
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int secondVertex) {
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int mapIndex = firstVertex * arrayGetLength(hull->vertexArray) + secondVertex;
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int mapIndex = firstVertex * arrayGetLength(hull->vertexArray) +
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secondVertex;
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int unitIndex = mapIndex / (sizeof(unsigned int) * 8);
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int unitOffset = mapIndex % (sizeof(unsigned int) * 8);
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hull->openEdgeProcessedMap[unitIndex] |= (0x00000001 << unitOffset);
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@ -198,7 +199,8 @@ void convexHullMarkEdgeAsProcessed(convexHull *hull, int firstVertex,
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int convexHullOpenEdgeProcessed(convexHull *hull, int firstVertex,
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int secondVertex) {
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if (hull->openEdgeProcessedMap) {
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int mapIndex = firstVertex * arrayGetLength(hull->vertexArray) + secondVertex;
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int mapIndex = firstVertex * arrayGetLength(hull->vertexArray) +
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secondVertex;
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int unitIndex = mapIndex / (sizeof(unsigned int) * 8);
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int unitOffset = mapIndex % (sizeof(unsigned int) * 8);
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return hull->openEdgeProcessedMap[unitIndex] & (0x00000001 << unitOffset);
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@ -216,7 +216,7 @@ void Render::initializeGL() {
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#include "../data/bmesh_test_2.h"
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void Render::paintGL() {
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bmesh *bm = 0;
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static bmesh *bm = 0;
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_this = this;
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debugOutputTop = 0;
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@ -237,17 +237,6 @@ void Render::paintGL() {
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glEnable(GL_LIGHTING);
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/*
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{
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subdivModel *input = subdivCreateModel();
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subdivModel *output;
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subdivAddCube(input);
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output = subdivCatmullClarkWithLoops(input, 2);
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subdivDestroyModel(input);
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subdivDestroyModel(output);
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}
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*/
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if (0 == bm) {
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bmeshBall ball;
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bmeshBone bone;
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@ -271,14 +260,13 @@ void Render::paintGL() {
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bmeshAddBone(bm, &bone);
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}
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bmeshGenerateInbetweenBalls(bm);
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bmeshSweep(bm);
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bmeshStitch(bm);
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bmeshGenerateInbetweenMesh(bm);
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bmeshGenerate(bm);
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}
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if (bm) {
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bmeshDraw(bm);
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drawBmeshBallRecursively(bm, bmeshGetRootBall(bm));
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//glBegin(GL_QUADS);
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@ -327,10 +315,10 @@ void Render::paintGL() {
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glPopMatrix();
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if (bm) {
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bmeshDestroy(bm);
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bm = 0;
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}
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//if (bm) {
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// bmeshDestroy(bm);
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// bm = 0;
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//}
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}
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void Render::resizeGL(int w, int h) {
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@ -114,11 +114,13 @@ subdivModel *subdivCreateModel(void) {
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}
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void subdivDestroyModel(subdivModel *model) {
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if (model) {
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arrayDestroy(model->vertexArray);
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arrayDestroy(model->faceArray);
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arrayDestroy(model->edgeArray);
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arrayDestroy(model->indexArray);
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free(model);
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}
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}
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static int allocLink(subdivModel *model, int index) {
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@ -402,7 +404,7 @@ static int updatedPoint(subdivModel *model, int p) {
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return nv;
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}
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||||
static int subdivCalculteNorms(subdivModel *model) {
|
||||
int subdivCalculteNorms(subdivModel *model) {
|
||||
int i, j, n;
|
||||
int faceIterator;
|
||||
int nextFaceIterator;
|
||||
|
@ -470,14 +472,14 @@ static int subdivCalculteNorms(subdivModel *model) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
static void drawModel(subdivModel *model) {
|
||||
void subdivDrawModel(subdivModel *model) {
|
||||
subdivLink *linkItem;
|
||||
subdivFace *f;
|
||||
subdivVertex *v;
|
||||
int faceIterator;
|
||||
int vertexIterator;
|
||||
faceIterator = model->faceLink;
|
||||
glColor3f(1.0, 1.0, 1.0);
|
||||
glColor4f(1.0, 1.0, 1.0, 1.0);
|
||||
while (-1 != faceIterator) {
|
||||
linkItem = (subdivLink *)arrayGetItem(model->indexArray, faceIterator);
|
||||
f = getFace(model, linkItem->index);
|
||||
|
@ -745,6 +747,6 @@ subdivModel *subdivCatmullClarkWithLoops(subdivModel *model, int loops) {
|
|||
}
|
||||
}
|
||||
drawDebugPrintf("faces: %d", outputModel->faceNum);
|
||||
drawModel(outputModel);
|
||||
subdivDrawModel(outputModel);
|
||||
return outputModel;
|
||||
}
|
||||
|
|
|
@ -17,6 +17,8 @@ int subdivAddQuadFace(subdivModel *model, int p1, int p2, int p3, int p4);
|
|||
subdivModel *subdivCatmullClark(subdivModel *model);
|
||||
subdivModel *subdivCatmullClarkWithLoops(subdivModel *model, int loops);
|
||||
int subdivAddCube(subdivModel *model);
|
||||
int subdivCalculteNorms(subdivModel *model);
|
||||
void subdivDrawModel(subdivModel *model);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue