Add turnaround image loader
parent
0ee18d41a8
commit
ce20e49883
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@ -24,6 +24,9 @@ HEADERS += src/skeletoneditedgeitem.h
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SOURCES += src/skeletontomesh.cpp
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HEADERS += src/skeletontomesh.h
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SOURCES += src/turnaroundloader.cpp
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HEADERS += src/turnaroundloader.h
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SOURCES += src/theme.cpp
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HEADERS += src/theme.h
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@ -4,15 +4,20 @@
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#include <QGridLayout>
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#include <QToolBar>
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#include <QThread>
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#include <QFileDialog>
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#include <assert.h>
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#include "mainwindow.h"
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#include "skeletoneditwidget.h"
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#include "meshlite.h"
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#include "skeletontomesh.h"
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#include "turnaroundloader.h"
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MainWindow::MainWindow() :
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m_skeletonToMesh(NULL),
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m_skeletonDirty(false)
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m_skeletonDirty(false),
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m_turnaroundLoader(NULL),
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m_turnaroundDirty(false)
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//m_turnaroundFilename("../assets/male_werewolf_turnaround_lineart_by_jennette_brown.png")
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{
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QPushButton *skeletonButton = new QPushButton("Skeleton");
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QPushButton *motionButton = new QPushButton("Motion");
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@ -92,6 +97,12 @@ MainWindow::MainWindow() :
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connectResult = connect(m_skeletonEditWidget->graphicsView(), SIGNAL(nodesChanged()), this, SLOT(skeletonChanged()));
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assert(connectResult);
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connectResult = connect(m_skeletonEditWidget, SIGNAL(sizeChanged()), this, SLOT(turnaroundChanged()));
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assert(connectResult);
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connectResult = connect(changeTurnaroundButton, SIGNAL(released()), this, SLOT(changeTurnaround()));
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assert(connectResult);
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}
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void MainWindow::meshReady()
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@ -122,3 +133,50 @@ void MainWindow::skeletonChanged()
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connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
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thread->start();
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}
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void MainWindow::turnaroundChanged()
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{
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if (m_turnaroundFilename.isEmpty())
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return;
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if (m_turnaroundLoader) {
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m_turnaroundDirty = true;
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return;
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}
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m_turnaroundDirty = false;
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QThread *thread = new QThread;
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m_turnaroundLoader = new TurnaroundLoader(m_turnaroundFilename,
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m_skeletonEditWidget->rect().size());
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m_turnaroundLoader->moveToThread(thread);
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connect(thread, SIGNAL(started()), m_turnaroundLoader, SLOT(process()));
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connect(m_turnaroundLoader, SIGNAL(finished()), this, SLOT(turnaroundImageReady()));
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connect(m_turnaroundLoader, SIGNAL(finished()), thread, SLOT(quit()));
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connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
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thread->start();
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}
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void MainWindow::turnaroundImageReady()
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{
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QImage *backgroundImage = m_turnaroundLoader->takeResultImage();
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if (backgroundImage && backgroundImage->width() > 0 && backgroundImage->height() > 0)
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m_skeletonEditWidget->graphicsView()->updateBackgroundImage(*backgroundImage);
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delete backgroundImage;
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delete m_turnaroundLoader;
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m_turnaroundLoader = NULL;
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if (m_turnaroundDirty) {
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turnaroundChanged();
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}
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}
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void MainWindow::changeTurnaround()
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{
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QString fileName = QFileDialog::getOpenFileName(this, tr("Open Turnaround Reference Image"),
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QString(),
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tr("Image Files (*.png *.jpg *.bmp)")).trimmed();
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if (fileName.isEmpty())
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return;
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m_turnaroundFilename = fileName;
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turnaroundChanged();
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}
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@ -1,9 +1,11 @@
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#ifndef MAIN_WINDOW_H
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#define MAIN_WINDOW_H
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#include <QMainWindow>
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#include <QString>
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#include "modelingwidget.h"
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#include "skeletoneditwidget.h"
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#include "skeletontomesh.h"
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#include "turnaroundloader.h"
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class MainWindow : public QMainWindow
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{
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@ -13,11 +15,17 @@ public:
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public slots:
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void skeletonChanged();
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void meshReady();
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void turnaroundChanged();
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void turnaroundImageReady();
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void changeTurnaround();
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private:
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ModelingWidget *m_modelingWidget;
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SkeletonEditWidget *m_skeletonEditWidget;
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SkeletonToMesh *m_skeletonToMesh;
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bool m_skeletonDirty;
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TurnaroundLoader *m_turnaroundLoader;
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bool m_turnaroundDirty;
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QString m_turnaroundFilename;
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};
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#endif
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@ -118,7 +118,7 @@ static const char *fragmentShaderSourceCore =
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"void main() {\n"
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" highp vec3 L = normalize(lightPos - vert);\n"
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" highp float NL = max(dot(normalize(vertNormal), L), 0.0);\n"
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" highp vec3 color = vec3(1.0, 1.0, 1.0);\n"
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" highp vec3 color = vec3(0.99, 0.4, 0.13);\n"
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" highp vec3 col = clamp(color * 0.2 + color * 0.8 * NL, 0.0, 1.0);\n"
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" fragColor = vec4(col, 1.0);\n"
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"}\n";
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@ -144,7 +144,7 @@ static const char *fragmentShaderSource =
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"void main() {\n"
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" highp vec3 L = normalize(lightPos - vert);\n"
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" highp float NL = max(dot(normalize(vertNormal), L), 0.0);\n"
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" highp vec3 color = vec3(1.0, 1.0, 1.0);\n"
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" highp vec3 color = vec3(0.99, 0.4, 0.13);\n"
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" highp vec3 col = clamp(color * 0.2 + color * 0.8 * NL, 0.0, 1.0);\n"
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" gl_FragColor = vec4(col, 1.0);\n"
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"}\n";
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@ -14,23 +14,21 @@ SkeletonEditGraphicsView::SkeletonEditGraphicsView(QWidget *parent) :
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m_nextStartNodeItem(NULL),
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m_lastHoverNodeItem(NULL),
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m_lastMousePos(0, 0),
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m_isMovingNodeItem(false)
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m_isMovingNodeItem(false),
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m_backgroundLoaded(false)
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{
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setScene(new QGraphicsScene());
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setMouseTracking(true);
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QImage image("../assets/male_werewolf_turnaround_lineart_by_jennette_brown.png");
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m_backgroundItem = new QGraphicsPixmapItem(QPixmap::fromImage(image));
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m_backgroundItem = new QGraphicsPixmapItem();
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scene()->addItem(m_backgroundItem);
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m_pendingNodeItem = new QGraphicsEllipseItem(0, 0, m_initialNodeSize, m_initialNodeSize);
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m_pendingNodeItem->setVisible(false);
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scene()->addItem(m_pendingNodeItem);
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m_pendingEdgeItem = new QGraphicsLineItem(0, 0, 0, 0);
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m_pendingEdgeItem->setVisible(false);
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scene()->addItem(m_pendingEdgeItem);
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applyAddNodeMode();
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}
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void SkeletonEditGraphicsView::toggleAddNodeMode()
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@ -75,6 +73,9 @@ SkeletonEditNodeItem *SkeletonEditGraphicsView::findNodeItemByPos(QPointF pos)
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void SkeletonEditGraphicsView::mousePressEvent(QMouseEvent *event)
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{
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QWidget::mousePressEvent(event);
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if (!m_backgroundLoaded)
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return;
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if (event->button() == Qt::LeftButton) {
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if (!m_inAddNodeMode) {
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if (m_lastHoverNodeItem) {
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@ -93,6 +94,9 @@ float SkeletonEditGraphicsView::findXForSlave(float x)
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void SkeletonEditGraphicsView::mouseReleaseEvent(QMouseEvent *event)
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{
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QWidget::mouseReleaseEvent(event);
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if (!m_backgroundLoaded)
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return;
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if (event->button() == Qt::LeftButton) {
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if (m_inAddNodeMode) {
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SkeletonEditNodeItem *masterNode = new SkeletonEditNodeItem(m_pendingNodeItem->rect());
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@ -114,9 +118,7 @@ void SkeletonEditGraphicsView::mouseReleaseEvent(QMouseEvent *event)
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}
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m_isMovingNodeItem = false;
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} else if (event->button() == Qt::RightButton) {
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if (m_inAddNodeMode) {
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toggleAddNodeMode();
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}
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toggleAddNodeMode();
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}
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}
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@ -136,6 +138,8 @@ bool SkeletonEditGraphicsView::canNodeItemMoveTo(SkeletonEditNodeItem *item, QPo
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void SkeletonEditGraphicsView::mouseMoveEvent(QMouseEvent *event)
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{
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QWidget::mouseMoveEvent(event);
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if (!m_backgroundLoaded)
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return;
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QPointF pos = mapToScene(event->pos());
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QPointF moveTo = QPointF(pos.x() - m_pendingNodeItem->rect().width() / 2, pos.y() - m_pendingNodeItem->rect().height() / 2);
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if (moveTo.x() < 0)
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@ -251,6 +255,8 @@ bool SkeletonEditGraphicsView::canAddItemRadius(QGraphicsEllipseItem *item, floa
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void SkeletonEditGraphicsView::wheelEvent(QWheelEvent *event)
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{
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QWidget::wheelEvent(event);
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if (!m_backgroundLoaded)
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return;
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qreal delta = event->delta();
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AddItemRadius(m_pendingNodeItem, delta);
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if (!m_inAddNodeMode && m_lastHoverNodeItem) {
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@ -274,3 +280,13 @@ void SkeletonEditGraphicsView::setNextStartNodeItem(SkeletonEditNodeItem *item)
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m_nextStartNodeItem->setIsNextStartNode(true);
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}
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void SkeletonEditGraphicsView::updateBackgroundImage(const QImage &image)
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{
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QPixmap pixmap = QPixmap::fromImage(image);
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m_backgroundItem->setPixmap(pixmap);
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scene()->setSceneRect(pixmap.rect());
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if (!m_backgroundLoaded) {
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m_backgroundLoaded = true;
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applyAddNodeMode();
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}
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}
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@ -15,6 +15,7 @@ public slots:
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void turnOnAddNodeMode();
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public:
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SkeletonEditGraphicsView(QWidget *parent = 0);
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void updateBackgroundImage(const QImage &image);
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protected:
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void mouseMoveEvent(QMouseEvent *event);
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void wheelEvent(QWheelEvent *event);
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@ -31,6 +32,7 @@ private:
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SkeletonEditNodeItem *m_lastHoverNodeItem;
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QPointF m_lastMousePos;
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bool m_isMovingNodeItem;
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bool m_backgroundLoaded;
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void toggleAddNodeMode();
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void applyAddNodeMode();
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SkeletonEditNodeItem *findNodeItemByPos(QPointF pos);
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@ -31,11 +31,13 @@ SkeletonEditNodeItem *SkeletonEditNodeItem::master()
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void SkeletonEditNodeItem::setMaster(SkeletonEditNodeItem *nodeItem)
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{
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m_master = nodeItem;
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updateBorder();
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}
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void SkeletonEditNodeItem::setSlave(SkeletonEditNodeItem *nodeItem)
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{
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m_slave = nodeItem;
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updateBorder();
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}
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SkeletonEditNodeItem *SkeletonEditNodeItem::pair()
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@ -30,7 +30,8 @@ SkeletonEditGraphicsView *SkeletonEditWidget::graphicsView()
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void SkeletonEditWidget::resizeEvent(QResizeEvent *event)
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{
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QFrame::resizeEvent(event);
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m_graphicsView->fitInView(QRectF(0, 0, m_graphicsView->scene()->width(), m_graphicsView->scene()->height()), Qt::KeepAspectRatio);
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//m_graphicsView->fitInView(QRectF(0, 0, m_graphicsView->scene()->width(), m_graphicsView->scene()->height()), Qt::KeepAspectRatio);
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emit sizeChanged();
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}
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void SkeletonEditWidget::mouseMoveEvent(QMouseEvent *event)
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@ -11,6 +11,8 @@
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class SkeletonEditWidget : public QFrame
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{
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Q_OBJECT
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signals:
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void sizeChanged();
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public:
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SkeletonEditWidget(QFrame *parent = 0);
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SkeletonEditGraphicsView *graphicsView();
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@ -1,10 +1,16 @@
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#include "theme.h"
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QColor Theme::skeletonMasterNodeBorderColor = QColor(0x33, 0x33, 0x33, 128);
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QColor Theme::skeletonMasterNodeBorderHighlightColor = QColor(0x00, 0x00, 0x00, 200);
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QColor Theme::skeletonMasterNodeFillColor = QColor(0xcc, 0xcc, 0xcc, 128);
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// 0xfc, 0x66, 0x21
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// 252, 102, 33
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// 0.99, 0.4, 0.13
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QColor Theme::skeletonMasterNodeBorderColor = QColor(0xfc, 0x66, 0x21, 128);
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QColor Theme::skeletonMasterNodeBorderHighlightColor = QColor(0xfc, 0x66, 0x21, 200);
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QColor Theme::skeletonMasterNodeFillColor = QColor(0xfc, 0x66, 0x21, 50);
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int Theme::skeletonMasterNodeBorderSize = 15;
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QColor Theme::skeletonSlaveNodeBorderColor = QColor(0x33, 0x33, 0x33, 128);
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QColor Theme::skeletonSlaveNodeBorderHighlightColor = QColor(0x00, 0x00, 0x00, 200);
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QColor Theme::skeletonSlaveNodeFillColor = QColor(0xcc, 0xcc, 0xcc, 128);
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QColor Theme::skeletonSlaveNodeBorderColor = QColor(0xcc, 0xcc, 0xcc, 64);
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QColor Theme::skeletonSlaveNodeBorderHighlightColor = QColor(0xfc, 0x66, 0x21, 100);
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QColor Theme::skeletonSlaveNodeFillColor = QColor(0xcc, 0xcc, 0xcc, 25);
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int Theme::skeletonSlaveNodeBorderSize = 15;
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@ -0,0 +1,27 @@
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#include "turnaroundloader.h"
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TurnaroundLoader::TurnaroundLoader(const QString &filename, QSize viewSize) :
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m_resultImage(NULL)
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{
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m_filename = filename;
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m_viewSize = viewSize;
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}
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TurnaroundLoader::~TurnaroundLoader()
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{
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delete m_resultImage;
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}
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QImage *TurnaroundLoader::takeResultImage()
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{
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QImage *returnImage = m_resultImage;
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m_resultImage = NULL;
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return returnImage;
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}
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void TurnaroundLoader::process()
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{
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QImage image(m_filename);
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m_resultImage = new QImage(image.scaled(m_viewSize, Qt::KeepAspectRatio));
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emit finished();
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}
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@ -0,0 +1,25 @@
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#ifndef TURNAROUND_LOADER_H
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#define TURNAROUND_LOADER_H
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#include <QObject>
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#include <QString>
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#include <QSize>
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#include <QImage>
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class TurnaroundLoader : public QObject
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{
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Q_OBJECT
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public:
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TurnaroundLoader(const QString &filename, QSize viewSize);
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~TurnaroundLoader();
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QImage *takeResultImage();
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signals:
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void finished();
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public slots:
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void process();
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private:
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QImage *m_resultImage;
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QString m_filename;
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QSize m_viewSize;
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};
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#endif
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