Implement add bone button
parent
d4be107518
commit
cfc26649f2
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@ -27,9 +27,11 @@ BoneManageWidget::BoneManageWidget(Document* document, QWidget* parent)
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return button;
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};
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m_addButton = createButton(QChar(fa::plus), tr("Add new bone"));
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m_selectButton = createButton(QChar(fa::objectgroup), tr("Select them on canvas"));
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m_propertyButton = createButton(QChar(fa::sliders), tr("Configure properties"));
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toolsLayout->addWidget(m_addButton);
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toolsLayout->addWidget(m_selectButton);
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toolsLayout->addWidget(m_propertyButton);
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toolsLayout->addStretch();
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@ -45,6 +47,12 @@ BoneManageWidget::BoneManageWidget(Document* document, QWidget* parent)
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connect(m_bonePreviewGridWidget, &BonePreviewGridWidget::unselectAllOnCanvas, this, &BoneManageWidget::unselectAllOnCanvas);
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connect(m_bonePreviewGridWidget, &BonePreviewGridWidget::selectNodeOnCanvas, this, &BoneManageWidget::selectNodeOnCanvas);
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connect(m_addButton, &QPushButton::clicked, this, [this]() {
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dust3d::Uuid boneId = dust3d::Uuid::createUuid();
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this->m_document->addBone(boneId);
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this->m_document->saveSnapshot();
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});
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connect(m_propertyButton, &QPushButton::clicked, this, &BoneManageWidget::showSelectedBoneProperties);
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connect(this, &BoneManageWidget::groupOperationAdded, m_document, &Document::saveSnapshot);
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@ -13,7 +13,7 @@ class BoneManageWidget : public QWidget {
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Q_OBJECT
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signals:
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void unselectAllOnCanvas();
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void selectNodeOnCanvas(const dust3d::Uuid& boneId);
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void selectNodeOnCanvas(const dust3d::Uuid& nodeId);
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void groupOperationAdded();
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public slots:
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void selectBoneByBoneId(const dust3d::Uuid& boneId);
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@ -26,6 +26,7 @@ public:
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private:
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Document* m_document = nullptr;
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BonePreviewGridWidget* m_bonePreviewGridWidget = nullptr;
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QPushButton* m_addButton = nullptr;
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QPushButton* m_selectButton = nullptr;
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QPushButton* m_propertyButton = nullptr;
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void updateToolButtons();
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