Add bone manage widgets

master
Jeremy HU 2022-11-11 23:06:06 +11:00
parent c0fba4879a
commit d4be107518
7 changed files with 228 additions and 3 deletions

View File

@ -97,8 +97,12 @@ HEADERS += sources/about_widget.h
SOURCES += sources/about_widget.cc
HEADERS += sources/bone_list_model.h
SOURCES += sources/bone_list_model.cc
HEADERS += sources/bone_manage_widget.h
SOURCES += sources/bone_manage_widget.cc
HEADERS += sources/bone_preview_grid_widget.h
SOURCES += sources/bone_preview_grid_widget.cc
HEADERS += sources/bone_property_widget.h
SOURCES += sources/bone_property_widget.cc
HEADERS += sources/ccd_ik_resolver.h
SOURCES += sources/ccd_ik_resolver.cc
HEADERS += sources/component_list_model.h

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@ -0,0 +1,117 @@
#include "bone_manage_widget.h"
#include "bone_list_model.h"
#include "bone_preview_grid_widget.h"
#include "bone_property_widget.h"
#include "document.h"
#include "theme.h"
#include <QMenu>
#include <QVBoxLayout>
#include <QWidgetAction>
BoneManageWidget::BoneManageWidget(Document* document, QWidget* parent)
: QWidget(parent)
, m_document(document)
{
setContextMenuPolicy(Qt::CustomContextMenu);
QHBoxLayout* toolsLayout = new QHBoxLayout;
toolsLayout->setSpacing(0);
toolsLayout->setMargin(0);
setStyleSheet("QPushButton:disabled {border: 0; color: " + Theme::gray.name() + "}");
auto createButton = [](QChar icon, const QString& title) {
QPushButton* button = new QPushButton(icon);
Theme::initIconButton(button);
button->setToolTip(title);
return button;
};
m_selectButton = createButton(QChar(fa::objectgroup), tr("Select them on canvas"));
m_propertyButton = createButton(QChar(fa::sliders), tr("Configure properties"));
toolsLayout->addWidget(m_selectButton);
toolsLayout->addWidget(m_propertyButton);
toolsLayout->addStretch();
QWidget* toolsWidget = new QWidget();
toolsWidget->setObjectName("tools");
toolsWidget->setStyleSheet("QWidget#tools {background: qlineargradient( x1:0 y1:0, x2:1 y2:0, stop:0 transparent, stop:0.5 " + Theme::black.name() + ", stop:1 transparent)};");
toolsWidget->setLayout(toolsLayout);
m_bonePreviewGridWidget = new BonePreviewGridWidget(document);
connect(m_bonePreviewGridWidget->selectionModel(), &QItemSelectionModel::selectionChanged, this, &BoneManageWidget::updateToolButtons);
connect(m_bonePreviewGridWidget, &BonePreviewGridWidget::unselectAllOnCanvas, this, &BoneManageWidget::unselectAllOnCanvas);
connect(m_bonePreviewGridWidget, &BonePreviewGridWidget::selectNodeOnCanvas, this, &BoneManageWidget::selectNodeOnCanvas);
connect(m_propertyButton, &QPushButton::clicked, this, &BoneManageWidget::showSelectedBoneProperties);
connect(this, &BoneManageWidget::groupOperationAdded, m_document, &Document::saveSnapshot);
connect(this, &BoneManageWidget::customContextMenuRequested, this, &BoneManageWidget::showContextMenu);
QVBoxLayout* mainLayout = new QVBoxLayout;
mainLayout->addWidget(toolsWidget);
mainLayout->addWidget(m_bonePreviewGridWidget);
setLayout(mainLayout);
updateToolButtons();
}
void BoneManageWidget::showSelectedBoneProperties()
{
auto boneIds = m_bonePreviewGridWidget->getSelectedBoneIds();
if (boneIds.empty())
return;
auto* propertyWidget = new BonePropertyWidget(m_document, boneIds);
auto menu = std::make_unique<QMenu>(this->parentWidget());
QWidgetAction* widgetAction = new QWidgetAction(menu.get());
widgetAction->setDefaultWidget(propertyWidget);
menu->addAction(widgetAction);
auto x = mapToGlobal(QPoint(0, 0)).x();
if (x <= 0)
x = QCursor::pos().x();
menu->exec(QPoint(
x - propertyWidget->width(),
QCursor::pos().y()));
}
void BoneManageWidget::selectBoneByBoneId(const dust3d::Uuid& boneId)
{
QModelIndex index = m_bonePreviewGridWidget->boneListModel()->boneIdToIndex(boneId);
if (index.isValid()) {
m_bonePreviewGridWidget->selectionModel()->select(index, QItemSelectionModel::ClearAndSelect);
m_bonePreviewGridWidget->scrollTo(index);
return;
}
dust3dDebug << "Unable to select bone:" << boneId.toString();
}
void BoneManageWidget::updateToolButtons()
{
auto selectedBones = m_bonePreviewGridWidget->getSelectedBones();
bool enableSelectButton = false;
bool enablePropertyButton = false;
for (const auto& bone : selectedBones) {
enablePropertyButton = true;
enableSelectButton = true;
}
m_selectButton->setEnabled(enableSelectButton);
m_propertyButton->setEnabled(enablePropertyButton);
}
void BoneManageWidget::showContextMenu(const QPoint& pos)
{
auto selectedBoneIds = m_bonePreviewGridWidget->getSelectedBoneIds();
if (selectedBoneIds.empty())
return;
QMenu contextMenu(this);
contextMenu.exec(mapToGlobal(pos));
}

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@ -0,0 +1,34 @@
#ifndef DUST3D_APPLICATION_BONE_MANAGE_WIDGET_H_
#define DUST3D_APPLICATION_BONE_MANAGE_WIDGET_H_
#include <QWidget>
#include <dust3d/base/uuid.h>
class Document;
class BonePreviewGridWidget;
class BonePropertyWidget;
class QPushButton;
class BoneManageWidget : public QWidget {
Q_OBJECT
signals:
void unselectAllOnCanvas();
void selectNodeOnCanvas(const dust3d::Uuid& boneId);
void groupOperationAdded();
public slots:
void selectBoneByBoneId(const dust3d::Uuid& boneId);
void showSelectedBoneProperties();
void showContextMenu(const QPoint& pos);
public:
BoneManageWidget(Document* document, QWidget* parent = nullptr);
private:
Document* m_document = nullptr;
BonePreviewGridWidget* m_bonePreviewGridWidget = nullptr;
QPushButton* m_selectButton = nullptr;
QPushButton* m_propertyButton = nullptr;
void updateToolButtons();
};
#endif

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@ -0,0 +1,38 @@
#include "bone_property_widget.h"
#include "float_number_widget.h"
#include "image_preview_widget.h"
#include "theme.h"
#include <QGroupBox>
#include <QHBoxLayout>
#include <QPushButton>
#include <QVBoxLayout>
#include <unordered_set>
BonePropertyWidget::BonePropertyWidget(Document* document,
const std::vector<dust3d::Uuid>& boneIds,
QWidget* parent)
: QWidget(parent)
, m_document(document)
, m_boneIds(boneIds)
{
prepareBoneIds();
QVBoxLayout* mainLayout = new QVBoxLayout;
mainLayout->setSizeConstraint(QLayout::SetFixedSize);
connect(this, &BonePropertyWidget::groupOperationAdded, m_document, &Document::saveSnapshot);
setLayout(mainLayout);
setFixedSize(minimumSizeHint());
}
void BonePropertyWidget::prepareBoneIds()
{
if (1 == m_boneIds.size()) {
m_bone = m_document->findBone(m_boneIds.front());
if (nullptr != m_bone)
m_boneId = m_boneIds.front();
}
}

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@ -0,0 +1,27 @@
#ifndef DUST3D_APPLICATION_BONE_PROPERTY_WIDGET_H_
#define DUST3D_APPLICATION_BONE_PROPERTY_WIDGET_H_
#include "document.h"
#include <QWidget>
#include <dust3d/base/uuid.h>
class BonePropertyWidget : public QWidget {
Q_OBJECT
signals:
void groupOperationAdded();
public:
BonePropertyWidget(Document* document,
const std::vector<dust3d::Uuid>& boneIds,
QWidget* parent = nullptr);
public slots:
private:
Document* m_document = nullptr;
std::vector<dust3d::Uuid> m_boneIds;
dust3d::Uuid m_boneId;
const Document::Bone* m_bone = nullptr;
void prepareBoneIds();
};
#endif

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@ -1,5 +1,6 @@
#include "document_window.h"
#include "about_widget.h"
#include "bone_manage_widget.h"
#include "cut_face_preview.h"
#include "document.h"
#include "document_saver.h"
@ -269,10 +270,12 @@ DocumentWindow::DocumentWindow()
partsDocker->setWidget(m_partManageWidget);
addDockWidget(Qt::RightDockWidgetArea, partsDocker);
//QDockWidget* motionsDocker = new QDockWidget(tr("Motions"), this);
//motionsDocker->setAllowedAreas(Qt::RightDockWidgetArea);
QDockWidget* bonesDocker = new QDockWidget(tr("Bones"), this);
m_boneManageWidget = new BoneManageWidget(m_document);
bonesDocker->setWidget(m_boneManageWidget);
bonesDocker->setAllowedAreas(Qt::RightDockWidgetArea);
//tabifyDockWidget(partsDocker, motionsDocker);
tabifyDockWidget(partsDocker, bonesDocker);
partsDocker->raise();

View File

@ -20,6 +20,7 @@
class Document;
class SkeletonGraphicsWidget;
class PartManageWidget;
class BoneManageWidget;
class ToolbarButton;
class SpinnableToolbarIcon;
@ -170,6 +171,7 @@ private:
bool m_isComponentPreviewImageDecorationsObsolete = false;
PartManageWidget* m_partManageWidget = nullptr;
BoneManageWidget* m_boneManageWidget = nullptr;
SpinnableToolbarIcon* m_inprogressIndicator = nullptr;