Resolve seam UV coords
parent
6d71e14b19
commit
da7536ea8f
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@ -132,11 +132,29 @@ void UvMapGenerator::generateTextureColorImage()
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colorTexturePainter.setPen(Qt::NoPen);
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colorTexturePainter.setPen(Qt::NoPen);
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for (const auto& layout : m_mapPacker->packedLayouts()) {
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for (const auto& layout : m_mapPacker->packedLayouts()) {
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const QImage* image = ImageForever::get(layout.id);
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const QImage* image = nullptr;
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std::unique_ptr<QImage> seamImage;
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if (layout.isSeam) {
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seamImage = std::make_unique<QImage>(layout.imageWidth, layout.imageHeight, QImage::Format_ARGB32);
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seamImage->fill(Qt::red);
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for (const auto& it : layout.uvCopyMap) {
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const auto& sourceImageId = m_mapPacker->packedLayouts()[it.first].id;
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const QImage* sourceImage = ImageForever::get(sourceImageId);
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if (nullptr == sourceImage) {
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dust3dDebug << "Find image failed:" << sourceImageId.toString();
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continue;
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}
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// TODO: copy triangle UV from source to seam image
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}
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//dust3dDebug << "layout.imageWidth:" << layout.imageWidth << "layout.imageHeight:" << layout.imageHeight;
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image = seamImage.get();
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} else {
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image = ImageForever::get(layout.id);
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if (nullptr == image) {
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if (nullptr == image) {
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dust3dDebug << "Find image failed:" << layout.id.toString();
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dust3dDebug << "Find image failed:" << layout.id.toString();
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continue;
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continue;
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}
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}
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}
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QPixmap brushPixmap;
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QPixmap brushPixmap;
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if (layout.flipped) {
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if (layout.flipped) {
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auto scaledImage = image->scaled(QSize(layout.height * UvMapGenerator::m_textureSize,
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auto scaledImage = image->scaled(QSize(layout.height * UvMapGenerator::m_textureSize,
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@ -68,6 +68,7 @@ void UvMapPacker::resolveSeamUvs()
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const auto& seam = m_seams[seamIndex];
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const auto& seam = m_seams[seamIndex];
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double seamUvMapWidth = 0.0;
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double seamUvMapWidth = 0.0;
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double seamUvMapHeight = 0.0;
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double seamUvMapHeight = 0.0;
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std::unordered_map<size_t, std::array<std::array<Vector2, 3>, 2>> uvCopyMap;
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for (const auto& triangle : seam) {
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for (const auto& triangle : seam) {
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auto findUv = halfEdgeToUvMap.find({ triangle.first[0], triangle.first[1] });
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auto findUv = halfEdgeToUvMap.find({ triangle.first[0], triangle.first[1] });
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if (findUv == halfEdgeToUvMap.end())
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if (findUv == halfEdgeToUvMap.end())
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@ -76,10 +77,19 @@ void UvMapPacker::resolveSeamUvs()
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const auto& part = m_partTriangleUvs[triangleUv.partIndex];
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const auto& part = m_partTriangleUvs[triangleUv.partIndex];
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seamUvMapWidth += std::abs(triangleUv.uv[0].x() - triangleUv.uv[1].x()) * part.width;
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seamUvMapWidth += std::abs(triangleUv.uv[0].x() - triangleUv.uv[1].x()) * part.width;
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seamUvMapHeight += std::abs(triangleUv.uv[0].y() - triangleUv.uv[1].y()) * part.height;
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seamUvMapHeight += std::abs(triangleUv.uv[0].y() - triangleUv.uv[1].y()) * part.height;
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uvCopyMap.insert({ triangleUv.partIndex, { triangleUv.uv, triangle.second } });
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}
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}
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if (uvCopyMap.empty())
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continue;
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Part newPart;
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newPart.isSeam = true;
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newPart.width = seamUvMapWidth;
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newPart.height = seamUvMapHeight;
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newPart.uvCopyMap = std::move(uvCopyMap);
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newPart.localUv = seam;
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m_partTriangleUvs.emplace_back(newPart);
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// dust3dDebug << "Seam uv map size:" << seamUvMapWidth << seamUvMapHeight;
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// dust3dDebug << "Seam uv map size:" << seamUvMapWidth << seamUvMapHeight;
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}
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}
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// TODO:
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}
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}
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void UvMapPacker::pack()
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void UvMapPacker::pack()
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@ -111,6 +121,10 @@ void UvMapPacker::pack()
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//dust3dDebug << "left:" << left << "top:" << top << "width:" << width << "height:" << height << "flipped:" << flipped;
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//dust3dDebug << "left:" << left << "top:" << top << "width:" << width << "height:" << height << "flipped:" << flipped;
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Layout layout;
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Layout layout;
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layout.id = part.id;
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layout.id = part.id;
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layout.isSeam = part.isSeam;
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layout.imageWidth = part.width;
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layout.imageHeight = part.height;
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layout.uvCopyMap = part.uvCopyMap;
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layout.flipped = flipped;
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layout.flipped = flipped;
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if (flipped) {
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if (flipped) {
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layout.left = left;
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layout.left = left;
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@ -28,6 +28,7 @@
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#include <dust3d/base/uuid.h>
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#include <dust3d/base/uuid.h>
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#include <dust3d/base/vector2.h>
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#include <dust3d/base/vector2.h>
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#include <map>
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#include <map>
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#include <unordered_map>
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#include <vector>
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#include <vector>
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namespace dust3d {
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namespace dust3d {
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@ -36,8 +37,10 @@ class UvMapPacker {
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public:
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public:
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struct Part {
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struct Part {
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Uuid id;
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Uuid id;
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bool isSeam = false;
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double width = 0.0;
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double width = 0.0;
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double height = 0.0;
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double height = 0.0;
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std::unordered_map<size_t, std::array<std::array<Vector2, 3>, 2>> uvCopyMap;
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std::map<std::array<PositionKey, 3>, std::array<Vector2, 3>> localUv;
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std::map<std::array<PositionKey, 3>, std::array<Vector2, 3>> localUv;
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};
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};
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@ -49,6 +52,9 @@ public:
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double height = 0.0;
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double height = 0.0;
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bool flipped = false;
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bool flipped = false;
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bool isSeam = false;
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bool isSeam = false;
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size_t imageWidth = 0;
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size_t imageHeight = 0;
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std::unordered_map<size_t, std::array<std::array<Vector2, 3>, 2>> uvCopyMap;
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std::map<std::array<PositionKey, 3>, std::array<Vector2, 3>> globalUv;
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std::map<std::array<PositionKey, 3>, std::array<Vector2, 3>> globalUv;
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};
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};
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