Add setTexelSize api for simpleuv
parent
dacff70eaa
commit
dc33e2f11c
|
@ -57,7 +57,7 @@ void uvUnwrap(const Outcome &outcome,
|
||||||
simpleuv::UvUnwrapper uvUnwrapper;
|
simpleuv::UvUnwrapper uvUnwrapper;
|
||||||
uvUnwrapper.setMesh(inputMesh);
|
uvUnwrapper.setMesh(inputMesh);
|
||||||
uvUnwrapper.unwrap();
|
uvUnwrapper.unwrap();
|
||||||
qDebug() << "Texture size:" << uvUnwrapper.textureSize();
|
qDebug() << "Texture size:" << uvUnwrapper.getTextureSize();
|
||||||
const std::vector<simpleuv::FaceTextureCoords> &resultFaceUvs = uvUnwrapper.getFaceUvs();
|
const std::vector<simpleuv::FaceTextureCoords> &resultFaceUvs = uvUnwrapper.getFaceUvs();
|
||||||
const std::vector<simpleuv::Rect> &resultChartRects = uvUnwrapper.getChartRects();
|
const std::vector<simpleuv::Rect> &resultChartRects = uvUnwrapper.getChartRects();
|
||||||
const std::vector<int> &resultChartSourcePartitions = uvUnwrapper.getChartSourcePartitions();
|
const std::vector<int> &resultChartSourcePartitions = uvUnwrapper.getChartSourcePartitions();
|
||||||
|
|
|
@ -20,6 +20,11 @@ void UvUnwrapper::setMesh(const Mesh &mesh)
|
||||||
m_mesh = mesh;
|
m_mesh = mesh;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void UvUnwrapper::setTexelSize(float texelSize)
|
||||||
|
{
|
||||||
|
m_texelSizePerUnit = texelSize;
|
||||||
|
}
|
||||||
|
|
||||||
const std::vector<FaceTextureCoords> &UvUnwrapper::getFaceUvs() const
|
const std::vector<FaceTextureCoords> &UvUnwrapper::getFaceUvs() const
|
||||||
{
|
{
|
||||||
return m_faceUvs;
|
return m_faceUvs;
|
||||||
|
@ -577,7 +582,7 @@ void UvUnwrapper::parametrizeSingleGroup(const std::vector<Vertex> &verticies,
|
||||||
m_chartSourcePartitions.push_back(sourcePartition);
|
m_chartSourcePartitions.push_back(sourcePartition);
|
||||||
}
|
}
|
||||||
|
|
||||||
float UvUnwrapper::textureSize() const
|
float UvUnwrapper::getTextureSize() const
|
||||||
{
|
{
|
||||||
return m_resultTextureSize;
|
return m_resultTextureSize;
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,11 +12,12 @@ class UvUnwrapper
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
void setMesh(const Mesh &mesh);
|
void setMesh(const Mesh &mesh);
|
||||||
|
void setTexelSize(float texelSize);
|
||||||
void unwrap();
|
void unwrap();
|
||||||
const std::vector<FaceTextureCoords> &getFaceUvs() const;
|
const std::vector<FaceTextureCoords> &getFaceUvs() const;
|
||||||
const std::vector<Rect> &getChartRects() const;
|
const std::vector<Rect> &getChartRects() const;
|
||||||
const std::vector<int> &getChartSourcePartitions() const;
|
const std::vector<int> &getChartSourcePartitions() const;
|
||||||
float textureSize() const;
|
float getTextureSize() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void partition();
|
void partition();
|
||||||
|
|
Loading…
Reference in New Issue